I'm a simple guy with extreme tastes. That being said, I have a weakness for science fiction and all things pointy and shiny. I soon plan on teaching myself how to do texture work and build models for my ultimate goal of one day designing my own mod.

Comment History  (0 - 30 of 989)
Shockmatter
Shockmatter @ Sins of the Prophets

Question: why aren't the hanger bays on unsc ships textured to look open? Always wondered

Good karma+1 vote
Shockmatter
Shockmatter @ Stalwart In Action

Check a few pictures back. The Orion Assault Carrier. Mmpf.

Good karma+1 vote
Shockmatter
Shockmatter @ Orion-class Assault Carrier

Absolutely love this ship's aesthetic. Great work once again guys!

Good karma+3 votes
Shockmatter
Shockmatter @ [Render] Strident-class Heavy Frigate

The Dev's have said yes, m8.

Good karma+2 votes
Shockmatter
Shockmatter @ Cerberus Production Starbase

Spy Asset designated rkraptor70, while we here at Cerberus Command appreciate the enthusiasm, please refrain from conversing about Cerberus technologies with any and all non Cerberus personnel.

Good karma+1 vote
Shockmatter
Shockmatter @ Sins of the Prophets

Question: why are the hangar doors on unsc ships left in their closed positions? It might be just me but I think capitals and carriers should have their hangar doors opened lore wise for enhanced battle readiness.

Good karma+1 vote
Shockmatter
Shockmatter @ Noryang-class Carrier [Render]

So is the Phoenix is being repurposed? Love how this looks btw!

Good karma+2 votes
Shockmatter
Shockmatter @ Sins of the Prophets

Greetings all, a question for the team. I apologize if this has been answered many times before but I just couldn't find any local info on it. With Halo Fleet Battles pumping out models for ship classes that were previously undefined, what's the plan for the models you already have for them? An example being the Valiant-class; I personally like your model better than what they actually did with it

Good karma+2 votes
Shockmatter
Shockmatter @ Citadel In-game

That's a badass idea!

Good karma+1 vote
Shockmatter
Shockmatter @ OAS-class Titan

Flak trooper, doing my time.

Good karma+2 votes
Shockmatter
Shockmatter @ Covenant Engine Effects Revamp

You poor soul.

Good karma+5 votes
Shockmatter
Shockmatter @ CPV-class Heavy Destroyer WIP

Fierce design. Will you be updating its scale as well or keep it the same size as it is in the public release?

Good karma+1 vote
Shockmatter
Shockmatter @ Sins of the Prophets

Just stopping by to pay my respects to the mod. Went through some ancient posts and man, have you guys come a long way. At this point, it can easily be said that building this mod isn't just a hobby for the team, it's their god damn love child. Much love SOTP squad.

Good karma+7 votes
Shockmatter
Shockmatter @ Slag

*First one in the escape pod*

Good karma+11 votes
Shockmatter
Shockmatter @ ORS in action

Amazing!

Good karma+1 vote
Shockmatter
Shockmatter @ Slipspace Showcase

Now those are some holes I'd glady thrust my ships into.

Good karma+12 votes
Shockmatter
Shockmatter @ New Ship Icons

*squirts*

Good karma+12 votes
Shockmatter
Shockmatter @ Dawn of the Reapers

All Rejoice!

Good karma+1 vote
Shockmatter
Shockmatter @ Dawn of the Reapers

You should all know by now what a long gap between updates means...

;)

Good karma+2 votes
Shockmatter
Shockmatter @ Sins of the Prophets

Hey team, my mind spat out an idea and I'd feel bad if it's a good one and I didn't decide to share it. The Cole Protocol, in game. Have an ability for a Covenant ship to capture a unsc vessel and if it successfully does before the unsc player can scuttle the ship/station, then the Covenant player not only gets the captured ship as a trophy, but also a (probably brief for gameplay) fog of war clearing from all the intersecting gravity wells of the captured ship/station.

Maybe it's something to consider? :D

Good karma0 votes
Shockmatter
Shockmatter @ Dawn of the Reapers

That sounds like you're suggesting the mod is inactive or "dead" let me clear everyone's mind and say bluntly, it isn't. Consider this a mini-update, progress is moving slow and steady. The council factions are nigh-complete as is Cerberus. The finishing touches are being put on both, paving the way for a beautiful .4 release. When is it coming? To put it simply, soon. Have patience, believe me, it's worth it.

Good karma+5 votes
Shockmatter
Shockmatter @ Dawn of the Reapers

When it's good and ready, m8.

Good karma+9 votes
Shockmatter
Shockmatter @ Sins of the Prophets

After reading that post about "Stevo," I'm compelled to just say I acknowledge all the years' worth of effort that has been and will continue to be put into this mod, and cannot express my personal pride enough in the SOTP team for coming so far.

Really guys', you all f*cking rock.

Good karma+4 votes
Shockmatter
Shockmatter @ Dawn of the Reapers

Ammunition in the ME universe is quite powerful in terms of raw strength. 'Each slug has the kinetic energy of about 38 kilotons of TNT, about two and a half times the energy released by the fission weapon that destroyed Hiroshima.' [ME Codex]

Good karma+3 votes
Shockmatter
Shockmatter @ Propganda Billboard

So, we'll get this dropped alongside the military personnel station per every military research station built?

Awesome as usual I might add.

Good karma+1 vote
Shockmatter
Shockmatter @ MBC Remaster V1

While I wouldn't call this ugly, I do see the major upgrade in the newer model. For obvious reasons.

Good karma+1 vote
Shockmatter
Shockmatter @ Q&A

With the introduction of shielding tech for the UNSC, will the Covenant be getting a buff or two in overall power to compensate?

Good karma+11 votes
Shockmatter
Shockmatter @ Dawn of the Reapers

Shepard himself would be proud of your deeds.

Good karma+1 vote
Shockmatter
Shockmatter @ Dawn of the Reapers

Correct

Good karma+1 vote
Shockmatter
Shockmatter @ Dawn of the Reapers

Everything you just listed is already in-game.

Good karma+1 vote
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