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Real nice idea: Have us learn the poems that bards teach us from these kind of scribbles instead. It'd be a good reason to visit ruins also.
Dorne will go to war when you do the main quest missions. I don't want to spoil anything on that, it's a major story with a twist which is one of the most important of this game, along with the Night's Watch storyline. Talk to Illyrio Mopatis to start this quest. I believe he's at the Pentos castle room. You may have to go to his home at the coast first before he appears in the castle.
Until ACOK is fully finished, I advice using manual saves, not the auto-save function.
I was more referring to how a Valyrian dagger is a current reward. But what you say is true.
I think a proper way might be by taking a major town or important castle, having a small chance to loot it if you choose to pillage that place. Perhaps finding it in the armory of that castle or town.
And if it's a throwable which doubles as a weapon, set to somehow be impossible to throw? Throw speed 0 or so.
At some point some of the people with lag have to be ignored, but I agree the map is big enough.
I'm not entirely sure, I do know that mixing troops often drops the morale as the factions don't get along, which makes them perform worse all across by having morale handicaps.
Infantry is good overall. Archers kill infantry from a range, but get slaughtered by cavalry. Cavalry can slaughter infantry, unless they form a tight rank to enclose around the horses to cut their riders down, cavalry also fall fast to spearmen. Archers and spearmen do a great job holding walls. So do heavy cavalry who sport armour to absorb damage. Mix and match depending on what you do.
As good as they look, I agree with you a bit. Very tempted to model and texture a few swords myself also as a donation of sorts for the fun I had with this mod.
Personally I prefer to recruit from my own faction also.
It'd work for a sellsword I guess, or some Targ roleplay who has sympathisers from all factions, who've grown tired of their warring lords.
Random thoughts, how fun would it be if companions that don't get along eventually end up killing eachother? And you're left with the options to compliment them, exile them or execute them for their actions. In some cases it'd be claimed as self-defense, in other cases outright murder to show who's strongest.
And very unhappy companions may attempt to kill you. If they defeat you, you lose half of your soldiers, and the betrayer forms a bandit army on the map, raiding and pillaging until stopped. If captured, they may serve you again with renewed respect for your strength or they can be executed.
Also, it'd be fairly awesome if companions with a political opinion may pull a Rickard Karstark by murdering a captured lord who you have imprisoned, causing huge political fallout. Your faction may exile you unless you agree to their demands to execute that companion or other factions may end up declaring war on whatever faction you serve.
edit: It appears merchant caravans pick up cheap and abundant goods and give them to other cities. With plums being at 110% abundant and cheap, this happens now. It's like a plumbola pandemic. Would like an official reply to this bug, is it known to the creator now?
It appears merchant caravans pick up cheap and abundant goods and give them to other cities. With plums being at 110% abundant and cheap, this happens now. It's like a plumbola pandemic. Would like an official reply to this bug, is it known to the creator now?
Don't raid. Hitting convoys, farmers and such is also raiding. They're essentially harmless civilians. They probably also don't like abandoning battles or leaving men to their fate while you make an escape, letting those men die in vain.
Would be lovely if they were but 1 point of swing-damage, 1 point of thrust-damage and 2 points of speed above masterwork castle steel. That way they're not overpowered, yet they feel worthwhile to get your hands on. Just because they're Valyrian doesn't mean you're obligated to make them into uber weapons. A slight edge over other swords would make it fun to work to obtain them.
These will be tournament rewards, similar to the Valyrian dagger we can get right now?
They might just as well be random Valyrian swords gained randomly from a tournament, such as the dagger up until now.
Sometimes during travel. Not when I'm in a retinue. I expect one of the random events you get during traveling is bugged.
Not really, it even treats the game as a spin-off. In my playthrough Renley got King's Landing briefly and I got a little message telling of a very different faith for Joff and his siblings. It's safe to play if you don't want spoilers.
I've had a strange occurrence a few times now. At some point in the game, I think after 180 days, all the goods vendors will switch over from their normal variety of goods to only selling plums, in all towns, endless supplies of them, and just about nothing else. Is this programmed as some 'plum season' that is meant to happen in those months? Or is it something buggy?
There's constant screenshots, that means it's coming along I think. It's a big update. More than normal.
I remember that decapitation often failed in Mount and Blade. That system was modded at one point but often the heads flew while the hitpoints were still above 0. The result? Headless horsemen and neckless knights who continue to fight, decapitated or otherwise. :P
Everybody Loves Ramsey. :>
It's an Asgard Spacestation I think. Which means... ASGARD FACTION. Maybe.
How about the idea that hiring sellswords has the temporary effect of making village recruits and faction troops less willing to join your army? All caused by gaining a bad reputation for hiring sellswords.
A secondary effect could be that while you have sellswords in your company, certain high tier faction troops may abandon your cause at random, looking upon you with disdain.
This way, sellswords are the easy road towards having a large army of expendable men, but at the cost of making it a lot more difficult to manage and maintain high tier troops such as knights or trained faction troops.
I guess it's a ballance issue, making the weapon less all-round. Now you have to carefully choose which weapons you'll put in your four weapon slots.
Will iconic locations such as King's Landing's Great Hall be used again as main castle room? It makes little sense leaving them empty as tourist hotspots, when hey are far more impressive to have crowded than the small castle rooms they use now.
Obviously not for public release, I'm not stupid. Not without proper endorsement anyway, but it'd be a blast to make a GC for atleast myself. Those things usually end up semi-finished anyway, or so experience teaches me when modding existing mods.
Thanks, the reply you gave to the OP has made me play around with those settings. Very tempted to make an infinities-style GC where Vader and son survived Endor, while the planet got blown to smithereens as a last ditch act by ol' Palpatine. Luke, losing his friends, sister and much of the rebel fleet at Endor, joins his father in hopes of making a newer, more fair Empire.
The player'd capture ships from both rebels and warlords at Tier 1 to strengthen their fleet, reclaims a major shipyard at Tier 2, retake Coruscant at Tier 3, finish the remaining rebels-gone-terrorists at Tier 4 and facing a surprise all-out "there can be only two Sith" stand-off against a cloned Palpatine and apprentice on Byss at Tier 5.
There's bound to be a lot of Y-Wing components and old hulls left. Also don't forget that as an older fighter/bomber, the Y-Wing was probably sold to a lot of independant planetary security forces by the time of ANH. Many of these planets which joined the New Republic are bound to have had plenty of servicable Y-Wings available after some refitting and restoration. It's as good as any excuse to explain Y-Wings in Tier 1 being built. :P
I think I won't reinstall RaW just yet. Somehow while it's fun, it stops interesting me after a while. Yet Thrawn's Revenge keeps me busy. I think it's the great balance and how vessels of all sizes matter. RaW sometimes starts to feel as too much content, with ships becoming less useful.
The only disappointment is how TR has the Jedi appear identical/cloned. Maybe I can be bothered to model a Jedi and play around with different appearances being picked per squad. I'll play around with it and if it works, pass it on.