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shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

With Grok's permission I'll upload my tweaked files. However, I also use WPO and some other addons for which I have tweaked a handful of other files to my own liking. As a result there's a number of dependencies. Assuming Grok is okay with me releasing what is basically a version of his addon, it will take me a bit of time to put everything together.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Michiko's Weathers for Arszi's Radiation Overhaul + Tweaks

Correct. Sunrise is unchanged. It generally starts to get light after 4:30.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Apologies for the delay, but it's finally live:
Moddb.com

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Michiko gave me permission to release the patched weathers, so I will try to do so within the next couple days.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

MW has some clear and partly clear weathers where wind_velocity reaches 1000, same as some of the storm/rain conditions. Others sit pretty at 700, but I believe only foggy weathers have wind_velocity set to 0. Setting max wind velocity to 1200 or 1300 works to compensate for high values on average, but it just means there'll practically never be "low" wind values, (per how your addon interprets them). That's just an inherent problem with MW addon in how it bumps up wind values. Unfortunately I don't see a simple solution. I'm happy to share my adjustments to Michiko's weathers to make them more flush with the radiation overhaul, but they're not perfect and I'd need to check with them if that's okay.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Note for Michiko's Weather addon: Although you can set MAX_WIND_VELOCITY to 1000 to improve compatibility for the windiest conditions, MW significantly increases wind_velocity values across the board for almost all the weathers. This means that you will be eating quite a bit more rads than with vanilla weather, because it will be very windy most of the time. Personally, I chose to decrease certain wind values across different weathers and keep others high, creating a wider range to avoid constantly being nuked via the radiation overhaul.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Toggle Helmet Hotkey

Yes!! I've long wanted exactly this.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Eden's Weather Revamp (3.0)

This has been bugging me as well. Not only the strange sky after the sun went down, but also the baffling two-hour post-sunset period before it actually gets dark at 22:00.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

I noticed that most repair items, meds/drugs, foods, drinks were not included in the list of spawning items. I added all of them myself (and tiered accordingly), but am wondering if that was deliberate?

Good karma+3 votes
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

For anyone else who's curious, w_storm2 for MWR caps out at 1000 wind velocity. This is likely the highest value, so adjust the MAX_WIND_VELOCITY line in Arszi's script accordingly.

That said, MWR weathers are in general much windier than vanilla. You will never have a light or even medium breeze, always either strong or stormy winds. Thus, there is inherent incompatibility which makes this addon much more hardcore when used with MWR.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Warfare ALife Overhaul 1.4.2

Would it be safe to use this addon outside of warfare mode (a la just story mode) or would it cause issues? The reason I ask is because I dislike the amount of control warfare gives the player over their faction, but I like some of this addon's features and wonder if they apply to non-warfare.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Can confirm the occasional reappearance of the rad icon. It seems to disappear again on level change and not reappear again until the game is relaunched (at least for me).

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Haven't had issues, but you're gonna have to manually make it compatible with JSRS (if you use it, which you should), and I personally reduced tree_amplitude_intensity across the board by something like 60% and I still feel like trees sway too much. It's particularly weird in the swamps.

That said, I have experienced occasional windy weathers in locations such as Outskirts where I was quickly becoming irradiated even with the PPM-88. I had to retreat and come back another time when it was not so windy. That worked, even with the same equipment. It's a pretty cool aspect to have to account for, imo.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

40-ish % checks out in my experience. I don't use AR, but I did bring up chances of armor spawns earlier in comments. With increased chances of repair kits spawning, that has resulted in several of my starts quickly yielding OP results. I'm fairly happy with my adjustments, but I believe it can be further tweaked. To each their own sense of balance of course.

Good karma+3 votes
shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

Medium economy, no other addons affecting armor. Wouldn't say it's exactly "easy" to repair them; the tedium comes in dragging them to my main stash, but if you can replace a few components (which I tend to hoard until they come in handy), they become sell-able to most traders at around 50% I think. I don't even bother fixing them up all the way with repair tools; not sure if the cost of using those is worth the return of selling them to traders.

Now that I basically halved the chances of armor spawning and gave it extra "weight" in terms of what else spawns in a stash, my new playthrough with a difficult economy is nowhere near as broken.

On another note, does your addon control the chance of whether an individual stash is filled or not? Can I adjust that variable somewhere? My loot hoarding tendency is causing me to overload on every map I explore for the first time and I figured I could battle that by decreasing the chance of stashes being full. Maybe I'll compensate by making them spawn more/better stuff when they're actually filled.

Good karma0 votes
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Interesting. I'm coping just fine with up to 80-ish mSv with a PPM-88; literally first thing I invested in, but I initially had to eat some rads to get it. Running this addon with Michiko's Weather Revamp, but I'm not sure just how much it affects wind velocity in comparison to vanilla weathers. I think that in terms of weather, tree sway is governed not so much by wind_velocity as tree_amplitude_intensity.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

First thing I invested in was a PPM-88. :)

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Rowans Rebalanced NPC Squad Loadouts v2.0.1

Looking forward to it!!

