I am a retard and it took me 20 years to figure this out!...

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MaggotMaster
MaggotMaster - - 6 comments

the dark reaper model seems to be the only eldar model that no modders have ever touched and it really shows, since it has dislocated arms and lower model quality than say, the FOK team's eldar.

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MaggotMaster
MaggotMaster - - 6 comments

as an aside, you've made a lot of interesting models, do you intend to put them up publicly aside from the ones used in UA mod? I'm interested in fixed dark reapers if you do them.

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RT2... Author
RT2... - - 3,305 comments

When I get time as I am moving a damn lot of miniatures at the moment.

These are just examples with place holder names. :P

I sort of got stuck on the Darks...

Changing bedrooms in the house and so goes the miniatures into the new bedroom. :P

The Stirkings should be out by the end of the month as it shouldn't take me any longer then that to get all the minis moved from one room to another. :)

These are concepts and no where ready to be played as there are still Fx work to be done and deciding how to fux up some of the stuff ups of the models already ingame and newly thrown together.

Thanks for the Info it is appreciated and helps me understand how to proceed with the Darks... :)

Mucho Gracias... :P

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RT2... Author
RT2... - - 3,305 comments

Ive actually emailed them to Cosmocrat at the moment and it would just be simple hex work or ffe work to get the fx working perfectly for your desires.

These are workthroughs to see what problem I will face with integration of the models into game.

I could spend 12 months on Eldar and still never run out of concepts for aspects.... And that is doing it the way I currently am. :)

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Description

This explains so much as to why the reaper anims are screwed.

Even the base reaper I am working from is screwed and needs work with its animation sets.

Moddb.com
Might be my best chance of getting and dark through correctly.
with a change of weapons and the required fx update through OE and FFE back into the whe, I should be able to get a better solution to the area of interest.

Lolz, There is a good chance I could fix the dark reapers and the fire dragons with the anim set used in The Dire.

But first I am going to try the combination mesh in max idea and see if I can make multiple objects into a single mesh and get armature/vertex assignment correct in the one mesh instead of the poly mesh.
It worked on the:
Moddb.com &
Moddb.com .
So I do not see what would stop me from having success at this point in time.

All the fun. :P