It literally says
"The 5.9.1 Patch of Unification.IT REQUIRES THE 5.9.0 BASE MOD INSTALLED BEFOREHAND!!!! PLEASE READ THE DESCRIPTION FOR INSTRUCTIONS AND CHANGELOG!"
right at the top. I'm not sure how much clearer it should be.
It literally says
"The 5.9.1 Patch of Unification.IT REQUIRES THE 5.9.0 BASE MOD INSTALLED BEFOREHAND!!!! PLEASE READ THE DESCRIPTION FOR INSTRUCTIONS AND CHANGELOG!"
right at the top. I'm not sure how much clearer it should be.
Is there a way to make this compatible with the All Tracers addon? Both this and that one modify base.itx
The Beta is playable (as long as you avoid Mysteries of the Zone entirely as it bricks LttZ, it will be removed next patch), if a bit buggy and with some recurring crashes in Agroprom and Zaton. The next release won't be the final one, but it should fix quite a few things, and add quite a good few things more.
Warfare is notoriously broken at the moment. Try turning down Grass to reduce lag.
So wait, how do I replace the preset with something like Photo Realistic Zone? The basic files are similar, but the main thing that has all the settings for that specific one is a Mastereffects.h file. Is there some way to get this to play ball with it or do I need to find some other way?
It's a tad oversaturated color wise, but really nice otherwise.
Put all the items you want to sell into a dead body and then drag it to the nearest trader. Problem solved.
Sorry for the late reply. I did in fact have some mods installed while getting this error and managed to narrow down the probable culprits. They are Eugenium Hazardous Anomalies, Ignite or Extinguish Campfires [1.4.22], and Extended Dynamic News. The other mods I had installed at the time were just small texture and sound tweaks and probably not responsible.
It seems to just be a general issue. I've started multiple new games and have the error pop up anywhere from messing with an anomaly to just walking around not doing much at all. The main common thread is that it always tends to happen about 5 to 10 minutes after starting a new game and the fact that it's always the same error.
Hm, I seem to be having a persistent crashing issue relating to the alife. When I look in the log file the problem seems to be:
"stack traceback:
....l.k.e.r. - call of chernobyl\gamedata\scripts\_g.script:73: in function 'alife_object'
... of chernobyl\gamedata\scripts\sim_squad_scripted.script:132: in function <... of chernobyl\gamedata\scripts\sim_squad_scripted.script:124>
ALIFE OBJECT ID IS 65535!
"
This error loops again and again until
"- Disconnect
- Destroying level"
is shown at which point it stops. Rinse and repeat this error until it causes an out of memory crash. Is this fixable?
Alright, seems like switching to Open al fixed that issue. Thanks!
It seems like the ambient wind files in general are causing the crashes, it crashed again after about 10 minutes of play and this time pointed to
\gamedata\sounds\ambient\rnd_outdoor_restored\rnd_wind_3.ogg
as the file causing it with an otherwise identical fatal error message
FATAL ERROR
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : FS.cpp
[error]Line : 584
[error]Description : e:\.cloud\large file storage\games\s.t.a.l.k.e.r. com - last day\gamedata\sounds\ambient\boo_wind\wind_5.ogg
[error]Arguments : Not enough storage is available to process this command.
You Beautiful Person. This is absolutely great.
1.5 is a separate version as opposed to an update. Assume that anything for 1.4 is completely incompatible.
Not everyone can afford better hardware, buddy.
If you downloaded the correct files It should work regardless.
They are probably waiting for Misery 2.2 to come out, which seems to be right around the corner.
You are a beautiful person. Thank you so much for this.
This is a pretty awesome compilation pack, kudos to you. Any plans on adding/making a separate pack for Mutant textures/models?
The lag is likely due to the game having trouble running on a more modern system. Id recommend checking around for fixes, there are probably quite a few you can find floating around.
Would It be possible to include an alternate version where Bloodsuckers are still able to go invisible? I quite like the other changes, but I also really enjoy the organic jumpscares and terror that the bloodsuckers cause.
Thanks for making this; I never knew I wanted this before I tried it out!
Could you please make a version compatible with "Smurth's Dynamic Hud for CoC"? Warfighter overwrites that mod's actor.ltx file.
Sir_Bananington
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