Just a thought, but maybe for your Rebalanced NPC Squad Loadouts, give trainees and up a small chance to use ak74u & old ak74u. Not only is it such an iconic weapon for stalker, available from many traders from the start, but it is light and only effective at close range. Furthermore, it will increase the variety of ammo being used. Finally, there seem to be a ton of shotguns out in the field right now. Just used a shotgun to wipe out three renegades in the swamps who also had shotguns.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Wow, this is a game changer. Really adds a missing feeling of hostile environment. Thanks Arszi, you're doing the monolith's work for us.

Q: What is now the most effective method of removing rads (aside from visiting a medic)? I'm a little sad vodka is not effective. Would be just the right thing to come back to camp after a day scavenging and cleanse by getting smashed to ****.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

Yes, quite a bit. However, repair and tool kits still spawn out in the open (I don't think this addon changes that), and that kind of skews the chances of finding them further.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Rowans Rebalanced NPC Squad Loadouts v2.0.1

Woah, this really changes progression. I'm using guns I'd never use otherwise. Using this with your Rebalanced Alife Profiles.

However, I soon started a new playthrough, and shortly ran into soldiers wielding SVDs and SV98s in Cordon at the collapsed railway bridge (a vanilla issue, I believe -- one that completely breaks balance from the get-go). Any chance you could do something about that? It seems to do more with spawns of veteran+ army NPCs in the surrounding areas than with army loadouts in general.

The other thing I've noticed is that nearly half the renegades in the Swamps are dressed in exoskeletons.

Good karma+4 votes
shavedllama
shavedllama - - 68 comments @ General Fire Mode Switcher Sound

Cheers, thanks for the update. Yeah, tying the sound to the actual fire mode switch sounds like a nightmare alright. Fair enuff, i get the reasoning for the script.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

This sounds so exciting. Controller is such a poorly designed monster that needed some love. Watching these ***** waddle toward you while peaking from behind a corner and gradually bopping them in the head is so unsatisfying. As is lobbing a grenade at their feet. This should make them stand out. And by surrounding them with mobs you might have made them an actual threat.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ General Fire Mode Switcher Sound

Oh man, small thing but I really wanted something like this, thank you. If I may; the sound is a tad loud, imo. And it would be great if it could be tied to the actual fire-mode switch on a weapon; as it is it will play even if you try to switch fire modes on a weapon with a single fire mode.

Good karma0 votes
shavedllama
shavedllama - - 68 comments @ Simple Simplicity Graphical Settings + [Piknik Reshade] = (HD Shadows)

Definitely an improvement in terms of sky bloom, but even though it's no longer so painful to look at, it's still mostly blown to white. Weird to see during a storm/rain.

Sorry to pile on, but one of the other things I noticed is over-dark interiors. For instance, walking into huts in the CS base on a clear day results in pitch black corners. It's a bit.. overdramatic. The same applies to exteriors during stormy/rainy weathers: The sky is bright, the ground way too dark.

I initially adjusted lowlum to 0.25, but that made things too visible at night. I found a good balance for myself by disabling levelsplus.fx, playing with gamma and brightness settings, and increasing hemi lumscale to 1. However, at that point it feels like I'm stepping away from your settings lol. Nonetheless, thank you for the base. I've tweaked it to my liking and am fairly happy now.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments

How bout izloms? They are some stupid, ****-poor designed *****.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Simple Simplicity Graphical Settings + [Piknik Reshade] = (HD Shadows)

Pretty nice, but the sky is pretty blown out, both on my end and in your screenshots.

Good karma+1 vote
shavedllama
shavedllama - - 68 comments @ Rolling_in_imersun

Why not use the joint icon and create the hand-rolled cigarette?

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ Outfit Attachment Overhaul

The yellow efficiency meter at the top of the effects list. Goes down from 100% when hit. Actually quite nice use of an otherwise unused feature.

Would be nice if inserts could be repaired.

Good karma+2 votes
shavedllama
shavedllama - - 68 comments @ [2.2.0] Stashes Overhaul

Looted yantar and found something like six or seven decent suits of armor (albeit heavily damaged) in stashes. Seems like a lot. Been replacing the parts and selling them for loads of money lol. In fact I feel like I've been finding more stashes with armor than with weapons. Aside from that I feel like tool kits in stashes are overabundant: Particularly calibration tools in my current playthrough, which is on day 7 and I've fully kitted out Ecologs, Clear Sky, and Loris, and have two sets of calibration tools to spare. Would you be able to direct me to where I can tone those chances down?

EDIT: Actually read the headers at the top of the files and tried to tweak the chances myself. We'll see what comes of it.

Good karma0 votes