hmmm....less fire and more structure would be better for a wall, and make the fire breath horizontal an not continous instead of vertical, or at least at an angle. my two cent...:)
(in fact a reactive wall would be awesome : enemy unit would trigger the fire blast ...)
But for this one, someone had all the ideas, I just had to make a wall that could be dynamic with that base style. :)
The FX are for his freedom. :P
Just had to do a few texture link ups in ffe and open up scale and length in OE.
So when they choose what ever fx to go between as well as lua resize they will have what they are looking for.
I wanted to recycle these parts for the longest time and only just got round to it. :)
hmmm....less fire and more structure would be better for a wall, and make the fire breath horizontal an not continous instead of vertical, or at least at an angle. my two cent...:)
(in fact a reactive wall would be awesome : enemy unit would trigger the fire blast ...)
well done.
JL
Very constructive. :)
But for this one, someone had all the ideas, I just had to make a wall that could be dynamic with that base style. :)
The FX are for his freedom. :P
Just had to do a few texture link ups in ffe and open up scale and length in OE.
So when they choose what ever fx to go between as well as lua resize they will have what they are looking for.
I wanted to recycle these parts for the longest time and only just got round to it. :)
Thanks for the comment man. :)
Hope you are feeling better. :)
Dawn of Iraq?