I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Jokerme
Jokerme - - 1,170 comments

Well done. Looking good already.

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Admiral_Nemo
Admiral_Nemo - - 5,294 comments

Cool! Looks a lot better than the first map I made in the UDK.

Are the mapmodels standard or did you model them as well?

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citizen_j
citizen_j - - 35 comments

neat-o!

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SinKing Author
SinKing - - 3,119 comments

I used only the free SDK to create this map. I used Mudbox and Worldmachine for the heightmap and painted in the heightmap textures in Photoshop (World Machine outputs masks for easier painting). The only custom texture used is Sand, because there is none in SDK; just a template. It took about ten minutes to make a sand material. CrySDK is simply a great asset base and you can replace and modify any existing mesh/texture, etc.

I started on the 5th, so it's been about two weeks and sum. I had zero knowledge before and already learned much new for the next time I'm mapping. First of all - I'm not gonna make it so ******* huge ;)... seeya

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booman
booman - - 3,651 comments

I love it! Great job with creating a natural environment and intertwining civilized areas.
Love the ambience and the interactivity.... now I'm wondering if I should learn some CrySKD

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Description

CrySDK map I'm working on. These areas are strongly WIP and I still need to adjust the sun brightness. IT's too light for the kind of scenario I want to play there.