This would all depend on whether or now the SSHR can be workable to be able to have a disconnect between what the SSHR labels as a texture and the texture it points to in the contents. :P
And an animated texture will always animate, not just on certain animation., from the looks of previous work.
So if it is animated texture... Making a new sshr to point to the un-animted texture and the UV of the MSGR/MSLC using the un-animated texture.
Work flow doesn't allow me the luxury to do this.
So I am documenting it down before I forget. :)
This would all depend on whether or now the SSHR can be workable to be able to have a disconnect between what the SSHR labels as a texture and the texture it points to in the contents. :P
And an animated texture will always animate, not just on certain animation., from the looks of previous work.
So if it is animated texture... Making a new sshr to point to the un-animted texture and the UV of the MSGR/MSLC using the un-animated texture.
Work flow doesn't allow me the luxury to do this.
So I am documenting it down before I forget. :)