A trip to hell - Arcade style! A father's journey to hell to save the souls of his wife and child. Insanity's Blade: The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. The first game is the tale of the swords creation.

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IB Cutscene Art. Insanity's Blade Screens 6/22/2014 Insanity's Blade Screens 6/22/2014
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0 comments by damainman69 on May 31st, 2014

So Bug testing has paid off. There was a game breaking bug that we need to make sure we have completely ironed out before launch. So to play it safe we are going to push the date back to the 10th of June. 

This bug could actually stop progression through the game and it may have occurred when we were removing objects to stop the game development program from crashing (event trigger will go blank when you delete an object but the event contents remain meaning they constantly trigger for no reason - this actually happened in several spots but the rest were minor).

So now we have to go through the code very carefully to make sure we've killed it properly! I think it was only in a few spots but you never know. The game has grown so big in size we may have cut and paste something somewhere and forgot about it. There were a few other minor bugs to squish but we've gotten most of them already. 

And while we're in there bug squishing, we've decided to spruce up Thurstan's Sword attack that you gain after stage 12 (No more daggers and punching past here). Originally it was kind of boring, just a forward slash for normal attack and then for heavy attack just a downward slash. Now there are combos, better animation, and a lot of blood!!!

Sorry again for the delay, we are working hard to deliver a great experience to you the first time around!


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Post comment Comments  (0 - 10 of 12)
MrValtor Feb 24 2014, 7:35am says:

Do you have enough funding for a Wii U version, or why did you add it to the list of target platforms?

+2 votes     reply to comment
damainman69 Mar 7 2014, 5:24pm replied:

We were approved by Nintendo for development on Wii U just recently! We will be releasing the game on Wii U.

+2 votes     reply to comment
supragamer Feb 6 2014, 6:29am says:

Awesome, reminds me NES past yeasr of glory.
Ideas like surfing moutain down on monster backs is great :)

On two last pictures, the boss or background seems to have been made in photoshop, it looks no more retro pixel and the mix with character retro pixel look is now strange.

Keep up the good work.

+2 votes     reply to comment
123Dan123 Jan 22 2014, 12:11am says:

Really starting to all come together now!

+3 votes     reply to comment
mxtomek Dec 19 2013, 2:47am says:

Looks really nice. Reminds me little bit on GoldenAxe and GhostsAndGoblins. Voting. Good luck on steam :)

+3 votes     reply to comment
damainman69 Dec 21 2013, 10:24am replied:

Thanks! Funny you said GnG, I've just added a nod to the puking ogre guys! My pukers are nuns in the church stage though and they can puke towards you, not just down! Thanks for the kind comments!

+1 vote     reply to comment
rodmanix Dec 18 2013, 8:47pm says:

The game is looking great so far. I'll back you on Kickstarter. Good luck!

+4 votes     reply to comment
damainman69 Dec 18 2013, 9:35pm replied:

@rodmanix Thank you kindly for the support!! We're working hard to make it an awesome retro experience!!

+1 vote     reply to comment
AngryGam3rLead Dec 18 2013, 6:50pm says:

For some reason it reminds me a lot of Legendary Axe from the PC Engine TurboGrafx 16. Nice work guys real nice pro feel to the design.

+5 votes     reply to comment
damainman69 Dec 18 2013, 8:15pm replied:

Thanks! When I was a kid I always thought Legendary Axe was too much like an Nintendo game (aside of bigger graphics). But it's one my favorite TG16 games now! Thank you for the kind words!!

+3 votes     reply to comment
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Insanity's Blade
Windows, Mac, Linux, WiiU
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Construct 2
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Insanity's Blade
Insanity's Blade
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