I am a retard and it took me 20 years to figure this out!...

Report RSS The gigantic long list 9.....

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Week 9

Looking for any feedback, even good, bad or ugly. :p

I cross reference all statements of game play with the codexs of the desired race for greater consistency.

Gmail, Gmail, Gmail. I would suggest setting up a gmail account as this would give you up to a gig of storage space online, using something called cloud computing. You email the files to your chosen gmail account and hey presto. available for you at anytime no matter what happens to your pc. :p
I will repeat this statement several times to be sure you see the benefit of it, as I still have accounts with work I did over ten years ago. :)

# Adeptus titanicus

Put some time into the emperor class titan. But that's hush, hush.
Imperator or Warmonger, which to choose? Or should I go with the Infernus one I developed as close assault.
Differences in Emperor class titans:
Infernus: Close assault with the Infreno immolator and Cataclysmic lance.
Imperator: Close support with Plasma annihilator and Hellstorm cannon.
Warmonger: Long range support with Doomstrike missiles and Vengence cannon.

Electro Priests?

# Assassins

I have archived my Callidus mesh since i see there is one that came with the witch hunters mod. I only got the public beta and it had the tex. for the callidus, Thank you for showing me the finished Callidus. :)

Find some way to put a Calexus together.

I also should try and mesh up an assassins temple.

Would it be possible to add more playability to the assassins by adding a few extra animations for roll left and roll right? binding shortcut keys of q and e respectively?
Would it further be possible to add extra controls for walk forward and walk backwards with a shortcut key of w and s respectively.
Would it further be possible to add rotation keys to reposition the facing direction of the assassin to left and right with the a and d keys used as keyboard shortcuts.
This playability could make the 3 assassins so far more enjoyable and more engaging of your time.
I do not think you want a fire straight ahead shortcut as that might be a little complex for players to use. But I would suggest it though.

This dynamic actions for the assassin would not be a totally new interface for gaming. But it would make the use of assassins truly epic and allow them to be used to their fullest potential, not some lone weak character.
- Death cult assassin would be able to get closer without getting shot up so much.
- Vindicare would be able to fire and forget and get out of the firing line of other units.
- Eversor could not only fire and forget but also evade enemy fire for long enough to get into combat.
- Callidus wouldnt have some of the issues with getting into combat as she would spawn from the death of a enemy unit component, But the evasion that would give her between units melee combat might just allow her to live long enough to be absolute fun.
- Calexus would be able to evade all combat till it was able to get in range of a psyker, then evade his way back out of enemy lines.
- Vanus would be able to get in to disrupt building capacity by destroying its electronics. Possibly permanently leaving a building without the capacity to build/research? Or to reveal all enemy units on the map by making them visible. A new tex for the Calculus Logi would represent it well. Minus the tubing around its head of course. Hmmmmm...... all done.
- Venenum would be able to get to its target and poison them. and get back out of the enemy lines with minimal damage. Maybe even deep strikable.
- Malcador ? Yes these four are Spryers, and i remember reading material that this
- Orrus ? was the assassin temples of necromunda, that use the underhives as a
- Jakara ? training ground.
- Yeld ?
That would give you a full build list for an assassin temple.
-So you never heard of the Vanus or Venenum. They are in the books of the horus heresy. :)
And their abilities are roughly translated here. :D

I would also like to know if it is possible to make a assassin in flight mode when you want to move it through trees, over hills, across water?
Giving the assassin an animation for the terrain types it moves through?
That way you could take the assassin into tree lines... Keeping the assassin animation at z=0. Yes I see that certain tree lines are actually just a tex on the map ground, but that would be the agility being portrayed. Assasins are meant to be the most agile of the imperiums units.
You could also climb hills keeping the assassin z=0.
You could also swim across rivers keeping the assassins z at less then 0 or dependent on the animation sequence. So that if you cannot change the animation sequences over water you would at least have the current animation set making it look like it was dog paddling. Or at least that is how I would approach it from a programming ideology,
I see that flyers keep their Z respective to the terrain they cover. So I assumed that the assassins would be able to do it too.
Making the assassins even more enjoyable/valuable.
Flight by the looks of the planes doesn't take into affect for terrain, so none of this silly laying backwards when walking up steep surfaces, just vertical animations no matter the terrain.
Perching a vindicare crouched in a tree line would give the assassin an epic feel and also better gameplay.

Ah now the hard part for gamers.
I would recommend the replacing of assassins from the guard with better sniper teams/ratlings and including them in an assassin temple in the witch hunters mod and daemon hunters mod and potential Alien hunters mod. As in the 40k universe you need inquisitors to be able to use assassins. Or you could add an assassin temple to every race of the emperor? It all depends on which editions codex you read.

Thoughts? Ask around?

# Black Templars

Have you approached the FOK team about using the black templars? ;)

# Blood angels

Got any tips on how to get in contact with the makers of the blood angels mod.
As I sure as hell am tempted to make a librarian dreadnought.

# Chaos

Will have to do a vertex alignment on all of the hellsmith.

Tower of skulls?

Aligned DPs?

Chaos hounds? Not khorne ones but chaos ones.

Bestmen? yes chaos had beastmen mutant in it, so did guard at one point. :)

Discs of tzeentch? I should be able to do this to give a mount to the thousand sons. :)
Done and with a sorcerer to boot giving you multiple options.
Tzeentch sorceror lord upgrade.
Disc squads.
All done. :)

# Dark Eldar

Turrets/Listening posts:
need to find things to use to get to tier 8. :p

# Eldar

I should revist the UVWs on the Shinning spears and exarch as I think it has bleed in it some where? done and done.

# Eldar exodites.

draco/dragon units.

mesh/plate wearing guardians.

