I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!
This was the first test of a possible podcast, my microphone seemed a little muffled, if you couldn't tell I was kinda nervous at the beginning for some reason. Also Aaron was using speakers I guess because there seemed to be some reverberation of my voice in his microphone at one point.
Anyways had fun, will probably do it again, if you have a request shoot me a pm or leave a comment.
If you want to possibly be a co-host defiantly shoot me a pm, you must have a headset, if you use a microphone stand you must be using head phones.