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Posted | Game Title | Author
Devblog #10 - Uncharted Worlds
Doom III

Devblog #10 - Uncharted Worlds

Feb 22, 2010 Doom 3: Phobos 4 comments

It has been a while since we finished up a map (E1M2) for the internal demo, but we can now finally add another to the heap. E1M3 was finished up earlier...

Devblog #11 - Infusion (M4 Part II)
Doom III

Devblog #11 - Infusion (M4 Part II)

Jun 6, 2010 Doom 3: Phobos 0 comments

Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for...

Devblog #12 - The Greater Good
Doom III

Devblog #12 - The Greater Good

May 17, 2011 Doom 3: Phobos 16 comments

After having been locked in a basement for 10 months, we're finally back - and we've brought goodies! In this devblog we go through the inner workings...

Devblog #8 - The Shape of Things to Come
Doom III

Devblog #8 - The Shape of Things to Come

Nov 16, 2009 Doom 3: Phobos 4 comments

We haven't made any updates for a while, but we're working really hard. This year has been really turbulent and stressful, yet full of progress. I would...

Devblog #9 - The Constant
Doom III

Devblog #9 - The Constant

Jan 29, 2010 Doom 3: Phobos 4 comments

Yesterday I played around with monster spawning for Doom 3: Phobos. I wanted to change the teleporter, or spawn-in, effect of the monsters. The problem...

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