I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Jokerme Oct 19 2011, 6:06am says:

Well done. Looking good already.

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Admiral_Skeybar Oct 19 2011, 7:11am says:

Cool! Looks a lot better than the first map I made in the UDK.

Are the mapmodels standard or did you model them as well?

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citizen_j Oct 19 2011, 11:22am says:


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SinKing Author
SinKing Oct 19 2011, 11:37am says:

I used only the free SDK to create this map. I used Mudbox and Worldmachine for the heightmap and painted in the heightmap textures in Photoshop (World Machine outputs masks for easier painting). The only custom texture used is Sand, because there is none in SDK; just a template. It took about ten minutes to make a sand material. CrySDK is simply a great asset base and you can replace and modify any existing mesh/texture, etc.

I started on the 5th, so it's been about two weeks and sum. I had zero knowledge before and already learned much new for the next time I'm mapping. First of all - I'm not gonna make it so ******* huge ;)... seeya

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booman Oct 20 2011, 3:41pm says:

I love it! Great job with creating a natural environment and intertwining civilized areas.
Love the ambience and the interactivity.... now I'm wondering if I should learn some CrySKD

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CrySDK map I'm working on. These areas are strongly WIP and I still need to adjust the sun brightness. IT's too light for the kind of scenario I want to play there.

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Oct 19th, 2011
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