I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
I had screwed up some perspective before. I paint these in one session, so I usually need to get back and make corrections the day after. Here's what I changed today. Fun thing is that working on one image spawns ideas for the next and better version and helps me figure out how the rest of the environments could look. I think it is always good to put your assets in scene, instead of drawing out singular designs. It just augments the whole fitting and thinking progress to see which elements work with which other elements. Also, there are infinite ways to model a crate, yet we always see the same model in games. I believe that is, because most people chose to think and work in terms of archetypes. So a crate always starts looking the same, like when you give a kid a crayon and they paint a house out of a triangle and a square. We have to avoid archetypes and instead create our own ideas and worlds.