I am a retard and it took me 20 years to figure this out!...

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Report RSS An interesting situation is in the workflow. (view original)
An interesting situation is in the workflow.
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Description

An interesting situation is in the workflow, be assured it does not have priority no matter how exciting it is.

I ended up breaking this model down into four components which merge together great in the build phase using the setup I used for the ork settlement walls.

the walls need to be broken down from 11k faces to show up properly and the seui still needs to be done up for each of the internal structures.

they all use addons at the moment and it is not as comprehensive without dependencies in the build setup.

Also I have thought about turning the addons into research so they upgrade at the same time.

With dependencies and research, I can see the building being able to have its structures built for dependencies, then the research being able to upgrade all four building addons sections at once.

As a protective wall you would set your troops to rally at the inner buildings and that would leave them protected by the walls for fire and possibly melee, as the walls would not have their seui changed and it would encompass everything and also draw the first shots. :P

I am yet to perfect the building collision box interaction for the best visual layout. Time is all it needs.

These images encompass the four build states of the building cooperative.

1) Built
2) Addon_1
3) Addon_2
4) Addon_3

Each motion(MTON) Has its own FX holder based off of root.
That can be foxed in time with the new knowledge about adding MARK(Markers)...

Lotz to Dooooo... So lil' time. :P

And RL rules. :P

This is going to take some time.