This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The 5.9.1 Patch of Unification.IT REQUIRES THE 5.9.0 BASE MOD INSTALLED BEFOREHAND!!!! PLEASE READ THE DESCRIPTION FOR INSTRUCTIONS AND CHANGELOG!
Based on feedback from our Community,we have prepared a patch with the most important fixes and changes needed.
############################# INSTALLATION #############################
- Just download and run the Installer.Point to your Dawn of War Soulstorm folder.Nothing else needed.
############################# CHANGELOG #############################
- (MINOR) Proper version number restored. Previously, it was accidentally "named" it 6.0. Now the version number is proper and set to 5.9.1.
- (MINOR) Added more loading screens in the same style as the main from Unification,replacing the ones from IDH and DA race mods.
- (Orks) MAJOR UPDATE: Re-Written from scratch the Win Condition that increased the Ork Pop. The old SCaR was kinda buggy. Now, it works perfectly. (Gambit's note) But please, TEST it and PM me if you find anything amiss. Ork POP is not an easy task for the code to handle...
- (CAMPAIGN) MAJOR UPDATE: Updated the Campaign Win Conditions list to exclude Hazards, because they were causing improper placing of objects, potentially causing Campaign SCaR errors.
- (CAMPAIGN) Added proper Sisters' Immolators + Missing Honour Guard.
- (CAMPAIGN) Necrons + Space Marines + Eldar strongholds missions updates. And some NIS updates. Hopefully, some SCaR errors are averted now.
- (CAMPAIGN) There was an issue with the movies played after each stronghold defeat - they were crashing the game. We attempted a fix (removed the video stretching).
- (CAMPAIGN): Space Marines and Chaos Marines Honour single-member Guard units were too weak. Turned into squads of 3/4 members and some weapon upgrades.
- (SYSTEM) MAJOR UPDATE: Updated the Campaign Win Conditions Mechanic, because there were cases it was causing Steam MP Game desyncing.
- (SYSTEM) - Objective Points: Extracted and included the 3 Objective Points flag entities, so that to avoid complications with other combined,unsupproted mods like for example the Praetorian Guard mod.
- (VANILLA) Minor Localisation/Spelling fixes here and there.
- (CAMERA) We added a higher camera "uplift", because many people suggested so. But with so high setting, you better have the option of "fog-removing" enabled, in the DoW Mod Manager!
- (UI) There was a small issue with a quit menu image format (dds). Fixed.
- (UI) Proper placing of the Teams' labels is now in order, in the new Skirmish Loading Screens. Updated the Loading Screens of the DA and IDH races.
- (New Win Condition) Added an easier setting for CPU players, so that our new friends to acclimatise to the game difficulty easier. Also available for the Campaign.
- (Win Condition Fix) The Eldar Webway Gates are excluded from the Annihilation win condition, because of various issues, including Exploits and never-ending games.
- (CHAOS) Added the Heavy Blight Launcher weapons to the Chaos Predators. They get it after the Twin-Linked Las Cannon.
- (DE) Voidraven Bomber had an "attack ground" option, while it was NOT needed. Removed
- (Eldar) Falcon Model Update: Now, it properly shows the Starcannon weapon upgrade.
- (Eldar) Shadow Spectre Soulstone Addon now got the Soul Shrine requirement - as it should.
- (IG) Quake Cannon got a small Damage Buff.
- (IG) Texture Updates for the Campaign - the visual glitch for the IG General has been fixed. Note that this fix is for a really rare campaign bug that happens on some systems.
- (IG) Added many Unit FXes updates.
- (Necrons) After players' request, we have removed the cap between Annihilation Barge and Doomsday Ark (before, you could get either, but not both). We are exploring this option,so plesae report it if you think it is OP or balance-breaking.
- (SM/Chaos) The Warhound Titans got a small Shields Buff.
- (SM) Various FXes updated, especially for the Warhound and Predator.
- (SM) The Assault Marines got a Melta Gun weapon upgrade option.
- (SM) Reduced the volume of the sniper rifle shot SFX.
- (EC) Updated the prisoner exarch banshee model.
- (AdMech) Visitors got a slight texture upgrade and full team colour.
- (IDH) Fixed the Pink box for the Warrior Acolyte model in the Army Painter.
- (IDH) Added a NEW voice for the GK Justicar for the Strike Team in the IDH branch.
