Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

Report RSS Devblog #11 - Infusion (M4 Part II)

Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for more.

Posted by on

We're back with a small media update and a note on how the mod is progressing. Earlier this month we finished E1M4 for the internal demo and have moved on to E1M5. M4 was created practically from scratch in, for us, record time. Moving on to the next map is going to be yet another challenge for us as it's a completely different style. The map portrays a dig site with a lot of caverns/ancient styled locations. We have had Gait working on it for some time and now he will be joined by two additional. mappers. There isn't a lot more to say at this time. We're working extremely hard to bring E1M5 up to speed and we'd rather be doing that than writing up devblogs, so instead of a long boring rant we'll throw 5 brand new screenshots at you.

Media Update - E1M4/E1M7 Media Update - E1M4/E1M7 Media Update - E1M4/E1M7 Media Update - E1M4/E1M7 Media Update - E1M4/E1M7

We have taken in a few new members in the last couple of weeks. More to come on these in the future.


visit our homepage
Please join us here too:
ModDB icon Twitter icon Twitter icon

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: