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RSS Reviews
8

CNC Fallout

Mod review

Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion factor for players:

1.)Artillery range is rather too short. A range increase is needed because with current the range it's almost in your face artillery.

2.)More upgrades should be available for purchase in tech and production structures.

3.)Fighters cannot engage air targets which is odd because the JSF is supposedly capable of doing so.

4.)USSR does not have a jet(SU-37) which is really making me feel the sting since Soviets were the ones who could match NATO airpower back then. It needs to be available on an airfield.

5.)If the horn makes the unicorn then the Hind D makes the Soviet Union. In every Soviet conflict the Hind is there to rain intimidating fire power and to transport troops. Plus every movie and game that has Soviets in there has Hinds and once you see those big boys then you know it's the Soviets or Russians. It's their signature helicopter. Hinds should be available for purchase.

6.)Death Hammer Airship should be one of a kind just like the Liberty Walker.

7.)Liberty Walker animation seems... I dunno wrong. The front right leg and the rear left leg should not move at the same time. The walking animation should look like the same with The Mammoth MK II in Tiberium Essence. It really looks natural like an elephant walking.

8.)Flame tower should be upgradable to spew blue flames with longer range range and damage increase.

9.)Crocodile should have a first strike bonus when ambushing.

10.)Aussies should get an F-18.

9

Red Alert 3: Transcending

Mod review

Just found out recently about this mod by browsing at the mods list. This is really fun because of the co-commanders. You should change the poster or something to draw in more people. The women of red alert poster isn't really eye catching unlike the purple of Synergy or electric blue of Shock Therapy. Having the co-commanders gives you some form interaction from the AI which is more fun. Hope you continue with this mod and add some cool stuffs.

9

Red Alert 3: Shock Therapy

Mod review

I'd have to say that is THE best RA3 mod I have played to date. The others usually feel somehow a bit awkward and a bit off though I can't put my finger on what's wrong but Shock Therapy just feels right. In fact, I have to say that the fun I am experiencing is much greater than when I got hold of my RA3 the first time even while traversing the campaign and exploring the units in skirmish. I hope you guys continue to improve and release more versions of Shock Therapy because it is simply a mod that has made me enjoy RA3 again. :)

Although the dogfighting is kind of annoying and makes survival of fighters less likely because they stray into enemy AAs.

Oh and still trying to get used to the smaller models.

10

Tiberium Essence

Mod review

This is the best Tiberium Wars mod I have played. The textures are detailed that it's amazing. I have seen other Mammoth Mk. 2 and the one here is much more detailed and blended it so well that it looks like it wasn't modded in even the animations look natural. I'm anticipating the next update because it was a long long time ago in a galaxy not so far away since the last update.