I am a retard and it took me 20 years to figure this out!...

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RT2... Author
RT2... - - 3,305 comments

simply remaping the texture in the vis animation did not work. :P

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Sakura Matou
Sakura Matou - - 8,388 comments

Thanks for the giggle :)

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RT2... Author
RT2... - - 3,305 comments

The only potential solution I have found is combining the maps into one offset map....
Meaning either dumping the vector rescale or finding a way to use the 1024x2048 textures.

If I went down that track, I would just put in the 2048x2048 textures and devise two other armour texture variants.
Resurrected comes to mind,
I have no consensus on the fourth texture to be included.

I wont be going down that path anytime soon though,,, So time for more thinking on ways to make things that shouldn't happen, happen. :P

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RT2... Author
RT2... - - 3,305 comments

Duplicating the parts i needed to for angelic armour and raped with 11k faces....

Not going that way any time soon. :P

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RT2... Author
RT2... - - 3,305 comments

I misquoted 5k it should be 8k i was counting something different. :P

Doofus, if you want your sisters setup you know what the words of what I suggested a year ago being the best....

Leaders looks like your ownly way out as faces are going to pop the file. :P

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Description

Sisters of battle work again.

Looking through the sisters and trying to combine all the weapons and armour types into one model to call on in DOW is too close to the 10k surface limit for the base trooper.
Which already sits around 5k surface.

Potential solution would be to find a way in max to swap texture map in an animation. Which also implements in game. Cutting down roughly 2k surfaces.

I cannot find a solution for the 2k surfaces worth of weapons/accessories needed to be addition-ed to each of the two base sisters units.

So it is looking like there is a need for a seamless swap between models using Corsix abilities.

Also the need to use leaders to be able to swap between weapon types.
But it would be limited to
Two heavy weapons.
Imagifer.
Superior.

Making the 1024x1024 texture vector rescale in Macromedia Flash look easy.

As well as making the fx work in Fx Tool and Corsix for the new weapons also look like childs play.
.................

There is a chance in future with more tricks up my sleeve, that I will have the capacity to create these sisters of battle as they should be.

But for now, More on the thinking side of things, And possibly find a solution. :)