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sleepyx732
sleepyx732 Jul 6 2015, 7:27am replied:

Not your bad. The purple square was even shown in the Necron video.

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
sleepyx732
sleepyx732 Jun 20 2015, 10:01pm says:

How do I got rid of the fog (when zooming out) on some maps? I'd like to be able to see more then 3 squads at a time. The default zoom is entirely too close.

I'm aware I'm probably going to have to edit files with a designated tool.

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
sleepyx732
sleepyx732 Jun 13 2015, 11:56pm replied:

turning off crazy insane should fix it.

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
sleepyx732
sleepyx732 Jun 13 2015, 1:33am says:

Does your mod incorporate Delnar's changes/findings?

+1 vote   download: Fall of Kobol: Reb 1.82.36 (Full Version)
sleepyx732
sleepyx732 May 2 2012, 5:42am replied:

Ahh well I hope you guys add something else to make it worthwhile to go out and destroy bases and such. Turtling is nice, but for game play reasons I would put in a mechanic that promotes the "opposite" - of turtling.

:D

+1 vote   mod: Revamp Expansion Mod (RVE)
sleepyx732
sleepyx732 May 1 2012, 7:19am replied:

nahh it's oops not oop.

+2 votes   media: Storm Strider Demo
sleepyx732
sleepyx732 May 1 2012, 7:16am says:

Too random and wobbly.

+1 vote   media: Aurora T3 Fighter/Bomber
sleepyx732
sleepyx732 May 1 2012, 7:11am says:

I actually figured for something like this it would lock-on and follow it's target (within a certain radius) and function like the void-ray from SC2 where the longer it's attacking it's target, the more damage it does.

I say this because that's actually what I pictured upon seeing the model.

+1 vote   media: Aeon prototype pd v3
sleepyx732
sleepyx732 May 1 2012, 6:55am says:

Maybe I've forgotten the scale of things, but the tops guns look a bit skinny.

+1 vote   media: UEF Prototype pd in game
sleepyx732
sleepyx732 May 1 2012, 6:39am says:

Not so sure about the balls around it, but it may look good textured so don't take my word for it.

This is probably already being done but the bottom and balls need to be 'smoothened' out more. Other then that? Perfect

+1 vote   media: Aeon prototype wip v2
sleepyx732
sleepyx732 May 1 2012, 6:33am says:

Regardless of race.. it's actually really good.

+1 vote   media: Aeon Mother ship
sleepyx732
sleepyx732 May 1 2012, 6:28am says:

I think I'd have to see this textured first. But judging from this.. I don't know, I actually don't like it D:

+1 vote   media: Mongoose T2 Gattling Assault Bot
sleepyx732
sleepyx732 May 1 2012, 6:22am says:

Some may hate me for this, the bottom piece looks nice. Everything above that? Ehh..

+1 vote   media: Cybran Prototype pd in game
sleepyx732
sleepyx732 May 1 2012, 6:18am says:

Hmm... nice texturing.

Probably just personal preference but I would say make the lighter shade of gray in front just a tad bit darker.

+1 vote   media: UEF ACU 360 render
sleepyx732
sleepyx732 Apr 26 2012, 6:24am says:

Hmm.. only in German ehh? Though it would appear everything is written in english, people only respond in english (to the point..) everything is so english.. except the mod itself.

Strange..

+1 vote   mod: Edain Mod
sleepyx732
sleepyx732 Apr 19 2012, 2:45pm says:

This mod is the only thing that makes SC2 worth playing unfortunately D: as it was a big disappoint for me at least compared to the original supcom anyway.

So I just have 1 question, since your adding all these new units/tech tree ect.. in v1.2, are you also doing AI support?

+1 vote   mod: Revamp Expansion Mod (RVE)
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