This actually looks more like something french rather than merkava
This actually looks more like something french rather than merkava
Almost identical to Kamov Ka-35.
Even if these tanks will be for different subfactions or tech tree branches, what will be the benefit of having one tank over another? They did just the same thing in original RA games.
What's the point in having two heavy tanks within one faction?
What does airship have to do with gorbachov's assassination? In RA2 soviets had Kirovs not because they were cool, but as a substitute since they were not allower to build bombers as a consequence of the post great war pact.
I have mixed feelings about this mod. Mostly because it's concept art rocks while ingame visuals suck.
Is it possible with this engine to make things buildable while MCV is mobile like it was in C&C4?
Знаешь какое. Ты не имел никакого морального права его использовать. Можешь на RS злиться сколько угодно, но этим выпадом ты затрагиваешь _лично мои_ интересы.
Какого хуя ты украл мое название?
Thanks but i know what Altay is.
I do not see any difference between your two factions since each one has:
-infantry
-AT infantry
-MBT
-Howitzer
-IFV/recon(anti-infantry armored vehicle)
-attack helicopter
-transport helicopter
-fighter
-fighter/bomber
All the difference I see is cosmetic.
What does K2 MBT have to do with turkish armed forces? And more important, what's the point in making two armies with only difference in their appearance?
You will eventually need to remake Koalicija howitzer. Current promotional pictures clearly show that final version is not going to be just MSTA with 2 barrels:
0chan.ru
0chan.ru
0chan.ru
Img9.imageshack.us
The way missile compartment doors are opened is inaccurate. They do not tilt, but slide instead. Here is an example of proper model:
Img260.imageshack.us
Russia does not use SCUD for already 20 years. We do not have a single missile, even in storages.
Ты спросил где я это видел, я ответил, какие претензии? М
ожет Axper чкго-то там и рисовал, но нарисовал он Land Raider из вахи.
https://images.google.com/images?hl=en&um=1&sa=1&q=land+raider&btnG=Search+images&aq=f&oq=&aqi=&start=0
What kind of faction diversity would you suggest?
I am sorry, sweln, but this time it's over. We didn't have enough _practical_ support, and we couldn't handle it all ourselves. The lack of C&C3 modability was another blow against our enthusiasm.
Still, we could start another project using some of the material made for RWM. And I hope it's not going to be a mod.
A nice one. Looks impressive.
No offense but it looks nothing like Abrams.
The model looks nice. However it's old M109, current US Army's ones (A6) look different.
Turret front looks suspiciously weird, and it hull... It's just ZTZ-99 with minor mods.
Model looks a little bit too toyish (large cabin, small wheels), and texture artist didn't really care how well camo pattern fits on edges.
Is this a WIP version or a final one? I hope it's not the latter.
That's a quite promising mod, and anticipated one, that's for sure. I think i'll keep my eyes on it.
I do not really like your models however. Mortar carrier and Chinese amphibious vehicles look satisfying, but the rest of the batch needs attention. I do not do these things anymore, but i still could teach your modeler/texturer some tricks.
you don't have to undeploy sling to merge it with toolbot. But toolbot repair logic is buggy, yes.
Congratulations, this is the best RTS mod ever created. Not even because it's visuals and overall quality, but rather because of clever, professional gamedesign. Gameplay feels even better, more evaluated than in original C&C3. Keep up the good work and don't ever listen to what people tell you to implement ;)
The mod is dead, that should be obvious by now. I just don't know how to change it's state.
How is that different from the model i and PD1 created?
I would recommend using actual Apache drawing, like this one:
Airwar.ru
RW_Dexter
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