Comment History  (0 - 30 of 80)
smashersuper
smashersuper Dec 7 2011, 8:14am says:

mmmm well my comment (i hope it counts if its also a suggestion)

looks heavily inspired in dwarf fortress whit a mix of graphical works, tought its has something diferent from those all city buildings game that makes it original too bad napoleon cant play it :( ...

this game its just cool tought when i play it the screen where the sprites are supoosed to be its white for some reason, i just see a white screen with nothing more same with minimap, maybe its because its need much video memory? also you could implement a animaiton system or something like that, otherwise, it looks like stonesense of dwarf fortress, the sprites doesnt do moves or animation that could make it unique and you could add something like a custom creature maker, like a txt where the creatures strengh, health, speed and used sprite and name are stored for customizing and adding those to the game...

0 votes   article: Giveaway
smashersuper
smashersuper Jun 19 2011, 3:30pm replied:

nah, i just write too fast and sometimes i even dont mind about grammar,whatever, i know what i said but thanks for the recomendations...

0 votes   media: The Mighty Terrasquid
smashersuper
smashersuper Jun 19 2011, 11:01am replied:

no, but joe knows more of its final fate in the mod... tought that its classified information...

+1 vote   media: The Mighty Terrasquid
smashersuper
smashersuper Feb 27 2011, 2:56pm says:

those are silver or iron ores??? (the gray-blue ones)

+1 vote   media: Concept With Current Art Assets
smashersuper
smashersuper Feb 27 2011, 2:54pm says:

zombie chicken? so maybe like dwarf fortress, this will have stockpile for corpses??? so more evilness in ur lands = more chnaces of every corpse converting into zombies or skeletons???

+1 vote   media: One of these is not like the others...
smashersuper
smashersuper Feb 16 2011, 12:27pm says:

susgestion: i dont know if this its considerable, but inside the jar, there are duplicates of every action spites that a dwarf uses, u guy should only use the right side, and then make the game code flip to the other side the sprite when needed, so that way the jar would be less bigger in size? also, for a alpha its pretty little but very funny and very good!

+1 vote   game: Survivors of Ragnarök
smashersuper
smashersuper Feb 14 2011, 2:02pm says:

and u rulez also xD

+2 votes   mod: HypernovA
smashersuper
smashersuper Feb 10 2011, 2:35pm replied:

i did that a long time ago (adding horns to head and a short of organic natural armor) and ye, someone should do a mod to masacre mubarax

+1 vote   media: Bullsquid - Squidchicken for sale! - Model v0.5
smashersuper
smashersuper Feb 9 2011, 8:53am replied:

lol, they dont look like fake eyes, they look more like a panter or cheetah black spots

+1 vote   media: Bullsquid - Squidchicken for sale! - Model v0.5
smashersuper
smashersuper Feb 8 2011, 11:05am replied:

wow, i think i gonna to buy and bake in my house some chicken whit fired squids, it must taste very good... and this model came very good!

+1 vote   media: Bullsquid - Squidchicken for sale! - Model v0.5
smashersuper
smashersuper Feb 7 2011, 2:46pm replied:

interesting i want to see how u will dessing it, i ended whit a diferent one making it more "bull" than "squid" if u could make a "mutant" version it would give it sense about how they survive in radiactive pools, i didt it a time ago

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
smashersuper
smashersuper Feb 6 2011, 3:57pm replied:

*opinion: a way of making a eye would be making it look like a insectoid one, but the panels of the composed eye could be a bit un-uniformationed, and then making like a membrane of transparent liquid recovering the panels! that would be really interesting to see

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
smashersuper
smashersuper Feb 5 2011, 7:29pm buried:

(buried)

yeah bury my comments just for defending myself, bunch of ****... lol

-6 votes   mod: Half-Life : Residual Life
smashersuper
smashersuper Feb 5 2011, 7:28pm replied:

that makes it even more interesting! good job!

