Simple Description ?
Well my name is Max
Thanks for the answer =)
Haven't seen much of your mod except the cityscape of Balmora. But thats looking great and now I'm really hooked to test it out =)
Is Morrowind Rebirth compatible with openMW?
See Openmw.org if you didn't know already.
I can't get it to work and I'm suspecting MR dependency on the Morrowind Code Patch is the problem but it might be a mistake on my side aswell.
The error I'm getting is that I'm falling through the ground of interios that have not been added, but edited by MR such as the Census Office in Seyda Neen or the Warriors Guild in Balmora.
I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...
Google it. You'll find it.
Worked for me with WrathEd 1.07 Gamma
Thanks for the answer. Is there a way to display the data anyways?
Is anybody else experiencing crashes in WrathEd 1.04 when opening certain assets?
Let's say core/1.2/patch2.big -> data\static_commonc_2.manifest -> GameObject:SteelTalonsTitan.
Could anybody try to open the asset? I'd like to know if the error is on my end.
It throws an enormous errorlog. It's part german since I'm running a localized copy of windows, but it tells me something about invalid charachters or strings while trying to get time.get_Value(). Now I assume that the method tries to get the timestamp of the asset. I'd suspect that it has something to do with my localized windows version as dates are displayed different in german, but that doesn't make any sense at all as most assets open just fine.
Regarding the dead github link megumi posted...
Here is the fixed one:
although you are pretty active in the comment section, I'd advise to post something like merry christmas or happy new year in the news section. People tracking this mod without looking in the comment section might think it's dead already. That being sad you could gain some votes for the MotY if you remind your followers about this promising mod.
With best regards,
Ah, now it's there. Pretty cool :)
Is the video broken? I am unable to see it.
not sure if phishing for compliment's or irony...
Seriously, looks good imho
How to counter massive amounts of Juggernauts as Nod when they are protected against aircraft?
There's no way that could be rendered with the SAGE-Engine Oo
Stripes on the rotors are gone, but this should be a different texture. I don't see any other difference between the two pictures you've postet, except for the rotors and a slightly rotation of Commanche.
Looks great :-)
The smith at Ghost Gate has some nice pieces of armor... or has he?
Dark Brotherhood Assasins - Wayne never looked so good.
Looks like an Tech-Building for Repairservices and Powersupply
Oh well thats kinda cool.
They differ quite much from the Oblivion-Original but in a positive way :)
Looks like a Predator should look like, just a bit better :-)
Nice Armor Plating and a neat heavy vehicle feeling.
Due to the short Ion Cannon it seems to not pack a punch though.
While looking great on itself I think Version 2 is way too bulky to be designed by Nod. Version one looks like a sleek, elegant and cheap Aircraft of the Brotherhood.
Gotta love it
Do they consume Energy ?
Have you tried Sins of a Solar Empire - Rebellion yet ?
I had to dig through 57 pages of "Is this mod dead/Update soon/What about Carnius/Fantastic Mod, waiting for the next version" until I got Carnius last Post:
Comments (560 - 570 of 9,387)
Carnius Jan 11 2012, 8:13pm says:
Hi guys back again. Just want to say that tring my best to put things together so can play new version soon as possible. I must admit that except nod napalm launcher turret its old stuff. I was just not sure if its good enought, but here it is anyway. Im saying that because you might get wrong impression that the reason behind delay is adding new stuff. there is still things to do before is beta finished but im rather in process of finishing work on v1.5
Still it might take some time.
Thats the latest Info. 3 Month ago, but still active.
Did anybody notice the guy in the middle ? It's the GDI-Commando from the next updatepage. Looks like a skinhead ingame :-P
I think the old one suits your mod in a much better way:Although it looks futuristic, it keeps the Style off the GDI from TS. The body of the tank may not look as solid as the "new" one, but it makes you think of an all-terrain vehicle. The turret of the "old" one has a better looking too. To sum up, I would choose the old one because of the TS-style and leave the other one for another purpose, cause it looks like a conventional tank developed in a period after WW2. GDI may be conventional, but their army is always up to date.
Will it cloak itself like the one in TS?