I am a retard and it took me 20 years to figure this out!...

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RT2... Author
RT2... - - 3,305 comments

This is going to take a long time to sort through the OE code and test it out for weapons aiming conflicts for all of the extra 6 weapons. :P
Melta - Needs work
Multimelta - check
Storm bolter - check
Heavy flamer - check
Combi-flamer - TBA
Combi-melta - TBA

OE is showing me the moving melta is firing in teh air when using the flamer move firing anim. that's about the only issue I have had so far. :P

I could FFE the EBP to put in the aims for the melta from the celestians, but just not right now. :P

Haven't started on the combi-weapons yet, but storm bolter is set in already.

I am also to set up motions for firing of idle and move for the 6 new weapons.
taking my time as I do not have 4L of iced coffee and blur my way through it. :P

Then when OE is happy I need to figure out how to get teh combi weapons into Corsix to fire correctly for both weapons.

With the celestians I feel I will use the same setup with a different set of objects in the whm. :P Asl all four scrap bitz are in there for later work after all the weapons are coded in OE.

Brothers from relic told me it should be fine as long as all objects aren't visible at once. :P

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RT2... Author
RT2... - - 3,305 comments

Just a couple of problems in corsix with assigning the new weapon variants and being able to upgrade then in the game.

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Description

Sisters of battle angelic armour through upgrades.
Hence the AP screenie of the default SOB.