Here is the general look of some of the sprites in Armageddon, with the obvious "6"ward directions for facing in a Hex interface system.
This is what i love about Armageddon, it is the level of complexity in the sprite development.
Meaning sprites developed for one engine can easily be used in another engine for modding purposes.
What comes to mind as far as rendering 3d models, would be deep exploration or 3d exploration, due to polish the exploration client gives to the models.