Modifies every aspect of the default weather presets to improve visual fidelity and variety without any influence on performance. Compatible with 1.5.1
INSTALLATION:
- Extract this mod's gamedata folder into your game's gamedata folder, merging the contents of both folders in your installation.
- After uninstalling, reset r2_sun_lumscale to 2 in the user.ltx or using the console command.
CHANGELOG:
- Version 2.0 (November 14th): Modified all weathers with fog, lowering the fog color overall. Now, hopefully trees in the fog radius won't appear stark white.
- Version 3.0 (February 16th): Modified r2_sun_luminance with a script and overall changed the ambient and hemi lighting across almost all weathers to create much more variety and get rid of issues like pitch black darkness or dull sunlight (the new pictures should show for themselves). Much of the summary is outdated ever since the weathers were changed after 1.5.1, but hopefully this should still solve many problems and fix some of the old issues of my mod.
SUMMARY:
Modifies every single aspect of the default weather presets to improve the look of the game, add more visual variety, and hopefully to negate the need for using a ReShade just to make it look decent. The changes are as follows:
- Ambient light and shadows are darker, removing the previous flat look of the lighting and interiors, something people always try to make up for by adding contrast filters. You should no longer need this to get a pleasing and realistic image.
- Sun color is modified to look more realistic, rather than colorless. Weird instances like the sun color looking greenish at 10AM is also fixed. Foggy, rainy, and stormy weathers all have sun shadows disabled entirely, because it looks freaky when it's storming and you can see sharp shadows as if the sun is out.
- Skyboxes for every hour have been reviewed and changed to look most appropriate for the weather, time of day, and surrounding time slots. Some skyboxes created really strange lighting and shading, and they've all been replaced by better options that keep the image looking right.
- Fog for sunny and cloudy weathers has been completely removed. It should look as if the draw distance has increased in those weathers. Changed fog for rainy and stormy weathers to give the look of lowering visibility in heavier rains in the distance.
- Wind velocity had been changed for every preset to give windier options and add more wind where it belongs in extreme weather. Wind should be more noticeable overall now. Also matched the tree swaying and wind velocity values.
- Brightened or darkened the sky where appropriate so it doesn't look strangely mild in sunny weather or way too bright in stormy or rainy weather or at night.
- Weather variety:
- w_clear1:
- night: zero wind, day: medium win
- zero fog
- w_clear2:
- night: medium wind, day: heavy wind
- zero fog
- w_partly1:
- night: zero wind, day: heavy wind
- zero fog
- w_partly2
- night: zero wind, day: heavy wind
- zero fog
- w_cloudy1
- night: zero wind, day: medium wind
- zero fog
- w_cloudy2_dark
- night: medium wind, day: heavy wind
- zero fog
- w_foggy1:
- w_foggy2:
- w_rain1:
- night: zero wind, day: medium wind
- zero fog
- light rain
- w_rain2:
- night: medium wind, day: heavy wind
- light fog
- medium rain
- w_rain3:
- heavy wind
- medium fog
- heavy rain
- w_storm1:
- night: medium wind, day: medium-heavy wind
- light fog
- medium rain
- w_storm2:
- heavy wind
- medium fog
- heavy rain
WARNING: I've recently gotten reports that your game may look way to dark with these on AMD cards with DX10. I can't guarantee your game will look how mine will so keep that in mind. I calibrated these settings specifically with my RTX 2070 at default gamma, on DX11.
COMPATIBILITY:
Compatible with 1.5.1. Earlier versions are incompatible due to the script file. If your game crashes and the log points to "exec_console_cmd" in the script as the issue, just delete the script file and input "r2_sun_lumscale 3" in your user.ltx or as a console command. Is compatible with anything that doesn't touch the default weather preset config files.
SHOWCASE:
All images taken without ReShade. If you are using ReShade, I highly recommend disabling contrast and color grading effects or modifying them again, since otherwise you might make the image too dark or too colorful.
Patreon
Looking good, nice work!
Thank you
Oh, forgot to ask, do shadows still appear during lightning strikes/lightning?
Correct, just the sun lighting is off (sun_color set to 0 for the RGB values). Lightning works as intended and I didn't change anything about thunder or lightning either since the weather editor doesn't properly visualize lightning like it plays normally (it's bugged to show every lightning strike for an inordinate amount of time like a nuclear bomb permanently went off lmao)
Ah nice, just took a quick look in-game and the improvement was almost instant!
