Maximilian joined Aug 16, 2010

Simple Description ? Well my name is Max

Comment History  (0 - 30 of 115)
Shuden Oct 7 2014 replied:

neat avatar

+1 vote   media: Next target: Vos
Shuden Aug 19 2014 replied:

Google it. You'll find it.

+1 vote   mod: WrathEd
Shuden Aug 14 2014 replied:

Thank you!

Worked for me with WrathEd 1.07 Gamma

+1 vote   mod: WrathEd
Shuden Aug 9 2014 replied:

Thanks for the answer. Is there a way to display the data anyways?

+1 vote   mod: WrathEd
Shuden Aug 9 2014 says:

Is anybody else experiencing crashes in WrathEd 1.04 when opening certain assets?
Let's say core/1.2/patch2.big -> data\static_commonc_2.manifest -> GameObject:SteelTalonsTitan.
Could anybody try to open the asset? I'd like to know if the error is on my end.

It throws an enormous errorlog. It's part german since I'm running a localized copy of windows, but it tells me something about invalid charachters or strings while trying to get time.get_Value(). Now I assume that the method tries to get the timestamp of the asset. I'd suspect that it has something to do with my localized windows version as dates are displayed different in german, but that doesn't make any sense at all as most assets open just fine.

+1 vote   mod: WrathEd
Shuden Aug 8 2014 says:

Regarding the dead github link megumi posted...
Here is the fixed one:

+1 vote   mod: WrathEd
Shuden Dec 1 2013 says:

Hey there,

although you are pretty active in the comment section, I'd advise to post something like merry christmas or happy new year in the news section. People tracking this mod without looking in the comment section might think it's dead already. That being sad you could gain some votes for the MotY if you remind your followers about this promising mod.

With best regards,
a Fan

+5 votes   mod: Command & Conquer 2142
Shuden Nov 4 2013 replied:

Ah, now it's there. Pretty cool :)

+3 votes   media: Cinematics: Nod Logo Scene 01
Shuden Nov 3 2013 says:

Is the video broken? I am unable to see it.

+1 vote   media: Cinematics: Nod Logo Scene 01
Shuden Aug 21 2013 says:

not sure if phishing for compliment's or irony...
Seriously, looks good imho

+9 votes   media: [ Generals Evolution ] Main Menu WIP
Shuden May 18 2013 says:

How to counter massive amounts of Juggernauts as Nod when they are protected against aircraft?

+1 vote   media: That'll teach 'em.
Shuden Apr 30 2013 says:

There's no way that could be rendered with the SAGE-Engine Oo

+3 votes   media: GDI Titan, Epic version
Shuden Feb 16 2013 says:

Stripes on the rotors are gone, but this should be a different texture. I don't see any other difference between the two pictures you've postet, except for the rotors and a slightly rotation of Commanche.

+1 vote   media: USA Comanche
Shuden Feb 16 2013 says:

Looks great :-)

+1 vote   media: Laser General Laser Comanche
Shuden Feb 12 2013 says:

The smith at Ghost Gate has some nice pieces of armor... or has he?
Dark Brotherhood Assasins - Wayne never looked so good.

+2 votes   media: How to prevent players from getting rich?
Shuden Feb 4 2013 says:

Looks like an Tech-Building for Repairservices and Powersupply

+1 vote   media: Random building
Shuden Jan 29 2013 says:

Oh well thats kinda cool.

They differ quite much from the Oblivion-Original but in a positive way :)

-1 votes   media: Xivilai
Shuden Dec 27 2012 says:

Looks like a Predator should look like, just a bit better :-)
Nice Armor Plating and a neat heavy vehicle feeling.
Due to the short Ion Cannon it seems to not pack a punch though.

+5 votes   media: GDI Hover Predator
Shuden Dec 2 2012 says:

While looking great on itself I think Version 2 is way too bulky to be designed by Nod. Version one looks like a sleek, elegant and cheap Aircraft of the Brotherhood.

+4 votes   media: Tiberium Essence 1.52
Shuden Aug 23 2012 says:

Gotta love it

+1 vote   news: Development and Apt Editor
Shuden Jun 13 2012 says:

Do they consume Energy ?

+3 votes   media: GDI Sonic Wall
Shuden Jun 9 2012 says:

Have you tried Sins of a Solar Empire - Rebellion yet ?

+1 vote   media: Dat Desktop.
Shuden Apr 20 2012 says:

I had to dig through 57 pages of "Is this mod dead/Update soon/What about Carnius/Fantastic Mod, waiting for the next version" until I got Carnius last Post:

Comments (560 - 570 of 9,387)
Carnius Jan 11 2012, 8:13pm says:

Hi guys back again. Just want to say that tring my best to put things together so can play new version soon as possible. I must admit that except nod napalm launcher turret its old stuff. I was just not sure if its good enought, but here it is anyway. Im saying that because you might get wrong impression that the reason behind delay is adding new stuff. there is still things to do before is beta finished but im rather in process of finishing work on v1.5
Still it might take some time.

Thats the latest Info. 3 Month ago, but still active.

+8 votes   mod: Tiberium Essence
Shuden Nov 21 2011 says:

Did anybody notice the guy in the middle ? It's the GDI-Commando from the next updatepage. Looks like a skinhead ingame :-P

+1 vote   media: Tiberium Essence 1.5
Shuden Nov 8 2011 says:

I think the old one suits your mod in a much better way:Although it looks futuristic, it keeps the Style off the GDI from TS. The body of the tank may not look as solid as the "new" one, but it makes you think of an all-terrain vehicle. The turret of the "old" one has a better looking too. To sum up, I would choose the old one because of the TS-style and leave the other one for another purpose, cause it looks like a conventional tank developed in a period after WW2. GDI may be conventional, but their army is always up to date.

0 votes   media: New mammoth tank?
Shuden Nov 3 2011 replied:


+1 vote   media: Tiberium Essence 1.5
Shuden Nov 1 2011 says:

Will it cloak itself like the one in TS?

+1 vote   media: Tiberium Essence 1.5
Shuden Sep 26 2011 says:

great texture for the legs

+2 votes   media: NOD Megalith
Shuden Sep 24 2011 says:

6 legged !

+2 votes   media: NOD Megalith "epic unit"
Shuden Sep 23 2011 replied:

GDI walker battalion :P

+7 votes   media: Screenshots
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