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
smashersuper
smashersuper Feb 5 2011, 7:24pm replied:

ah those are really old models, newest are in my documents, i think i will upload pics latter, they really differ from these

+1 vote   mod: HypernovA
smashersuper
smashersuper Feb 5 2011, 1:04pm replied:

i have a few ideas of how some powers and skill-traits could work for houndeyes to make them equal to humans (including cooperational teamplay) if i know something, its that not matter how good a dessing its, not all the world will like it, but if its liked by the 95% of people, its a ceratinly sucess!

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
smashersuper
smashersuper Feb 5 2011, 1:01pm says:

well, since u said u would wish some help, i really would like to help whit some models or ideas, even dessings and concepts arts, if u need one of those i can try making them at the same KAD style (kick *** definition)

+1 vote   mod: HypernovA
smashersuper
smashersuper Feb 5 2011, 12:58pm replied:

ya he said me so, but he swaped it to another one

+1 vote   media: Houndeye
smashersuper
smashersuper Feb 4 2011, 4:00pm says:

the "fingers-claws" seem more separate than normal... its that part of teh anatomy of the style of yours? or its only like tht for T posing?

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
smashersuper
smashersuper Feb 4 2011, 3:59pm replied:

ok, its good to ear that there will be some modifications from ur part to the storyline, cuz it gives more originality to the mod! and that houndeye looks really good so far! good work!

+1 vote   mod: HypernovA
smashersuper
smashersuper Feb 4 2011, 9:35am says:

well, the thing for that i did say that it looked younger than the older one its that the legs looked really lumpy, u know, almost all the babyes of all the animals especies are lumpy and fatty-like in their 1rths years, but whatever its age its, it look really good, also the thing of teh script-lights on its back would be really BMSish... i really would like to see something a bit more original, like those parts instead of lighting up, would let escape some static electricity and some vibration to their fleshy parts... i dont know... but for some reason.. i think that houndeyes have something realyioned whit electrocutation to do those shockwaves...

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
smashersuper
smashersuper Feb 4 2011, 9:30am says:

question: the mod storyline... will be ending at the point where Eli helps kleiner to enter in city 17??? or will end very early before even the HL2 events started???

+1 vote   mod: HypernovA
smashersuper
smashersuper Feb 4 2011, 9:26am replied:

i could make some models for u mod if u want

+1 vote   mod: Half-Life : Residual Life
smashersuper
smashersuper Feb 2 2011, 8:40am replied:

lol, i think the one that doesnt have eyelids are u (whitout offense) cuz ur eyes are really dry... eyelids are in the upper part hidden! they are part of the upper eye part!

+1 vote   media: Somewhat Finished Render of Ivan
smashersuper
smashersuper Feb 2 2011, 8:36am says:

btter than the last one, its just me, or this one looks more like the "puppy" version of the adult one?

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
smashersuper
smashersuper Feb 1 2011, 1:49pm replied:

no, in fact what im saying its the true, that this look less good than ****... seriously... why i would hate something that its really irrelevant?

0 votes   media: Scientist
smashersuper
smashersuper Feb 1 2011, 1:32pm buried:

(buried)

im not a troll so **** u bicht, and also i didnt know, so **** U

-10 votes   mod: Half-Life : Residual Life
smashersuper
smashersuper Jan 31 2011, 11:21am buried:

(buried)

there another mod called like this one, that one looks like a steal idea from this one...

-10 votes   mod: Half-Life : Residual Life
smashersuper
smashersuper Jan 30 2011, 9:05pm replied:

hapy to ear that from people, cuz if i get the code and fgd for entities, there will be dogs to shoot at!

+1 vote   mod: Half-Life: Animal Life
smashersuper
smashersuper Jan 30 2011, 8:55pm replied:

i totally agree... or at least he could give them cell shading

+2 votes   media: Barnacle
smashersuper
smashersuper Jan 3 2011, 11:25am replied:

si pudieras ayudarme como hacer la carpeta, mejor, ya que defini el dir, mapa de entrenamiento, mapa de inicio, nombre del mod, las dll que usa, y puse todo entro de la carpeta, pero em saca del juego apenas inicio, tambien quisieras que pudieras hacer un cfg que contuviera la entidad del perro para poder probarlo cuando tenga listo el modelo y animaciones

+1 vote   mod: Half-Life: Animal Life
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