Thanks! Both PS4 and PC versions are identical. Just hope people enjoy playing it as much as I did making it.
Thanks! Both PS4 and PC versions are identical. Just hope people enjoy playing it as much as I did making it.
Many thanks for taking the time to respond. It is very much a thankless job but doing it for the love of it is what really matters. Good luck with your stuff as well.
For some unknown reason, IndieDB decided to archive this news feed. I asked several times why they did this with no response. With that said, I plan on reducing my updates here at IndieDB and moving to Twitter and my own webpage. This stinks but can't waste time working and things and have IndieDB not post them or even explain why they instead archived it.
That's exactly what happens so move with haste.
The game is looking great so far. I'll back you on Kickstarter. Good luck!
Hey TKAzA, the goal right now is to finish the game so my soul focus is on that. I took the demo down because it was so outdated. It just no longer represented how the game plays now. With that said, I do plan on creating another demo to put up there that shows off the new features like push, burn, balloons, boats, etc...
Thanks for the kind comment Toolkitz!
Hey Tazmani, I'm currently not 100% sure. I'm concentrating on polishing everything so that there is less rework if things change too much in that process. My real goal is to release the best game I can and that is taking a lot of time. With that said, I am pretty close and plan on a 2014 release.
Hey Copaeci, that is the plan but right now, I'm working on getting the pc version done. Once that is done the plan is to work on the ipad version.
Hey Pilots2013, please do talk about it. I would love to hear what you have to say!
Thanks for taking the time to check out the game touch-the-sky1!
Hey TKAzA! Glad really you enjoyed the demo. The game has made a ton of progress since that demo/prototype was released. I think you'll like the improvements.
Thanks fpete. I appreciate the kind comment.
Hey Taz, at the moment I'm really not exactly sure about the date. Reason being is that I simply want to keep polishing the game until it is as perfect as I can make it. With that said though, it would be too much longer. :-)
Many thanks Neuntoter for the kind comments! Working hard everyday to make it great.
Yes! Working on some many things right now. Finishing the menus, world map, and gearing up for Kickstarter. Please tell your friends!
Thanks for the kind comments. I really haven't put much thought into a price yet.
We would love to put it on the Android. It really depends on how successful the game is. If it's successful we'll buy the Android license and release for that platform. Right now we don't have the license though.
Hey mhughson, I implemented the lava burning down the candle faster. It's very cool. Take a look at the screenshot I just added for the visuals.
Hey Chambleson, Mario 3D Land was an awesome game. That was indeed the inspiration for this type of screen.
Unity is indeed awesome. In a little over three months I've been able to get Candlelight up and running with no XP in Unity.
Yes, it will be on those platforms as well. I'm so used to working with PCs and consoles that I often forget about the Apple and the Penguin. Unity is an unbelievable awesome tool with regards to building to multiple platforms!
Thanks for the interest Blue Dust! I'm fully vested in making Candlelight the best game I can.
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