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Comment History
scrawl
scrawl Jul 9 2013, 10:43pm says:

This uses Ogre engine? Can you make a linux version?

+1 vote   game: Damned
scrawl
scrawl Feb 28 2013, 3:51am replied:

Try to install openexr package. I'll make sure to include that in the next build.

+1 vote   game: Stunt Rally
scrawl
scrawl Feb 11 2013, 6:19pm replied:

1.9 has been uploaded and should be available in a few days when desura approves it!

+1 vote   game: Stunt Rally
scrawl
scrawl Oct 31 2012, 12:19pm says:

Finally for linux! Already got this from the humble bundle, but I like to get my favorite games on desura again :)

+3 votes   game: Dustforce
scrawl
scrawl Oct 30 2012, 8:25am says:

To everyone who had a crash after loading a race. Please try the 1.8 update.

+1 vote   game: Stunt Rally
scrawl
scrawl Oct 30 2012, 8:24am replied:

This problem should be fixed in the latest update 1.8.

+1 vote   game: Stunt Rally
scrawl
scrawl Oct 30 2012, 8:24am replied:

This problem should be fixed in the latest update 1.8.

+1 vote   game: Stunt Rally
scrawl
scrawl Oct 27 2012, 10:46am says:

Why no linux? Unity supports it

+2 votes   game: Hyperspace Pinball
scrawl
scrawl Oct 23 2012, 4:58pm replied:

The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.

+1 vote   game: Snayke
scrawl
scrawl Oct 4 2012, 4:51am says:

Using padsp, it runs now, but there are errors on the console:

error loading shader (background)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (background_novignette)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomcombine)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomextract)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurhorizontal)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurvertical)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (colorseparator)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

error loading shader (introtext)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (snake)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

I have an Nvidia 560 Ti graphics card with latest drivers.

+1 vote   game: Snayke
scrawl
scrawl Sep 30 2012, 6:19am replied:

Please send me a PM if you have any idea.

+2 votes   game: Snayke
scrawl
scrawl Sep 30 2012, 2:22am says:

It doesn't start on arch linux 64 bit :(

ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
AL lib: alsa_open_playback: Could not open playback device 'default': No such device or address
Could not open device.
Could not set video mode: Failed loading libGL.so.1
Error: background.lua:451: This graphics card does not support the subtract blend mode!
stack traceback:
[C]: in function 'setBlendMode'
background.lua:451: in function 'draw'
game.lua:1271: in function 'draw'
main.lua:632: in function 'draw'
main.lua:73: in function <main.lua:35>
[C]: in function 'xpcall'

I can run other 32 bit games just fine, btw.

My libGL.so.1 is here:

/usr/lib/libGL.so.1
/usr/lib32/libGL.so.1
/usr/lib64/libGL.so.1

+2 votes   game: Snayke
scrawl
scrawl Sep 8 2012, 6:50am says:

Can you please add the linux versions of penumbra 2 & 3?

+3 votes   group: Paradox Interactive
scrawl
scrawl Sep 5 2012, 11:41am replied:

Here's a temporary solution:
- Right click on oil rush in your list of games and select Version -> Linux 32
- Wait for it to install
- Go to <desura folder>/common/oil-rush/bin, and create a symlink called OilRush_x64 pointing to OilRush_x86
and done.

+3 votes   game: Oil Rush
scrawl
scrawl Sep 4 2012, 4:28pm replied:

Same problem here, fix it already, guys ;)

+3 votes   game: Oil Rush
scrawl
scrawl Sep 4 2012, 3:58pm says:

Game does not start on linux: ./penumbra.bin: error while loading shared libraries: libfltk.so.1.1: cannot open shared object file: No such file or directory

this file should be provided by desura (actually it is provided for Amnesia, so it should be provided for penumbra too)

+2 votes   game: Penumbra: Overture
scrawl
scrawl Sep 4 2012, 8:29am says:

It looks to me you are only using cross platform libraries, so why no linux version? The game looks really cool :(

+3 votes   game: Salvation Prophecy
scrawl
scrawl Sep 4 2012, 5:35am replied:

That's exciting :) I'm a bit annoyed by the DRM, but I might buy some of the other titles anyway.

+2 votes   game: Sacred Gold
scrawl
scrawl Sep 1 2012, 4:02pm says:

Crashed on arch linux 64 bit with following message:
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
Got signal 11 at 0x7f60 from 0x7f60
Segmentation fault

Running with "padsp" fixed it (padsp ./trine-bin64)

+3 votes   game: Trine
scrawl
scrawl Sep 1 2012, 12:27pm says:

After installing this on linux, it says that it can't find lwjgl - shouldn't desura handle this?

+1 vote   game: Project Zomboid
scrawl
scrawl Sep 1 2012, 11:32am says:

It looks like there is a mistake in the linux version start script (trine2.sh). I had to change this line:

export LD_LIBRARY_PATH=./lib/lib32

to this:

export LD_LIBRARY_PATH=./lib

then it worked.

+2 votes   game: Trine 2
scrawl
scrawl Aug 30 2012, 5:35am says:

waiting for linux version of black plague & requiem :(

+5 votes   game: Penumbra: Black Plague
scrawl
scrawl May 6 2012, 10:14pm replied:

You can lower the input sensitivity for all controls in the input options. But if you're already having trouble with the default, you're probably better off using a game controller/joystick.

+2 votes   game: Stunt Rally
scrawl
scrawl May 6 2012, 10:12pm replied:

Of course it is, you can set all resolutions and fullscreen in the options

+3 votes   game: Stunt Rally
scrawl
scrawl May 6 2012, 1:10pm replied:

Have you selected the correct axis type? (Press the ">" button for detailed control settings and set the type of axis, e.g. full axis, half axis, half axis inverted)

+2 votes   game: Stunt Rally
scrawl
scrawl Jan 20 2012, 6:33am says:

I'd love to see HoN here on Desura :)

+9 votes   group: S2 Games
scrawl
scrawl Dec 20 2011, 6:33pm replied:

to clarify, i'm not talking about a 64 bit binary, just ship the compability libraries for 32 bit so it will run on a 64 bit machine.

+1 vote   game: The Clockwork Man 2: The Hidden World
scrawl
scrawl Dec 20 2011, 6:31pm says:

why is there no 64 bit linux version? who is using a 32 bit pc nowadays?

tried to run it on my arch 64 nontheless and got: TheHiddenWorld: error while loading shared libraries: libsqlite3.so.0: cannot open shared object file: No such file or directory

+1 vote   game: The Clockwork Man 2: The Hidden World
scrawl
scrawl Dec 19 2011, 12:30pm says:

I've tried the demo and the mouse was laggy as hell.. had a look at the config file ( .familyfarm/appconfig.cfg ) and fps_limit was set to 30. whats the reason for such a default setting?

game looks great though.

+2 votes   game: Family Farm
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