I think that Starks armors are pretty much complete so i wouldn't count on it :).
I think that Starks armors are pretty much complete so i wouldn't count on it :).
If i'm not mistaken, Dawn is not a Valyrian Sword. It was made from the meteorite steel.
Thanks! I'm also wondering whether you are planning to use Tocans invasion mechanisms? Like invasion of Kherghits or Rhodoks? :)
I have to say polloio that i admire your patience - laziness of some of the people is astonishing....
Maybe some variation to specific factions?
Kalberl could use more axes than swords - influence of Nords.
Dhirim - mounted crossbowmen and longbowmen to counter Khergit incursions. Weaker heavy cavalry - Dhirim is a city of trade so there would be more wealthy citizens serving as heavy cavalry instead of knights.
Lumbar - halberds and spears - influence of Rhodoks.
Bruen - knights and longbowmen
Praven - knights and crossbowmen
Uxkhal - best footmen (they rule the river trade so need good infantry to guard their transports). Similar heavy cavalry as Dhirim.
Just a rough idea :).
Hey, what happened to those lovely retextures of Full Invasion armors you showed today?
Very nice armor. If i'm correct, it's made specifically for your mod as i don't recall it from any other :)
Strange, seen this 3 times (two of my friends and me), each time typing in the STEAM key worked (well, just once my friend needed to use a steam key converter from taleworlds site but it worked well)...
If you would have a little dose of respect for the creators of this mod or in fact for the community as a whole maybe you could take a half of a minute of your precious time to check whether this issue was reported and what the team responded about it.
I don't want to spoil a suprise so i'll leave you to check it for yourself.
And yes, it may sound harsh but imagine how overwhelming those complaints are for the team if they read it 10 000 times in a row AND RESPOND on each page of the comments for those complaints.
It's been asked over and over again....
There is a cd-key converter on talewords site - some of the cd-keys given by steam are not "standard" and need to be converted for WSE to work correctly.
+1 - i would also like to know whether new items are planned for some small soon-to-be-released patch oraz a big update in the future :).
Kraggrim... you just have to love that guy :).
When i first saw those horses i thought that those could be great for the Empire. Never thought about any retexture but that... it just looks beautifull. Now we just need a new shield for Blazing Suns knights. Krag, pretty please :P.
Hey Guys,
mod is amazing - many thanks for your work, i've a lot of fun with it :).
One thing i wanted to ask - in my game (i started with bretonnians) every battle i witnessed between AI (bretonnians vs skavens, bretonnians vs chaos dwarfs) both sides were circling each other for 10-15 minutes, casting spells and shooting but not much close combat were going on. Each time all those manouvering ended in massed charge after both lines got too close. Did it happened for someone else too? Or mayba that how it is supposed to be?
If you are steam user you probably need new exe file (not the one from mod files but the one found here: Forums.taleworlds.com
Download the exe file, unpacke WSE Loader in main warband file but instead pasting exes from mod files paste the one you downloaded from talewords forums.
If you will install everything correctly, start game from wse loader. In my case (i'm also a steam user) i had to activate the game (check my steam key for the game and enter it one more time).
Cheers!
Hey GoKiller, how is the work?
I'm really excited about it so it is a hard time for me if you are not throwing an update once in a while :).
Look through comments - there were tons of questions like that.
Gokiller, you have to throw at least a tiny update at us - i'm just dying to see something new about your mod :).
Good luck to you - it is a very ambitious project which requires a lot of work and persistance. I hope you have it in you :).
Hah, you are right - these were BB armors from BB_tdmE_body_armor_edited :).
I hope you will add missing specs / normal maps someday :). I have to say that i'm enjoying your mod immennsly - many thanks for that Redleg :). Also - i admire your vision of Eastern Province - it looks like it could be present in original warband as well - the quality of their equipment, ideas for mixing / matching it and for troop tree could also be made by taleworlds itself :).
Hello Redleg!
Congratulations on new release - it is extremly fun to play and really well made. Many thanks for sharing this with the community :).
Playing the mod i noticed that some of your armors don't have spec maps at all while other do have them. Is it inteded or do you plan to fill out missing specs? Just wondering because when i checked the armors in OPENbrf there are many that could use spec maps made for other armors so was wondering :).
Again - many thanks!
Cheers!
D.
Think i can pretty much give you Produno's answer: it will be something between now and when it's complete :).
It takes time i'm afraid so it will be months - hard to say how many of them :).
I can uncover a little secret for you however - with next update we will get proper wildlings :).
Well, Produno says that modi feature - complete, he will polish it but probably no new features i'm afraid :(.
It's been mentioned few times - Produno intends to create a new mod for Bannerlord :).
That's a long time :P
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