- (IDH) Brotherhood Champion model updated (made independent of external XREF animations), because some community members has issues with their own modification. Not a mandatory update, but we always listen to what our friends have to say :)
- (IDH) GK Termi Brother Captain (Commander) anti Daemon damage nerffed - he was able to single-handedly take down a Bloodthirster, he shouldn't be THAT powerful...
- (IDH) The No Ground Vehicles Win Condition was rendering the builders of the GK branch unavailable. Fixed.
- (DA) Cypher's first name is NOT Louise, so we removed that. Silly, we know, but everything must be according to fluff :)
- (EC) Added a small fix for Miriael model visuals.
- (EC) Added a small update in the UCS (localisation) file.
- (IF) Added small fix to the Listening Post.
- (Rage WE) Fixed a Pink Icon.
- (Rage WE) The Banelord Titan was NOT being disabled by the Win Condition that Enables/Disables Titans. Fixed.
- (Rage WE) The Banelord Titan's shadow was causing a CTD. Updated.
- (Rage WE) The Banelord Titan's HPs were way too many, and this was repeatedly reported. HPs dropped from 100,000 to 60,000.
- (Rage WE) The Banelord Titan's model size was matching the TT's, but now we made it a bit smaller - to match the DoW units' sizing.
- (BT) Fixed the $ No Range Localisation Errors.
- (SL) Fixed the OVERLY excessive shadow size of the Tarantula Turret.
- (Tyr) Added fixed versions of 5 corrupted dds image files. They are needed for some FXes, so now the visuals will be flawless.
PENDING
- (Tyr) Fixed a small Tyranids AI issue that was causing a CTD. --- NOT DONE. COULD NOT REPLICATE ON OUR SIDE! Please test with this patch and let us know IN DETAIL under what circumstances it happens.Also,if there is a non clean isntallation of the Tyrannind mod or leftoevers from any old versions.
A patch already?! Amazing work fixing these problems!
Aaaaaa
Is this a standalone or do I need the one before this for it to work?
One before this, read the description. Good day
Normally a patch requires the base version, but FYI, it doesn't specify in the description, so it's a valid question. Read the description...
"Just download and run the Installer.Point to your Dawn of War Soulstorm folder.Nothing else needed."
It literally says
"The 5.9.1 Patch of Unification.IT REQUIRES THE 5.9.0 BASE MOD INSTALLED BEFOREHAND!!!! PLEASE READ THE DESCRIPTION FOR INSTRUCTIONS AND CHANGELOG!"
right at the top. I'm not sure how much clearer it should be.
A few suggestions for the next patch.
*Sandbox mode: A new win-condition that disables all AI by default and allows the player to switch between all AI, this includes allies and enemies. Could possibly have two different versions, one with enabled AI.
*A melta gun weapon upgrade for CSM raptors, only fair since assault marines got them.
*D-scythes for Wraithguard, was honestly surprised that they didn't have this.
*Eldar turret D-cannon upgrade should be replaced with a brightlance, the d-cannon should be a late-tier upgrade that becomes available after researching annihilate the enemy.
Khoran_Gutsplitter why not join our Discord server to post your suggestions there?
Kekoulis Well for one i don't have too much free time at the moment, and two i don't really use Discord that often anyways, so i usually don't bother. That's just me though, hope you understand.
Khoran_Gutsplitter I am not accusing you of anything.Just letting you know that there,we are far more active.
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awaiting for lore friendly ultramarine faction ),40k and 30k equipment.
your work is awesome
please add the Knight relic titan unit of the dark angle preview in the army painter)))And optimize the knight animation someday if possible,i feel that it is not good enough for a imperial knight hero,looks a bit unnatural.
Brothers I need Unification v5.9.0 Full Installer(Modb release) and Unification Patch 5.9.1 (Installer)?
Correct
Hello,
I had a problem, i can't launch the mod. The mod manager tell that there is some missing files :
Fatal Data Error for ability 'templar_hk_missile_land_raider' -projectile 'hunter_killer_missile' does not exist
Any ideas ? ^^
First install the main mod THEN this patch.
If you have installed the mod,make sure the download is not corrupted and you point in your Soulstorm folder.
where do i find the main mod?
Moddb.com
Main mod, you need 2 other files which is written in the description
приветствую всех! Выскакивает ошибка Mod —Fatal Data Error for ability "templar_hk_land_raider"-projectile "hunter_killer_missile"does not exist!
