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Mod Review on Jun 29th, 2014
I read a lot of negative stuff about this mod and was frankly not so keen to start playing, having had a world of trouble finishing “The Citizen”. Not the modder’s fault I just happened to start it during Valves first update!
I was unimpressed with the ending of “The Citizen 2” because I couldn’t get through it without cheating!
This version played smoothly, just a minor noclip to get out of the ice rink, not the first time I had to do that! I enjoyed playing it more than previously and got through the final plaza scene using the explosive option, having failed numerous times as the sniper! It was very immersive and the characters seem quite genuine. So the voice acting ‘s a little creaky to start, for the most part its great!
The final part of this mod series has the full flavour of the previous parts and follows a pretty descent storyline. There are some wicked action pieces, one quite shocking when a particularly nasty member of the antlion family is literally in-yer-face! Where I am always the one to scout ahead!
Puzzles were interesting, the battery-for-the-boat being a nice one along with the climb on a wobbly box with a wobblier blue barrel on top. I had to repeat that one!
The rebel base with the boat bay was very well designed with a multilevel spiral stair being a visual treat and easy to negotiate even carrying a battery.
The river ride out was very nice and natural feeling, curved rock formation and shimmering glassy water! I for one wouldn’t want to be sitting in the airboats trailer!
The ending was great and completed an interesting side story in the Half-Life saga with a big bang and a mine car ride! At least it’s safe to drink the water!
I had no problems with this mod and loved every minute. On the subject of NPCs I had now issuses, in fact at one point, low on ammo and health, I got lost after opening a silo door and found that my NPC comrades had killed those pesky combine for me!
Just finished part 2's multiple missions.
Sniper: This is easy if
Mod Review on Mar 4th, 2013
Not a bad start. Nice use of colour. Blue sparkling water is very Tron.
Mod Review on Jan 1st, 2013
The voice acting is this mod is so good it just brings those disgruntled Civil Defence guys to life. They all seem to look down on old Anders, (you the player) for some reason and I’m sure it’s not because of a few turned around cameras!
Being a Combine lackey you get to take on those alien loving terrorists with plenty of firepower, including the Combine APC!
Fun to drive and shoot freeman’s goons with gun and rocket along dark brooding streets through cars and buildings!
Then you have to earn your keep with a difficult “Keep Him Alive” shootout at the first post you stop at. I stopped playing this mod because I could not get through this section! But I did second time and remembered to save!
Weapon load out was excellent and felt more real than the usual “infinity” backpack, but the star has to be the drivable manhack.
An interestingly novel use of this former pain in my rear as an ally to take out those pesky barrier generators. Bravo!
Each section was so well designed and beautifully textured I sat in awe as I waited for the next to load. And waited and waited. Long loading times forgiven because the wait was worth it!
Bravo for including flooded sections as they appear so pretty on my monitor.
Another slice of nostalgia in a mod, only this time it was my old enemies from Xen! Even those floating big-heads and new Manta rays to bring down to earth!
My fellow cohorts were quite a laugh especially when two of them were trying to kick a door in. another clever use of the manhack as a door-blockade remover!
Now where’s that bloody hole! Ha; very sneaky!
This mod had a great ending without the usual, abhorrent “boss” fight. (Just my opinion) and I loved it all.
So I found out why Anders ghostly girlfriend was bothering him and it seems he is a complete and utter, you fill in the rest!
An amazing mod, that I’ve already played through twice and will try for a thrice tomorrow!
Sheer brilliance no wonder in got so many 2010 nominations!
Mod Review on Dec 17th, 2012
I have written a review for this brilliant version of the modder’s modification of this mod on Planetphillip.com and it is too large to fit here!
Suffice to say that this version of Mission Improbable is simply outstanding in nearly all areas and is a work of art to look at and great fun to play.
The new combine base is the best designed I have ever seen and it was a joy to play. Such height and depth, a truly epic level and well worth the wait.
The final ending was both a shock and a chuckle!
Mod Review on Dec 2nd, 2012 - 1 person agrees
This is a great Combine mod, with the player as simply N0.42, (Now that is an important number!), on a mission to kill the peoples champion, G. Freeman.
The start is nicely epic, (a Combine theme ride for the kids at Disney?), as we see number 42 processed.
His combat suit is not like the other units, so we know he is a special Combine agent.
Base layout and combat is great fun and a bit of a challenge at times, especially when the familiar rebels shout, “Combine!” and I realise that’s me!
Having to fight your way out of your own Citadel is a bit rich but there was a pleasant airboat ride in those lovely, zombie infested sewers to follow! I chose slow and gunning the second time around as my health suffered in a couple of them dark room puzzles if I was fast and reckless!
A disguised Combine chopper in enemy hands was at the start of a frustrating jump, which I failed to make continuously the first time around. The later attempt was successful at the third try!
A quick bit of “Ravenholm” style trouble led to a new, but decrepit, jeep to drive and a shiny sniper rifle. The highlight of this game was this driving and sniping road trip in a very effective storm. Great sound and visuals made it very atmospheric and the sniper scopes view was just right for taking out those pesky rebels.
Ending at the seaside the next day, because it was now sunny, I let loose some manhacks and had a ball with that Combine gun emplacement. Rebels blowing up and flying all over the place!
Then I was shelved by the G-man!
A mod of good length and great fun, I’d play just for the storm section!
Mod Review on Sep 29th, 2012
No review provided
Mod Review on Sep 19th, 2012
This was a wonderful slice of fun. Very kooky!
Mod Review on Sep 11th, 2012
A lot of mod packed into such a short time!
Second play using the newer version, the bloom seemed better, but still an issue at times. Otherwise a great play. Lots to explore and kill but a bloom issue gave me trouble seeing the sniper! But I had a great time taking down the strider and I even found new nooks to hide in!
A well-balanced mod starting with brainpower and ending with rocket power!
Mod Review on Sep 8th, 2012
I gave this a ten because this was truly a great work of horror storytelling and even had me scared and, most importantly, no issues to complain about. Ok, I admit to running around like an idiot in the first room because I failed to find the light switch. Moaning about this being a crap stupid mod, noclip’ng around, etc, then feeling foolish after watching the first minutes of a “youtube” walkthrough!
This time I had no stupid issues as I played along with my brain!
Great textures abound and the ever-creepy atmosphere haunts your every move, as does something large and unpleasant! This is a really disturbing asylum, and I’ve been in “Never Lose Hope Hospital” and your treatment is not good. And escaping fares little better!
This is so very weird and horrific and fascinating. Old-fashioned horror, with all the fog and mist, could even have been shot in sepia, but even in full colour it keeps its quaint charm. Still bloody creepy though!J
The lack of customised characters adds to its odd charm and has a lot of bright areas for a horror!
Having no weapons is never good, but Mother is here to help……..
Play this in the dark and shiver.
Mod Review on Sep 5th, 2012 - 2 people agree
This is a great mod of high quality and I found very interesting to play. A lot of exploration and a dark foreboding atmosphere lead to moments of intense action, a little too intense for my survival on a couple of occasions! I had to use “god” mode to survive one such, gate-opening scene.
The village of “Tull” is a bit of sepia-toned frustration, due to AI disabling and crashing, but a reload fixed it and the game ran to the end with no issues.
Notes and keys add a nostalgic and humorous touch to a dark mod along with some witty little pastiches.
A “9” was missed due to the extreme difficulty of a few combat scenes and the crash-prone “Tull” section.
The surreal maps were somewhat surreal!J
Not a lot of snow but the water areas were delightful.