I am a retard and it took me 20 years to figure this out!...
In MTRE we open it to see the MTON and use a arrow to go down to find the "firing" loose term as it can be firing for multiple things.
Move firing as an example of structure.
Looking down the right hand side you will see the first thing is an animation linked to in the WHM or an xref anim in the whe, :)
We want to work with sound in this situation, so we are looking for sound_??????.....
so lets take the sound_Plasma_pistol fire route, for example ....
Now we know the name of the Event(EVCT/EVNT)
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A series dealing with editing sound Fx in the Whe in File Format Editor. :P
In MTRE we open it to see the MTON and use a arrow to go down to find the "firing" loose term as it can be firing for multiple things.
Move firing as an example of structure.
Looking down the right hand side you will see the first thing is an animation linked to in the WHM or an xref anim in the whe, :)
We want to work with sound in this situation, so we are looking for sound_??????.....
so lets take the sound_Plasma_pistol fire route, for example ....
Now we know the name of the Event(EVCT/EVNT)