Okay to get this far what I did so far....
Go straight to mark and use the sisters method of changing point0 to point_ .
The going into the MSGR/MSLC you move object01 down to the bottom of the list.
And it will crash when it gets to object01.
I will have to put more time into figuring out what is wrong with object point01......
This is just a random thought but is that object01 crash causing the hierophant to go weird when in combat?
Interesting thoughts. :)
Could be but I have no idea truely.
It could be a bad clone work given one and two are the same just mirrored along the x axis. :P
Found a way around it...
Just seeing If I can get A sgm and ebp through mudflaps to be able to get other anims. :P
Also try a burn.sgm.bat for re extraction. :P
Burning in, burning out, all just to get something to work in MAx for Cosmocrat :P