I found the head and changed it with 80 3F replaces.
To make an object visible in an animation, there is an 80 3F in the last two Hex characters before the new object starts to be listed.
the yellow highlighted section is the start of the new object listing.
the blue highlighted areas are the area of the 80 3F designation.
Every object in every ANIM seems to be the same. :)
So you can turn objects on and off in every anim. :)
As a reminder, If you are working with DOW models and are finding things are not going invis. :P
You need a text search to find the text of the object you want to change the visibility state of,
The search through the ANIMs and it is not the first search find in the anim, but the 2nd one. :P
I do not understand the purpose of the first find in an anim, so I cannot discuss it.
After you find the 2nd search text in every ANIM, you need to check the 80 3F visibility state, which you find by starting at teh next object text and working back looking for a .? or 80 3F in HEX.
Then it is just a matter of changing all of the visibility states to get the desired effect you want. :P
Depending on how the vis_???? or ref_???? ANIMs go you may not need to do all, but then again I have had mixed results with the original DOW models. :P
Is this guy here part of the scholars squad or is he an assassin/commander?
The Vanus is another independent character, like all assassins, just happened to be in development that the fastest way was to use the code for the calculus logi already in the squad. :)
Either that way or spend an extra hour sorting out EBPS/SBPS/Spawner.ext
So it is a testing way in case It turns out crummy. :)
I just do concepts and see if they work. :)
I am not the person who implements them into a mod. :P
So I need basal information about how to implement them.
If I get lucky with the Nemesis book, I might get more assassins style out of the same WHM and they would also be independent characters. Who would be developed initially in a squad like this for fastest, game play display.. so if it is garbage, I can stop it or movement on to something else.
Wh40k.lexicanum.com
Warhammer40k.wikia.com
Boisterous-exuberance.blogspot.com.au
here you go bro' :
Moddb.com
JL