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Comment History
sleepyx732
sleepyx732 - - 16 comments @ Ultimate Apocalypse Mod (DOW SS)

Not your bad. The purple square was even shown in the Necron video.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Ultimate Apocalypse Mod (DOW SS)

How do I got rid of the fog (when zooming out) on some maps? I'd like to be able to see more then 3 squads at a time. The default zoom is entirely too close.

I'm aware I'm probably going to have to edit files with a designated tool.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Ultimate Apocalypse Mod (DOW SS)

turning off crazy insane should fix it.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Fall of Kobol: Reb 1.82.36 (Full Version)

Does your mod incorporate Delnar's changes/findings?

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Revamp Expansion Mod (RVE)

Ahh well I hope you guys add something else to make it worthwhile to go out and destroy bases and such. Turtling is nice, but for game play reasons I would put in a mechanic that promotes the "opposite" - of turtling.

:D

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Storm Strider Demo

nahh it's oops not oop.

Good karma+2 votes
sleepyx732
sleepyx732 - - 16 comments @ Aurora T3 Fighter/Bomber

Too random and wobbly.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Aeon prototype pd v3

I actually figured for something like this it would lock-on and follow it's target (within a certain radius) and function like the void-ray from SC2 where the longer it's attacking it's target, the more damage it does.

I say this because that's actually what I pictured upon seeing the model.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ UEF Prototype pd in game

Maybe I've forgotten the scale of things, but the tops guns look a bit skinny.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Aeon prototype wip v2

Not so sure about the balls around it, but it may look good textured so don't take my word for it.

This is probably already being done but the bottom and balls need to be 'smoothened' out more. Other then that? Perfect

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Aeon Mother ship

Regardless of race.. it's actually really good.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Mongoose T2 Gattling Assault Bot

I think I'd have to see this textured first. But judging from this.. I don't know, I actually don't like it D:

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Cybran Prototype pd in game

Some may hate me for this, the bottom piece looks nice. Everything above that? Ehh..

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ UEF ACU 360 render

Hmm... nice texturing.

Probably just personal preference but I would say make the lighter shade of gray in front just a tad bit darker.

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Edain Mod

Hmm.. only in German ehh? Though it would appear everything is written in english, people only respond in english (to the point..) everything is so english.. except the mod itself.

Strange..

Good karma+1 vote
sleepyx732
sleepyx732 - - 16 comments @ Revamp Expansion Mod (RVE)

This mod is the only thing that makes SC2 worth playing unfortunately D: as it was a big disappoint for me at least compared to the original supcom anyway.

So I just have 1 question, since your adding all these new units/tech tree ect.. in v1.2, are you also doing AI support?

Good karma+1 vote