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The Making of Grendels' Blade
Quake

The Making of Grendels' Blade

Arcane Dimensions 8 comments

How a small doodle map inspired by DM4 turned into a vanilla only texture project spiraling around a gigantic sword!

Top 10 Mapper Hints
Quake

Top 10 Mapper Hints

Arcane Dimensions

This guide is aimed at level designers who want to create their first Arcane Dimensions map and release it to the community.

Christmas Jam
Quake

Christmas Jam

Arcane Dimensions 1 comment

Every year the Quake community gathers together to craft a new map pack of wintry dimensions for everyone to explore and enjoy!

How to configure Arcane Dimensions?
Quake

How to configure Arcane Dimensions?

Arcane Dimensions 4 comments

Arcane Dimensions configuration files can easily be changed with a text editor and offer many ways to customize the experience of the mod.

Lights Camera Action!
Quake

Lights Camera Action!

Arcane Dimensions

Cinematic Camera's are perfect for introducing the player to a map, showing them some cool story details or a new map objective location!

Mature game seeks fans for long walks!
Quake

Mature game seeks fans for long walks!

Arcane Dimensions 12 comments

After years of development and a new 1.8 released this year, Arcane Dimensions luckily made the list of top 100 mods of 2020!

Custom User Interface
Quake

Custom User Interface

Arcane Dimensions 10 comments

A customizable User Interface is taken for granted by most mods, however the Quake UI has been unchangeable for a long time until CSQC came along!

Vania Items
Quake

Vania Items

Arcane Dimensions 4 comments

Vania items upgrade the player permenantly with new special abilities, remember to look out for them in Arcane Dimensions 1.8 maps!

Evil Skill?
Quake

Evil Skill?

Arcane Dimensions 8 comments

Evil skill is a new way to play Arcane Dimensions and offers players a greater challenge with deadly enemies to fight!

Chaos System
Quake

Chaos System

Arcane Dimensions 3 comments

Chaos Mode is a new way to play the original Quake game with random monster setups and plenty of item surprises instead!

Metal Monstrosity
Quake

Metal Monstrosity

Quake 16 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

The Horde of Zendar
Quake

The Horde of Zendar

Quake 4 comments

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...

The Ivory Tower
Quake

The Ivory Tower

Quake 2 comments

Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...

New Toys
Quake

New Toys

In The Shadows 11 comments

A quick summary of what is coming in the next release.

Winding around the Mountain
Quake

Winding around the Mountain

In The Shadows 11 comments

The onward journey through the realms of stone and fire!

Exit stage left
Quake

Exit stage left

In The Shadows 25 comments

ITS a short journey from the beginning to the end.

Stealth Statistics
Quake

Stealth Statistics

In The Shadows

Stealth Statistics can help the player track progress through a level.

Feedback Loops
Quake

Feedback Loops

In The Shadows 1 comment

The best way to improve something is through feedback and iteration.

The Stealth System
Quake

The Stealth System

In The Shadows

An in-depth explanation of how the stealth mode works

Demo V1.1 Released!
Quake

Demo V1.1 Released!

In The Shadows 10 comments

New tutorial and on screen help to understand the stealth game play better.

Exploration is the Key
Quake

Exploration is the Key

In The Shadows 2 comments

Telling a story via exploration can be a rewarding experience

Looking Smart
Quake

Looking Smart

In The Shadows 1 comment

One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...

Demo V1 Released!
Quake

Demo V1 Released!

In The Shadows 6 comments

After months of testing, tweaking, coding, painting and a large spoonful of design I present version 1 of my MOD 'In the Shadows', which features three...

Stealth Combat
Quake

Stealth Combat

In The Shadows 3 comments

At the core of the stealth system is three types of combat, assassination, avoidance and chaos. Each style has different levels of skill and patience...

In The Beginning
Quake

In The Beginning

In The Shadows

I have fond memories of playing the game Quake, with its medieval landscapes and wacky creature designs. Even after all these years the simple mechanics...

Tutorial Screen 7
Flipper

Tutorial Screen 7

Flipper Design/Concepts

The Button Masher Tutorial shows how the sixth special tile 'The Button' interacts with the other special tiles.

Tutorial Screen 6
Flipper

Tutorial Screen 6

Flipper Design/Concepts

The Hop, Skip, Jump Tutorial shows how the fifth special tile 'The Jumper' interacts with the tile grid underneath.

Tutorial Screen 5
Flipper

Tutorial Screen 5

Flipper Design/Concepts

The Little Big Horn Tutorial shows how the fourth special tile 'The Arc Vacuum' interacts with the tile grid underneath.

Tutorial Screen 4
Flipper

Tutorial Screen 4

Flipper Design/Concepts

The Eye of the Storm Tutorial shows how the third special tile 'The Vacuum' interacts with the tile grid underneath.

Tutorial Screen 3
Flipper

Tutorial Screen 3

Flipper Design/Concepts

The Focused Fire Tutorial shows how the second special tile 'The Arc Exploder' interacts with the tile grid underneath.