I am a retard and it took me 20 years to figure this out!...
So how to get rid of the bone spam from importing in max?
Well you export it and reassign bones to mesh through ffe and then re-import it. :)
after the re-import you can toss any (?) bones. :P
That should technically clean up the extra bones and skinning for those bones. :)
On a side note, If successful, I believe it could potentially give us another Angel model.
One with jump and hover. :)
If it is possible to make the ability permanent from spawn through research.
So the sbps could use the ebps for another angel and use the seraphim model.
I think that is proper DOWish. :P
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Okay this was all of the parts that needed to be added to my max of the Seraphim for the special ability....
Also the wing fx locks for the wings of the Angel. :P
So how to get rid of the bone spam from importing in max?
Well you export it and reassign bones to mesh through ffe and then re-import it. :)
after the re-import you can toss any (?) bones. :P
That should technically clean up the extra bones and skinning for those bones. :)
On a side note, If successful, I believe it could potentially give us another Angel model.
One with jump and hover. :)
If it is possible to make the ability permanent from spawn through research.
So the sbps could use the ebps for another angel and use the seraphim model.
I think that is proper DOWish. :P