I am a college student currently residing in Katy, TX. I don't own any spurs, horses, or oil wells (yet), but I do write country songs and own a gigantic cowboy hat. I also roped a jalapeño once.
It would seem that this incident is more an issue of inexperience and poor management than outright malevolence or corruption. David's mistakes could have largely been avoided with more specifically-defined contracts and solid contingency planning.
This is not to say that David is not accountable for what occurred, just that we shouldn't forget how common such mistakes are. I myself have been on both sides of this issue: I've been unceremoniously kicked from a dev team without official termination, and I've kicked people off a team without following proper protocol. In both cases, lack of business experience was at the heart of the matter, not ethics.
I've learned from these experiences and would not join a team in which the conditions of my employment were not clearly defined and well documented, nor would I hire--or terminate--someone without proper notice and documentation. I believe the most substantial accusation that can be leveled against David is that he has not learned from his mistakes, or so it seems. Is that a serious offense? Definitely. Have we all been guilty of it at some point? Definitely.
If there are cases to be made against him, by all means, proceed. But let's try do so without turning into some sort of lynch mob.
Touché, sir, touché.
Hi, my avatar just wanted to lie in wait and brutally pounce on your avatar as it came home from school.
Thanks, I'm rather fond of 'em myself :) Hobbes is pretty much my idol.
Online arguments are not very high on my To Do list, so let's let this be. You believe I'm being borderline disrespectful, and I could say the same of you. I'll concede that perhaps you just have a very blunt approach, but your posts come across as condescending, and it rubbed me the wrong way that you deemed my concept unworkable just because Warcraft units stop entirely when another unit crosses their path. That's a little excessive, and while I should have thicker skin that that, I don't believe you should write off an entire game based on the behavior of one potential engine. I have been doing what I do for a long time, and I try hard to be as in-depth as possible and give collaborators as much as I can to work with. If I'm being persistent, it's because I have invested some serious energy into my concepts and want to collect as much information as possible to make them workable.
I added you on MSN (though I must warn you, we're about a bajillion time zones apart, and my availability is rather inconsistent these days). If you can't find me on MSN often enough, feel free to send me the details via email. For the record, I can also do concept art (not very polished, but enough to illustrate the concept so that a professional artist can touch it up).
Regarding your comment on Unlikely Adversaries, I'd love to help with the customization for your futuristic locomotion system (I would've sent this as a PM, but it's either not working properly or I'm a noob). Whenever you're ready, feel free to send me what I'm working with and I'll do the best I can. I'm lookin' forward to it.