I am a retard and it took me 20 years to figure this out!...

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Report RSS A series dealing with ways around damage texture. (view original)
A series dealing with ways around damage texture.
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RT2... Author
RT2... - - 3,305 comments

This would all depend on whether or now the SSHR can be workable to be able to have a disconnect between what the SSHR labels as a texture and the texture it points to in the contents. :P

And an animated texture will always animate, not just on certain animation., from the looks of previous work.

So if it is animated texture... Making a new sshr to point to the un-animted texture and the UV of the MSGR/MSLC using the un-animated texture.

Work flow doesn't allow me the luxury to do this.
So I am documenting it down before I forget. :)

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A series dealing with ways around damage texture areas of interest.