Wanderer
How a small doodle map inspired by DM4 turned into a vanilla only texture project spiraling around a gigantic sword!
This guide is aimed at level designers who want to create their first Arcane Dimensions map and release it to the community.
Every year the Quake community gathers together to craft a new map pack of wintry dimensions for everyone to explore and enjoy!
Arcane Dimensions configuration files can easily be changed with a text editor and offer many ways to customize the experience of the mod.
Cinematic Camera's are perfect for introducing the player to a map, showing them some cool story details or a new map objective location!
After years of development and a new 1.8 released this year, Arcane Dimensions luckily made the list of top 100 mods of 2020!
A customizable User Interface is taken for granted by most mods, however the Quake UI has been unchangeable for a long time until CSQC came along!
Vania items upgrade the player permenantly with new special abilities, remember to look out for them in Arcane Dimensions 1.8 maps!
Evil skill is a new way to play Arcane Dimensions and offers players a greater challenge with deadly enemies to fight!
Chaos Mode is a new way to play the original Quake game with random monster setups and plenty of item surprises instead!
Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.
For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...
Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...
The onward journey through the realms of stone and fire!
Stealth Statistics can help the player track progress through a level.
The best way to improve something is through feedback and iteration.
New tutorial and on screen help to understand the stealth game play better.
Telling a story via exploration can be a rewarding experience
One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...
After months of testing, tweaking, coding, painting and a large spoonful of design I present version 1 of my MOD 'In the Shadows', which features three...
At the core of the stealth system is three types of combat, assassination, avoidance and chaos. Each style has different levels of skill and patience...
I have fond memories of playing the game Quake, with its medieval landscapes and wacky creature designs. Even after all these years the simple mechanics...
The Button Masher Tutorial shows how the sixth special tile 'The Button' interacts with the other special tiles.
The Hop, Skip, Jump Tutorial shows how the fifth special tile 'The Jumper' interacts with the tile grid underneath.
The Little Big Horn Tutorial shows how the fourth special tile 'The Arc Vacuum' interacts with the tile grid underneath.
The Eye of the Storm Tutorial shows how the third special tile 'The Vacuum' interacts with the tile grid underneath.
The Focused Fire Tutorial shows how the second special tile 'The Arc Exploder' interacts with the tile grid underneath.
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