I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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SinKing Author
SinKing - - 3,119 comments

I have this awesome idea how I'll make a cubemap for reflections for this map. I wonder if anyone has ever done it that way:

1. create a cube, unwrap box style. Then smooth the cube into a sphere (pressing 3 in Maya, no geometry change)
2. Bake to texture using an HDRI panorama
3. Create a cubemap from the texture that has been baked. Without smooth it should be baked perfectly onto the box' UV.
4. Probably stitch together to meet UDK conventions for a cubemap or use as is, if there are no problems.

-> I could use a cubemap actor in UDK to bake a cubemap right in my map, but since I am going for a higher quality than usually, I can get a much better result in Maya. It will be very sharp and several times the size UDK can bake out (UDK limit is 2.5k pixel) + it is faster!

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Description

So, I started this Architectural Visualisation by planning my materials and sketching the modularity three days ago. I've been busy modeling and unwrapping (2nd Uv set for lightmaps) the past two days. Today is the first time I see the model (or modules) in UDK, and I am quite pleased. Next will be cleaning up, finishing the final models (most of the window and door frames are still very rudimentary) and texturing.

Finally, I will make Kismet sequences, so the doors will slide open and the windows open. Ultimately, I'll add landscape, trees/foliage and a skybox. It will be a sunny day.