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After having been locked in a basement for 10 months, we're finally back - and we've brought goodies! In this devblog we go through the inner workings...
devblog #12 - the greater good
Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for...
devblog #11 - infusion (m4 part ii)
It has been a while since we finished up a map (E1M2) for the internal demo, but we can now finally add another to the heap. E1M3 was finished up earlier...
devblog #10 - uncharted worlds
Yesterday I played around with monster spawning for Doom 3: Phobos. I wanted to change the teleporter, or spawn-in, effect of the monsters. The problem...
devblog #9 - the constant
We haven't made any updates for a while, but we're working really hard. This year has been really turbulent and stressful, yet full of progress. I would...
devblog #8 - the shape of things to come
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