из за чего игра вылетает сразу после заставки включения
OK, I have the same problem. I can start Tyranids or Unification_Bugfix, but not the New Races. All because I'm missing this. I manually installed the mod, still the same result.
i have the sane problem and missing the same file. i installed the 5.9.0 and then the 5.9.1 patch but can't start the game
Do i need both this and the manual installer? I am a bit confused. Plus, what do i do if the main mod and the other things i need to download is in the download folder instead of the DoW folder? sorry if i sound annoying or rude ^^;
Just wanted to say you guys are absolutely amazing! This is basically a work of art! Keep up the good work!
So, I installed 5.9.0's core and the race mods using the installer.
I then patched it using this installer and installed the Free UI mod and the objective points mod by extracting them to my Soulstorm folder as instructed.
I have no other mods installed.
The mod launches, but crashes when viewing certain models in the army painter and when trying to start a skirmish.
I could use some help.
As a sidenote, it took me two days to figure out which mods to install because there are no specific files listed in the guide, and the directions to use the installer are very unclear. It tells you very little about what to do and absolutely nothing about what not to do. A proper detailed guide would be nice.
EDIT: I toggled the LAA and now it works.
whats LAA? im having the same issue
its a mod that lets you use more of your computer. the current game has a cap limit and the mod extends it.
use dow mod manager and toggle laa, also indicates whether laa is active or not. prevents mem errors.
Does anyone know what song plays during installation?
I'm having a strange problem:
I can't launch the update. It just CTDs when using Mod Manager and gives me a "Can't read file" notification when I try to select it in-game, is there a fix for this?
just asking is this going to be all the imperial guard and space marines base factions going to have in this mod
Hello all is it possible to install this mod without loosing the possibility to play ultimate apocalypse mod? If thats possible how? Not exchanging the files in the dow soulstorm folder? Sorry im a damn noob and always just get one to run then the other doesnt work anymore and have to delete all and reinstall from the bottom up. Thx in advance
Unification and UA can coexist. The issue is with the tyranids. UA requires 0.5b2 and Uni uses the newer 0.5b3. You can use a workaround. Go to the nid page and see my comment there. Or you can uninstall/install the nids whenever you switch. If you do the uninstall/install, make sure to fully uninstall the nids each time.
Just for anyone reading this, the current version of UA uses Tyranids 0.5b3 as well, so that's no longer an issue
I have problem launching a particular assault map called "Assault Battlefield" its 6 player map, I read the requirement to start the map (Putting team and race based on the instruction) it took awhile to load and when its done it pop a text bar of a commisar speaking and then the game start to freeze and crash to the desktop... can you fix it?
Other than the battlefield map, other assault map works...
Would you be able to include the Auto Abilities script, especially integrated into the campaign, in a future release?
i installed it and i do have tyranids, however when it gets to the loading screen it crashed... does anyone know what to do? i have mod manager v2.1.6 and i do not have freeUI (dont know if i need this)
I would recommend taking this to discord, the "tech-support" channel.
I have something to comment on as well. I downloaded both the installer patch and the manual mods. I placed the manual mod first and then placed the patch. Downloaded the tyranid mod and the ui and objective points but as I load into the game, it crashes. Should I go to the discord as well?
really great mod i love it, but i've got a bug with the EC an DH, i can't reinforce my squads, haven't tried all the factions yet but with vanilla races ADMECH WE SL it work fine
i know space wolves cant reinforce. its part of their gimmick. that might be their gimmick too
Followed directions - no mod loads when I launch, just the base game.
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Hi team :)
Unification_New_Races (Version 5.9.1) It starts, shows me the load screen for 3 seconds and crashes. :(
I have downloaded and installed in order:
Moddb.com 7zip to game file folder
Moddb.com Installer and It got Tyranids
Moddb.com 7zip to game file folder
Moddb.com Installer
What am I missing?
It is such a nice mod! But "New Races" does not work for me, only the normal version does. When I start New Races, then there is an error called "failed to initialize video card". I have Win 10, Nvidia, all the drivers are updated.
What else can I do? :(
Can someone please tell me which mods to get and install in what order to make this work?
I have a PC and play the game on STEAM.
Hey guys when I try to tooggle LAA on DOW mod manger it appears that "Access to the path 'C:\Program Files (x86)\THQ\Dawn of War - Soulstorm.exe' is denied." does anyone know how to solve it?
Hello, question. Is it possible for you to add the Death Guard and/or blood pact?
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