I.imgur.com
Sweet, glad you like it. There was a lot of changes I had to do and it was very tedious, so anything that just looks odd or off to you you're free to point out, I could have also made mistakes. After all it was 26 time slots multiplied by 13 config files lmao. config file hell
wow thank god you wrote that, I was worried why my lightning strikes last forever when I wanted to test your stuff.
i play with the SUN lights (R2_sun 0) disabled. Do you think i gonna feel any difference in game?
Oh sun disabled? Well in that case it might look darker overall, but everything else should still effect how your game looks, I just never tested how much without sun lighting. If you want to test it it's easy to uninstall, just delete the config files you installed in gamedata/configs/environment/weathers and it will be back to normal.
Тени слишком черные, болезнь сталкера, вы чего в глаза балуетесь? Лето прошло, вы такими тени видите в жизни? Сходите к окулисту, они гораздо светлее и не делают из дня ночь.
If you're saying you think it's too dark, you can modify the ambient brightness with ambient_color and the shadows in sunny weathers can be modified with hemisphere_color to your liking
Hello, as soon as I configure the commands in the console, everything is reset after a second to its original state ... Tell me how to change the parameters in the console so that all my settings are saved?
You'd have to go into the weather config files of the mod to change those parameters, and you can test what it looks like using the weather Editor in the debug menu
Very very nice. Thanks!!
Can't wait to play final release with addons like that.
You're welcome!
Hey, this looks good. Pretty much what I tried to achieve with my Reshade! I will give this a try eventually and then link this mod on my addon page :) Cheers
Cheers! That's about exactly what I was trying to accomplish, doing what most people would want through a ReShade but fixing the problem at the source.
I guess, when the weather is foggy, far away textures are replaced with grayish ones. Removing the fog makes distant landscape look like covered with water texture, which is strange enough . . . at least this is the case with my gameplay when in Zaton.
The low LOD distant terrain definitely needs to be modified to look more comparable to the rest of the ground textures and such
I can confirm that in bigger maps like Jupiter and Zaton the distant terrain looks grayish, when you zoom-in the terrain textures loads. Somewhat annoying thing on such cool add-on.
Yeah ideally the low LOD terrain would be changed tho, all I did was potentially make it a bit more visible because of the lack of distant fog but it's always there. Perhaps there's a way to change the color of the texture to be less noticable.
I see... I imagine I'm asking too much, so I'm sorry in advance, but a version with normal fog levels for clear, partly and rainy days but still keeping all the lighting and shadows changes would be pretty cool. Anyways, I'll keep using it since it's such an improvement on the look of the game even with weird pop-in in the distance, thanks!
THIS IS A HUGE PROBLEM
Really enjoying the mod so far, was wondering if there are any means to tone down the tree sway during high winds though? Was doing a run through Truck Cemetery yesterday and the way the sway is set the top half of every tree was literally spinning, looked a bit manic and was pretty distracting with all the tree shadows cutting across the ground lol.
Im the weather preset config files there's tree_amplitude_density which controls the tree swaying. Needs to be a very small decimal, but you can modify it to be less and you can use the weather editor from the debug menu to test what that value looks like. You'd just have to change it for every time slot where you find it too intense
Hi, your weather have some bugs with lighting. Check preset "storm". It's looks very bad, and i dunno why.
Bad how? I never noticed anything with it.
It's look like this, i think it's problem with lighting or something.
Imgur.com
Are you looking at the weather preset using the weather editor? If so that's a bug with the weather editor, lightning strikes for some reason just don't want to flash and instead will stay on for a long time. The weather presets can't effect this and it does this in both RC18 and U4H8 with even untouched default weather presets.
Yep, well. I hope when storm coming in game, this is not happening.
yeah it shouldn't when you encounter the weather naturally
hi Michiko, a must have mod, thanks. One thing I do notice, especially visible during storms in darker conditions is that there is an ugly, unnatural whiteness to distant trees etc. Now this is not what your mod does, rather it's standard Anomaly experience - your mod simply doesn't fix that problem. There is another weather mod here called Weather Edits which solves exactly, precisely that, but lacks all the goodness your own mod otherwise brings. It would be a treat if you could apply to your settings what that mod does to eliminate that ugly white curtain hanging over the horizon.
If you want to see what I mean by it, please go the other mod's page and look at the images, it's precisely that effect I'm describing.
Thanks for a great mod, game looks so much better for it.
Yeah I know what you're referring to. It's the result of having the fog color too high in respect to the fog density, fog distance, and light level of each hour. I thought I calibrated it to avoid that but I guess I should have tested different environments.
God
Hi. This mod is fantastic. Idk if i'm having a problem, but i noticed the sky is pretty bright at daytime on clear day. Is it normal or is my game bugged?
