X file areas of interest.
Could use an X file expert to help out here...
Someone that has experience with getting static objects into whm through blender.
Really fudged on this one, even though I have been able to get parts from the extraction back into FFE in the past.
Top X file is illegal for the X -> WHM.
Bottom X file is legal for the x -> WHM file conversion.
Having more blender talk would help too. :)
Having more Mudflaps knowledge would be good too.
Anyone want to chat about it?
Yeah yeah, I just need to generate static meshes, the rest gets done by FFE....