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sn0rk
sn0rk Apr 13 2011, 12:41pm says:

Okay, I'm excited. I just reread the Features list and 'some Anomalies may even follow stalkers'? Sounds like the stuff of nightmares.

+2 votes     game: CryZone:NEYA-7
sn0rk
sn0rk Apr 5 2011, 4:41pm says:

I have a background in Accounting, Bookkeeping, and Tax Preparation for hobbyists and small businesses. If anyone is looking to fill a position for one these skills kindly contact me here.

+1 vote     member: sn0rk
sn0rk
sn0rk Apr 5 2011, 4:37pm replied:

That's cool. We're talking about the first one in the installment right? I'm going to have to pick it soon.

+3 votes     game: CryZone:NEYA-7
sn0rk
sn0rk Apr 2 2011, 4:44am says:

This is a mod I'll be watching. The possible inclusion of a revolver is intriguing; the inclusion of the Eliminator is awesome.

+1 vote     mod: M.I.N.E.
sn0rk
sn0rk Apr 1 2011, 6:53pm says:

Some of these screen shots look amazing! Someone needs to tell me now if this will require one of the Crysis games so I can run out and get one in anticipation for this mod.

+3 votes     game: CryZone:NEYA-7
sn0rk
sn0rk Mar 29 2011, 2:15pm says:

This is definitely on my short list of mods to try for SoC.

+2 votes     mod: S.T.A.L.K.E.R. - Priboi Story
sn0rk
sn0rk Mar 13 2011, 11:01pm says:

Working great so far here. Really dig the new variation in the appearances of the NPCs and the fact that we can loot a bit of cash with this Mod.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 11 2011, 6:31pm says:

Amazing work as always, sir. I must say I'm hardly surprised in the least. My hat is off to you and your whole crew.

Time to slaughter some Bandits.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 10 2011, 2:51pm replied:

Try Googling the 3rd person camera view. There was at one time a Forum Thread on the GSC website that explained how to do it.

This is how I do it:
Open up the console and type:

bind cam_1 kf6
bind cam_2 kf7
bind cam_3 kf8

to bind F6, F7 and F8 to a 1st person view, 3rd person view and "vanity" view.

And this is, by the way, copied and pasted right from this forum. But I believe there are other ways to accomplish it. Hope this helps a little.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 10 2011, 12:30am replied:

Art arrives on time for no man.

+2 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 10 2011, 12:24am replied:

I thought he wrote somewhere that he was away from Toronto and was in transit to his Studio there to oversee the release of the mod. He's probably still in transit. Which would explain his absence in these forums.

+2 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 6:59pm replied:

That's what I heard.

0 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 5:54pm replied:

I second that.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 4:28pm replied:

To true. I don't know if I'll be able to wait a week, but I'll surely wait until the day after anyways.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 3:37pm says:

I think it's great that some of the Landmarks from the previous two games will be visible in the distance.

+2 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 2:15pm replied:

If you check back through the posts you'll find that he said the release would happen either later tonight or as late as noon-ish tomorrow.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 12:55pm replied:

I think that they will remain true to their PC roots. It's how they develop the games in this series and seems to be the high water mark of what they aim to achieve.

+2 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 12:28pm replied:

And ironically enough Rock Paper Shotgun mentions the Way of The Wolf mod this morning and not the pending release of Complete. What's up with that?

+2 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 9 2011, 12:27pm replied:

Those people have a fundamental flaw in their understanding of how a calender works. Not to mention that there is a scare like this every decade or so- remember when Y2K was supposed to be the end of times?

+3 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 7 2011, 12:15pm replied:

I keep thinking how cool it would be to make a cover album of tunes from the Zone. My favorite part of zone living is the fact that these Stalkers aren't so busy to enjoy the good things in life- sitting around the campfire with a bottle of vodka and a couple of guitars.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 6 2011, 9:01pm replied:

Me too. Not that I don't think that the multiplayer function shows some real promise- I just can't find decent servers.

+3 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 5 2011, 7:52pm replied:

Glad to hear it. Especially the 'howdy-ho' bit.

+4 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 5 2011, 4:53pm says:

In the mean time while I wait I'm having possibly the best play through of CS I've ever had. Not even out of the Swamps yet and I've already got a Veles Detector and six Artifacts.

0 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 5 2011, 3:15pm replied:

Not realizing that a Bloodsucker is sneaking up on you.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 4 2011, 4:14pm replied:

Pick up Clear Sky too. It's not as bad as the critics say {most of which complained that it was 'to hard'}; the Complete mod is absolutely essential for it however since it fixes almost all of the numerous bugs in the game.

Are you Chivalry on Steam also?

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 4 2011, 9:11am replied:

I love it when that happens- free loots!

0 votes     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 3 2011, 9:49pm replied:

I have a similar problem with the occasional crash. It mainly happens when selling large quantities of ammo to traders- I make sure to make a save point before unloading my loot.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 3 2011, 4:11pm replied:

Yeah, I'm doing the whole CS Complete while I wait thing too. Trying to get that Freedom Exoskeleton.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 3 2011, 12:13pm replied:

I don't know, but it does look that way to me too.

+1 vote     mod: Call of Pripyat Complete
sn0rk
sn0rk Mar 3 2011, 1:42am says:

I'm really glad to see that iron sights for this weapon may be introduced through the mod. However, I hope the limited turning and sprinting with the weapon wasn't nerfed- it really helps to balance it out.

+3 votes     media: Call of Pripyat Complete
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