Lascannon teams.

# Grey knights

More time into the GK Term.
Possibly a GK Term Justicar.
Possibly a GK Term Brother captain.

# Guard

Chimedon
chimerax
chimero
Never heard of these chimera variants? Check out the citadel journals.
Which reminds me if you get and Citadel journals in pdf, send em my way as I only have 14 and 45. Lol.

Medusa
Collossus
Manticore
death strike missile launcher
hasn't been found yet. I will see if I can get concept meshes done.
Goes in Basilisk magnus in case you forgot I suggested that. ;)

Servitor?

Veteran abilities. From the 2nd ed guard codex would be good if the codex evolutions interface was used with each squad being able to take one or two of these in their research tab.
-Crazed
better morale.
-Dead eye shot
Increased damage dealt by the squad in shooting.
-Freedom fighters
The capacity to lay mines/bobby traps.
-Grizzled
Much better morale.
-Guerillas
shooting on the move.
-Hardened fighters
More damage dealt in melee combat.
-Slick crew
Decreased heavy weapon firing time.
-stealthy
Increased sight range, since there is no trees to fight in. decreased damage when near trees as they would go for the cover.
-Street fighter
Cover allows a greater anount of damage reduction then usual.
-Tank hunters
Greater damage against vehicles in melee combat. and it would be good if they were invisible to vehicles, or infiltrated to vehicles.

Commander ability, Barrage, calling in a barrage from units not within sight range. Could be basilisk outside of the area of combat or reserve that haven't been deployed yet. Just another ability for the commander before he gets his airstrike ability. Could even be made researchable to use.

Preliminary barrage could be a single one use barrage from the hq that you get when the game starts. It would be handy if the icon would disappear after it was used.

Commissar upgrades?
#1 Commissar cadet
you got.
#2 Commissar
Already in game.
#3 Lord commissar
I seen that in the imagery. :p

# Legion of the damned

A new chapter or just an addon for marines.

# Marines

Thunderhawk?

Upgradable Librarian...

Just got to tex Chief librarian.

Force axe? for the Lexicanum of course. :)

Upgradable Chaplain...
Just got to retex the chaplain mighty hero.

# Necrons.

More time on conversion from horror movie to sci-fi?

Builder tomb spyder?

Specialist scarabs done. :) and you got them.

# Orks

mega deff dread ?

I havent been able to get the DOW2 modding working correctly so I wasn't able to get the teleporta inspiration to work on a teleporta for DOW Apocalypse. But I have it to the point of being able to see models, but not load them. :p

Grot tanks?

Squig market building?

Squigs huh?

Weirdboy warphead?

Weirdboyz upgrade?

Mad boyz?

Mek boy upgrade?

Mega Lootas.

Loota bikes.
Looted Big gunz. Done.
Looted baneblade.
Which not to do last?

Speed freaks Hut?

Pain boy upgrade?

Yoofs?
Basicaly smaller mesh versions of the orks without the heavy weponz. :) could be used to replace the boyz build in the hq. as the yoof would be used for the initial purpose of capturing points.
Faster movement?(As they only have sluggas and small choppas.)
Upgrades would be:
Burnas.
Shootas.
And it is done. :)

An ork fortified wall could be the side of the man hq for orks. I should rip that out into a fortified wall. :) All done. :p

# Planetary defense forces

Will get there after I get the pdf units done for other races.
It would be a weaker guard without super heavys or titans. Mostly code with a few meshes.

Vendetta/Valkyrie?

# Sisters

Give cherub some lovin. :p

I will see if I could tex the frateris militia better.I dont know if that is better, but at least the tex is to scale now.
Preachers?
Leader of the frateris militia upgrade. In the name of the emperor it is done, another faithful to spread his name. :)

OMG Tears of the emperor, Vials used like "grenades".
-Frag grenade style doing greater damage to daemonic forces. Thank you 2nd ed codex.

I will have to animate the shrine to the emperor to cry tears of blood to give it some animation and give the sisters some more themeing.

Medicus Ministorum,
-ability for characters that heals them of a certain amount of health and they cannot do anything while using it, so like the stealthed scouts cannot do anything while in stealth mode.

Axe of retribution.
-Double headed axe for characters, that strikes at str. 6 so a stronger attack in melee.

Staff of belief.
-Missionaries upgrade. daemonic aura negated. adds extra damage dealing to missionaries in close combat.

Flail of chastisement.
-Flail, that slows the enemy when they are in h2h combat, so they attack less often.

# Steel Legion

Turrets/Listening posts:
#1 Hvy Flamers?
Borrowed from Russ.
#2 Hvy Bolters? .
Borrowed from turret.
#3 Multilaser?
Borrowed from Chimera.
#4 Autocannons?
Borrowed from Sentinel.
#5 Plasma cannons.
Borrowed from russ.
#6 Multimeltas
Borrowed from Russ.
#7 Missiles? .
Borrowed from turret.
#8 Lascannons?
Borrowed from Russ.

# Tau

Tau mini sabotage/repair/healer drones done. :)

Remote sensor towers?

Tau titan from white dwarf?
Tau Xv-101?

Remora?

XV-9 hey?, I couldn't find one weapons layout so I didn't include it. :)
Please advise.

# Tyranids

Malenthrope?

# Witch hunters

Dark eldar heretic to penitent?

I seem to see you have a complete version of the witch hunters with karamazov and the Callidus and arco flagellants. :p

# Xtra

# defensive walls

Chaos defensive walls done :)

# Fortress walls

Okay time to give it a go too. :)
Not sure how popular the idea will be so it could always be tagged and Pm'd to get a vote?

# Fortified walls.

Orked one up. :p

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