Candlelight is an upcoming platform-adventure video game. After a series of catastrophic events extinguish all candles in the land, a lone surviving candle sets out on a most important adventure to bring light back to the land. The lone candle's journey will not be easy as it must battle through rain, wind, water, lava, TNT and more. Will the candle's life be extinguished before the journey is complete? Only you can help determine this lands fate!

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Candlelight Level... Fireballs! Candlelight Story
Blog RSS Feed Report abuse Latest News: Candlelight Update - Original Music, New Trailer & More!

0 comments by rodmanix on May 31st, 2013

Thanks for being patient with the lack of updates.  Rest assured time is being spent making the gameplay as great as it can possibly be.  Once again the feedback received from last demo was great so we got busy!  Here is the list of new things in the game...  Hope you enjoy this news!

New Gameplay Trailer


New Original Music and Sounds

I really disliked not having my own music and sounds in the game so I spent a couple of days composing original pieces for the music and the sounds effects.  I really like the way these turned out.  They really capture what I think the game is all about.

Into the Night
Probably going to be main gameplay music for the game.  Ethnic vibe that I think fits perfectly for the game.

The Rescue
Plays once you rescue the candle in each level. Basically a level completion piece.

The Lone Dark
Simple piano part that centers around the loneliness of the candle.

Rising Lava
I believe there should be three forms for each challenge piece you have in a game.  For the lava we now have chambers that fill up and empty to go along with static lava pools and lava fireballs.  This should keep the candle on its feet!  Wait a candle doesn't have feet...does it??

Moving Rain
Rain clouds can now move back and forth.  Combine this with the wind and the candle can find itself in a bind real quick!

Fireballs vs Wind
The candle can of course shoot fireballs.  A big change in the gameplay is that when a fireball hits hits wind, it is now extinguished.  This increases the way I can use these two in combination with each other.  Timing your shots through wind should create some tricky moments in future levels.

Gameplay Feedback
Any great game always gives great feedback to the player.  We call this "fair play" in game design.  If something is going to happen, letting the player know it's coming is a good idea.  Some examples of the latest feedback in Candlelight are TNT shakes before it explodes, rain clouds squeeze the rain out before it drops, candle emits a smoke trail when burning which lets the player know it takes away health when this happens.  There are more but I'll save those for a later update. 

Last but not least, I'm currently working on a Kickstarter campaign that I plan on putting up very soon.  The plan is to use the Kickstarter funds to turn what is currently a great example of what the gameplay is into an entire full game experience.  What does this mean?  It means more levels and time to do them along with your feedback.  Thanks for giving Candlelight a little of your time and interest.

-Pixel Maverick Games

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Post comment Comments  (0 - 10 of 25)
Neuntoter
Neuntoter Jun 1 2013, 2:18pm says:

A very unique concept with a very familiar gameplay. I will be following this one. I also loved the over presentation of the game itself. Very well done....

+1 vote     reply to comment
rodmanix
rodmanix Jun 1 2013, 11:30pm replied:

Many thanks Neuntoter for the kind comments! Working hard everyday to make it great.

+1 vote     reply to comment
tazmani
tazmani May 7 2013, 10:09am says:

any progress rodmanix?

+1 vote     reply to comment
rodmanix
rodmanix May 9 2013, 12:02pm replied:

Yes! Working on some many things right now. Finishing the menus, world map, and gearing up for Kickstarter. Please tell your friends!

+1 vote     reply to comment
Guest
Guest Apr 19 2013, 12:25pm says:

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rodmanix
rodmanix Apr 19 2013, 10:38pm replied:

Thanks for the kind comments. I really haven't put much thought into a price yet.

+1 vote     reply to comment
Presbyter
Presbyter Apr 19 2013, 2:51am says:

Lovely concept & design. Like it.

+2 votes     reply to comment
rodmanix
rodmanix Apr 19 2013, 10:38pm replied:

Many thanks Presbyter!

+1 vote     reply to comment
Blue_Dust
Blue_Dust Feb 4 2013, 5:21pm says:

This is a very interesting concept. There's a lot that could be centered around the character being a candle. As long as you don't make any bad mistakes within the design of the game it should be appealing for most audiences. I'll probably check this game out once it comes out.

+2 votes     reply to comment
rodmanix
rodmanix Feb 4 2013, 7:07pm replied:

Thanks for the interest Blue Dust! I'm fully vested in making Candlelight the best game I can.

+2 votes     reply to comment
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Icon
Candlelight
Platforms
Windows, iPad
Developer & Publisher
Pixel Maverick Games
Engine
Unity
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Official Page
Pixelmaverickgames.com
Release Date
TBD
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @pixel_maverick

Ascension - Screenshot of the latest level. Each level will provide 15-20 minutes of gameplay. T.co

Jun 8 2013, 12:29am

New Candlelight update on IndieDB! Check it out if you have some time. T.co

Jun 1 2013, 8:22am

Rising lava! T.co

May 30 2013, 10:40pm

Lava update - all 3 versions working now. Lava pool, lava w/fireballs, and now lava that shrinks & grows. Lots of gameplay to be had here!

May 29 2013, 6:06pm

Finally got around to writing some original music for Candlelight. T.co

May 25 2013, 2:20pm

Got the second form of the rain working. The rain can now move around the level.

May 23 2013, 4:21pm

@Razastrophy Hey Raz, currently doing research on Kickstarter for what a successful contains. ETA is unknown but sooner rather than later.

May 19 2013, 7:06pm

A Candlelight level in the editor. T.co

May 19 2013, 10:58am

New Candlelight original music. A simple piece focusing on the loneliness of the candle. T.co

May 15 2013, 9:11am

Working on some many things right now. Finishing the menus, world map, and gearing up for Kickstarter. Please tell your friends!

May 6 2013, 10:15pm

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