Imgur.com
I'm not sure if it's supposed to look quite so bright but it almost looks like your environment is pretty dark in comparison which would make it look out of place. I'm not sure
Why is everything so dark in these screenshots? :(
I made the cloudy weather a bit darker if that's what you're talking about.
Would this still be of use on 1.5.1? Or has something changed, e.g. your addon got implemented or the weather files were significantly changed or moved, etc.
will this work on 1.5.1?
Yes
I love the immersion this addon gives. howling wind, swaying trees, how everything looks dark, bleak and desaturated. A perfect stalker experience!
I don't get it: you are saying "After uninstalling, reset r2_sun_lumscale to 2 in the user.ltx or using the console command." so do we have to set that value after installing or after uninstalling this mod?
I'm pretty positive they mean uninstalling, the script should do that automatically on install
In this version, the problem with the lightning hanging during a thunderstorm is fixed?
Определенно версия 3.0 мне нравится! Прежние версии были слишком тёмные. Спасибо! :)
so do we still need to keep the old version or only this? and here you say ,,Extract this mod's gamedata folder into your game's gamedata folder, merging the contents of both folders in your installation" I am using MO2 and if I look in gamedata i dont have this file there ,,r2_sun_lumscale"
Can you make a compatibility patch for soundscape with its thunder sounds pls?
I did a quick merge with SCO3: Dropbox.com
Haven't tested it yet but should be fine.
EDIT: tested it in stormy weather - all works well.
Thanks for this, I just opened to compare in n++ and was having trouble figuring out what to merge, you saved me a headache figuring stuff out.
One thing, I think wind velocity and tree_amplitude_intensity (tree sway in wind) should be from SCOP, to visual match the wind sounds.
Edit: also, rain_density values are different in some places, will run with michiko's values for now, if there's any obvious difference between rain and sound then SCOP values may also be needed there.
Main changes in Soundscape compared to vanilla-Anomaly weather-files (w_storm1.ltx and w_storm2.ltx) are:
thunderbolt_collection
thunderbolt_period
And there are furthermore some lines added that are not present in the unpacked configs of 1.5.1 and do not seem to pertain to soundscape itself, such as sun_altitude and sun_longitude, and certain fog-, light- and (as you stated) rain- and wind-parameters. Maybe these (excluding rain and wind) are artefacts remaining from soundscape-versions for older Anomaly-releases? Or solarint changed them on purpose for some reason?
So, for compatibility I think leaving the two lines stated above (and maybe rain as well as wind values) as they are and changing all other to Michiko's values should do the trick.
Ahahhh OK, tyty! Didn't realise how simple it is to unpack the anomaly db, thanks for the kick to go figure that out!
Spent some time auto-translating old Russian forum posts, I completely misinterpreted wind velocity, it affects rain angle (maybe also multiplies with tree_amplitude_intensity?), not sound.
Makes more sense given the only sound files referenced in w_storm1&2 are thunder sounds from thunderbolt_collections.ltx... ofc no layered, modular wind sounds nor raindrops sounds for rain_density lol, whoops.
It is quite a surprise to see some of the values changed by solarint, I think you're right they must be artifacts, old forgotten visual experiments maybe? I can't find anything in his documentation about it, and don't have old files anymore.
I'm going to try for a while now like you said with all of Michiko's values except thunder stuff, I'm gonna guess dissonance between sounds and visuals will be minimal. Rain looks nice with heavier angle anyway.
Thanks very much for the help! I'd gotten a whole heap wrong.
And Michiko, I'm really enjoying the changes you've made, thanks loads for the great mod!
Schuchart yep, that is exactly what I did in that patch.
sardoz as Schuhart mentioned, the thunderbolt_* variables in SCO are the only relevant changes compared to Michiko.
tree_amplitude = for whatever reason, the actual swaying of the trees isn't given by the wind velocity instead it's this var
rain_density = as the name implies, how dense rainfall is
As for the relation of wind sounds to wind speed, unless someone had an anemometer when they recorded the wind sounds, everything is just best guess so don't be too worried about things not matching up with what you see on the screen.
For SCO, those are indeed old things from past versions - I checked on some SCO2 backups I had.
thx
Thank you Captain828! Thank you so much!!
Thanks for this!
Thank you, I appreciate it.
I get CTD only when using this patch. Any idea why this may happen? I install SCO3 first, then this addon, then your patch.
The same thing happens to me, but I'm not sure if the patch is to blame, it's the first crash I've had after 60 hours of play and it's a script error that doesn't exist in my game folder