Candlelight is an upcoming platform-adventure video game. After a series of catastrophic events extinguish all candles in the land, a lone surviving candle sets out on a most important adventure to bring light back to the land. The lone candle's journey will not be easy as it must battle through rain, wind, water, lava, TNT and more. Will the candle's life be extinguished before the journey is complete? Only you can help determine this lands fate!

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2 comments by rodmanix on Apr 17th, 2013

It's been awhile since I last updated you guys with some news but it's with good reason.  I have been working nonstop making Candlelight better.  New features along with some pretty serious quality improvements is what the latest update is all about.

Candlelight Demo
Go checkout the demo with all the latest changes to the game.  Play the game firsthand!
Pixelmaverickgames.com

Candlelight Story
Once all the gameplay feature were implemented, it was time to create a story behind Candlelight.  I have never been big on long lengthy stories in games so I kept this short and sweet.  At it's most simple level, I believe background stories should give the player a reason they keep pressing the buttons.

You can also view the story via video on YouTube if you can't play the demo.

Fireballs
Along the way the candlelight will be granted the ability to throw fireballs.  This ability is crucial in rescuing the lost candle.  Be careful though, throwing these comes at a cost.

Challenge Area
In each level there is a locked steel gate.  Something special and of great value can be found beyond a normal candle's reach. Gaining passage past the gate is a mystery within itself.  Even if the candle does gain entry, retrieving the treasure that lies at the end will not be easy.

Idols
Scattered about each level are ten idols.  Collected all ten will require a keen eye and an explorer's spirit.  What is their purpose in the game though?

Lives, Health, and Stars
After getting tons of feedback the decision was made to change the way lives and the candle's health work.  There are no longer lives in the game.  You can dies as often as you like but the game's score at the end will decrease with every life lost.

The candle no longer melts down as time passes.  This eliminated the exploration aspect of the game 
which was something I felt needed to be in the game.  Now the candle actions melt the candle.  Choosing if and when to burn and shoot are now a major part of gameplay.

At the end level screen, you are given 1-3 stars based on how well you completing the level.  Factors are candles used, idols found, health remaining, and whether or not the treasure in the challenge area was found.

Highscores
The game now tracks your highest score for each level.

There are many more changes made to Candlelight such as new obstacles, menus, lava effects, candlelight lowlife effects, temples, etc.  The list is quite long and everything that has changed I hope you'll like.

Pixel Maverick Games

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Post comment Comments  (0 - 10 of 23)
tazmani
tazmani May 7 2013, 10:09am says:

any progress rodmanix?

+1 vote     reply to comment
rodmanix
rodmanix May 9 2013, 12:02pm replied:

Yes! Working on some many things right now. Finishing the menus, world map, and gearing up for Kickstarter. Please tell your friends!

+1 vote     reply to comment
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Guest Apr 19 2013, 12:25pm says:

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rodmanix
rodmanix Apr 19 2013, 10:38pm replied:

Thanks for the kind comments. I really haven't put much thought into a price yet.

+1 vote     reply to comment
Presbyter
Presbyter Apr 19 2013, 2:51am says:

Lovely concept & design. Like it.

+2 votes     reply to comment
rodmanix
rodmanix Apr 19 2013, 10:38pm replied:

Many thanks Presbyter!

+1 vote     reply to comment
Blue_Dust
Blue_Dust Feb 4 2013, 5:21pm says:

This is a very interesting concept. There's a lot that could be centered around the character being a candle. As long as you don't make any bad mistakes within the design of the game it should be appealing for most audiences. I'll probably check this game out once it comes out.

+2 votes     reply to comment
rodmanix
rodmanix Feb 4 2013, 7:07pm replied:

Thanks for the interest Blue Dust! I'm fully vested in making Candlelight the best game I can.

+2 votes     reply to comment
Revan_Shadow-Slayer
Revan_Shadow-Slayer Feb 22 2013, 11:00am replied:

What about Android? This looks like a really cool game and I'd like to be able to play it on my Droid 3, as well as my PC.

+2 votes     reply to comment
rodmanix
rodmanix Feb 22 2013, 8:54pm replied:

We would love to put it on the Android. It really depends on how successful the game is. If it's successful we'll buy the Android license and release for that platform. Right now we don't have the license though.

+2 votes     reply to comment
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Icon
Candlelight
Platforms
Windows, iPad
Developer & Publisher
Pixel Maverick Games
Engine
Unity
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Official Page
Pixelmaverickgames.com
Release Date
TBD
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @pixel_maverick

@Razastrophy Hey Raz, currently doing research on Kickstarter for what a successful contains. ETA is unknown but sooner rather than later.

17hours 8mins ago

A Candlelight level in the editor. T.co

May 19 2013, 10:58am

New Candlelight original music. A simple piece focusing on the loneliness of the candle. T.co

May 15 2013, 9:11am

Working on some many things right now. Finishing the menus, world map, and gearing up for Kickstarter. Please tell your friends!

May 6 2013, 10:15pm

#screenshotsaturday T.co

Apr 20 2013, 10:16am

I finally get the new site running again after having to migrate every over to a new server & now its down again. GoDaddy = disappointment.

Apr 17 2013, 2:09pm

Candlelight Demo and more... T.co

Apr 17 2013, 3:06am

Website down. Godaddy server was slow which I had to figure out and inform them. Will be changing host b/c of this. Site down indefinitely.

Apr 5 2013, 11:18am

Candlelight - New Things... image T.co via @IndieDB

Mar 31 2013, 2:13am

Redesigned the look for the area where the special abilities are found like throwing fireballs. T.co

Mar 26 2013, 1:10am

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