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Ahh well I hope you guys add something else to make it worthwhile to go out and destroy bases and such. Turtling is nice, but for game play reasons I would put in a mechanic that promotes the "opposite" - of turtling.
nahh it's oops not oop.
Too random and wobbly.
I actually figured for something like this it would lock-on and follow it's target (within a certain radius) and function like the void-ray from SC2 where the longer it's attacking it's target, the more damage it does.
I say this because that's actually what I pictured upon seeing the model.
Maybe I've forgotten the scale of things, but the tops guns look a bit skinny.
Not so sure about the balls around it, but it may look good textured so don't take my word for it.
This is probably already being done but the bottom and balls need to be 'smoothened' out more. Other then that? Perfect
Regardless of race.. it's actually really good.
I think I'd have to see this textured first. But judging from this.. I don't know, I actually don't like it D:
Some may hate me for this, the bottom piece looks nice. Everything above that? Ehh..
Hmm... nice texturing.
Probably just personal preference but I would say make the lighter shade of gray in front just a tad bit darker.
Hmm.. only in German ehh? Though it would appear everything is written in english, people only respond in english (to the point..) everything is so english.. except the mod itself.
This mod is the only thing that makes SC2 worth playing unfortunately D: as it was a big disappoint for me at least compared to the original supcom anyway.
So I just have 1 question, since your adding all these new units/tech tree ect.. in v1.2, are you also doing AI support?