I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!

Smoke / Steam Tiling
Siege of Inaolia

Smoke / Steam Tiling

Jan 3, 2012 Siege of Inaolia Basic mapping/technical 1 comment

A quick fix for that pesky tiling when you create a smoke particle of a larger size.

Level
Avatar
Avatar
Offline Since
Dec 7, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Tutorial Statistics
Articles
1
Views
2,748
Views Today
0
Tutorial Categories
 - Mapping/Technical
1