Great work!
Just want to say "Wasuaaaaaap" to everybody. Dev is going great, hope you all are having a good time too! :)
Very epic chicken man animation. Looks great!
I'm stoked! Good to see Battle Grounds II refusing to get snuffed out like some damn stubborn revolutionaries!
Ah, I think I see where you're getting confused.
You are reading information from the original Kickstarter for Anarchy Arcade. Its goal was to raise the $25,000 needed to buy a resale license on Steam, which would have allowed me to take out business loans to pay additional team members to work on Anarchy Arcade. (Assuming AArcade was going to generate revenue on the Steam store.)
However, as you can see from the Kickstarter page you got that text from, that plan failed. Anarchy Arcade had no funding and no development team, other than myself.
Rather than let Anarchy Arcade die, I decided to keep working on AArcade for a few more years and finish AArcade, by myself, for free.
And since that Kickstarter you are quoting failed to raise the money for a resale license, it is impossible for me to sale AArcade.
AArcade is free. You're just reading stuff from a failed Kickstarter that was attempting to turn this 1-man project into something bigger.
Btw, mouse wheel cycles through cabinet models. There are a few picture frames and poster models to choose from. Go to the Main Menu > Achievements to see all of the available models.
Where did I say that? AArcade is free.
Very awesome. Makes me want to try making my 1st Doom level ever.
This is my favorite Source engine mod, you guys are doing great work. Just releasing small level packs that remind people how awesome this mod is is great.
OMG so stoked! Love seeing updates to this game, great work!
Nice work.
Yes, probably. I felt like the Bulletstorm section of my arcade needed more women and beer. :)
AArcade is compatible with addon content from nearly any Source engine game, so there's no shortage of stuff to spawn.
* If you're running the Steam version of Jedi Academy and you get a MAX_QPATH error, remove mb2_rc_hangerc.pk3 from GameData/MBII.
I'm getting the same error. Silent crash to desktop when trying to create a server.
Interlopers ftw! Congrats to everybody who completed a map for this contest.
If your games don't even show up in your Library Browser, it's probably because your Steam profile is Private. The prototype requires your profile be set to Public for it to detect which Steam games you own.
If this is the case for you, you just have to set your Steam profile to Public, then use this command in-game: getmysteamgames 1
The prototype's like a 3D desktop, so it's main use is in singleplayer. You spawn your games, movies, videos, and images and build up your library and some cool arcades in the process.
Then you can host your own arcade in Multiplayer mode if you want to show it to some friends. There's no dedicated servers for the prototype unfortunately, but if you need help hosting a multiplayer game I can explain how its done.
Are you having trouble with your games in it?
You can use community addon models, that is what all the crazy random models are.
You can do a whole lot with addons in the prototype. If you've used addons for games like Counter-Strike: Source before, using addons should be pretty easy.
Here is an article with full details on how to use all the different types of addon content: Steamcommunity.com
Yeah, the prototype (which is about 6 months old now) needed an update.
The current bugs are major:
1. Steam Games cannot be spawned or launched properly.
2. Netflix movies cannot be spawned properly.
However, last Tuesday I fixed these issues and will be uploading a small patch to the prototype today, then it's back to working on the Steam version.
Check back tonight for the prototype patch!
Yes, but like all other emulators they require a small addon script. Users have actually made scripts for epsxe and pcsx2, I just need to get around to adding them to the DLC page. I'll try to have them up this week.
This weekend I got the YouTube channel spawning into the prototype, along with the ability to spawn all of your Steam Trading Card achievement unlocks. It uses the custom-parsers to put all of them into the 3D world, just like described in recent articles.
After the Kickstarter concludes, there will be 1 more prototype update then I'm going back to working on the Steam version.
Check out twitch.tv/AnarchyArcade tomorrow to see some of the new features in action!
I have been doing lots of updates to the prototype recently to promote the Kickstater campaign and the concept in general.
However, the prototype and the Steam version are two very different versions and actually use different code bases. The prototype is like a canvas where I quickly test out concepts and see how the community enjoys them. Because of this, the prototype is basically a bunch of different ideas patched together with duct-tape. In fact, interactive video screens and multiplayer weren't even features of the original prototype. These types of major features are things that need to be implemented from the very beginning.
That is what the Steam version of Anarchy Arcade is. It is all the features (who's tech is demonstrated in the prototype) built into one tight kick-*** package. Plus it will have all of the new features that aren't even possible in the prototype such as the Steamworks features and multiplayer customization.
The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD, but I don't know exactly how much it will cost yet. Remember that stuff on Steam is usually on sale anyways, so people will have lots of opportunities to pick it up for cheaper than that.
There's still a week left in the Kickstater campaign so I am still promoting that for the duration. Now is the time to make a pledge to the Kickstarter and make a memorable impression on the Anarchy Arcade community.
And remember I'll be giving away more free Steam games this Wednesday while playing Anarchy Arcade, 1 every hour for the full 24 hours. I had a great time giving out 28 games last Wednesday and look forward to doing it again this week!
Others have been able to fix this issue by updating their video card drivers and DirectX versions.
You can grab it off the Steam Workshop, that's where I caught all my Pokemon. :)
You can mount content from many Source engine games by clicking Mount Content on the main menu. The maps from games you have mounted will show up in the Start Arcades screen, just be sure you have Show Addons checked in the Filter box.
Personally I suggest smaller maps instead of massive city-sized RP maps. It's easy to change to a different map, and when the maps are small it doesn't take for ever to find what you're looking for. :)
Let me know if you have any troubles.
Btw, taking a screenshot with F5 will update a map's thumbnail on the Start Arcades screen.
You have to win it, it is one of the prizes for the screenshot contest.
This usually happens because of the TF2 game cache is out of date. Try to verify TF2's local file cache.
The multiplayer is exactly like singleplayer. You can invite your friends into your virtual arcade and show them your collection.
SM_Sith_Lord
Elijah joined
I have been programming and creating 3D art for well over 10 years. I am an expert in C++ and JavaScript, but have written many programs in a wide variety of other languages as well. I am used to being the project lead and planning out the entire thing in a way that I know I will be able to complete. I have also busted my ass in supporting roles to give the project lead everything needed to complete their vision.