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The Making of Grendels' Blade
Quake

The Making of Grendels' Blade

Arcane Dimensions 8 comments

How a small doodle map inspired by DM4 turned into a vanilla only texture project spiraling around a gigantic sword!

Top 10 Mapper Hints
Quake

Top 10 Mapper Hints

Arcane Dimensions

This guide is aimed at level designers who want to create their first Arcane Dimensions map and release it to the community.

Christmas Jam
Quake

Christmas Jam

Arcane Dimensions 1 comment

Every year the Quake community gathers together to craft a new map pack of wintry dimensions for everyone to explore and enjoy!

How to configure Arcane Dimensions?
Quake

How to configure Arcane Dimensions?

Arcane Dimensions 4 comments

Arcane Dimensions configuration files can easily be changed with a text editor and offer many ways to customize the experience of the mod.

Lights Camera Action!
Quake

Lights Camera Action!

Arcane Dimensions

Cinematic Camera's are perfect for introducing the player to a map, showing them some cool story details or a new map objective location!

Custom User Interface
Quake

Custom User Interface

Arcane Dimensions 10 comments

A customizable User Interface is taken for granted by most mods, however the Quake UI has been unchangeable for a long time until CSQC came along!

Vania Items
Quake

Vania Items

Arcane Dimensions 4 comments

Vania items upgrade the player permenantly with new special abilities, remember to look out for them in Arcane Dimensions 1.8 maps!

Evil Skill?
Quake

Evil Skill?

Arcane Dimensions 8 comments

Evil skill is a new way to play Arcane Dimensions and offers players a greater challenge with deadly enemies to fight!

Chaos System
Quake

Chaos System

Arcane Dimensions 3 comments

Chaos Mode is a new way to play the original Quake game with random monster setups and plenty of item surprises instead!

Stealth Statistics
Quake

Stealth Statistics

In The Shadows

Stealth Statistics can help the player track progress through a level.

Feedback Loops
Quake

Feedback Loops

In The Shadows 1 comment

The best way to improve something is through feedback and iteration.

The Stealth System
Quake

The Stealth System

In The Shadows

An in-depth explanation of how the stealth mode works

Exploration is the Key
Quake

Exploration is the Key

In The Shadows 2 comments

Telling a story via exploration can be a rewarding experience

Looking Smart
Quake

Looking Smart

In The Shadows 1 comment

One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...

Future plans
Flipper

Future plans

Flipper

This is the current list of features that are planned to be included into future releases of the game. All completed tasks have version number next to...