Motion Name
is what I was pointing out.
Meaning you could set any animation into a special ability animations.
Finding the motion[MTRE/MTON] in ffe would also you to chop and change to your hearts desire.
So with the Psyker Battle Squad.
You could choose a motion and use it as a special ability and have the special ability be able to be called upon when selected UI icon is activated.
So the sweeping idle swipe could be used as a special attack.
then the fx for the psychic effect you wanted attached to it in Corsix could easily be attached and timed.
Just some fun so you get freedom over the models and not confined to what they are designed for.
The only downside is I am not sure if "Motion Name" Points to a motion or to an actions label.
Once that is determined you will be able to do so much more as far as special abilities go. :)
For me? I don't see something special about this side of the code besides it has 8 special attacks?
Yeah man for you.
Motion Name
is what I was pointing out.
Meaning you could set any animation into a special ability animations.
Finding the motion[MTRE/MTON] in ffe would also you to chop and change to your hearts desire.
So with the Psyker Battle Squad.
You could choose a motion and use it as a special ability and have the special ability be able to be called upon when selected UI icon is activated.
So the sweeping idle swipe could be used as a special attack.
then the fx for the psychic effect you wanted attached to it in Corsix could easily be attached and timed.
Just some fun so you get freedom over the models and not confined to what they are designed for.
The only downside is I am not sure if "Motion Name" Points to a motion or to an actions label.
Once that is determined you will be able to do so much more as far as special abilities go. :)
Giving you more POWER!......