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Comment History  (0 - 30 of 75)
Rikersbeard
Rikersbeard May 2 2013, 8:42pm says:

The ruined building sequences in the long video are the best I've ever seen and the use of fire is brilliant. Looking forward to this mod.

+1 vote     mod: Lost Squad
Rikersbeard
Rikersbeard Mar 9 2013, 6:14pm says:

This mod just gets better and better. Amazing images!

+2 votes     mod: Fast Detect
Rikersbeard
Rikersbeard Mar 4 2013, 8:16am says:

Good start for a pre-release and the colours are very nice.
Are there more models? Robots with headcrabs is a little weird!

+4 votes     mod: P.R.E
Rikersbeard
Rikersbeard Mar 3 2013, 5:39pm says:

Epic scene! More fire in mods please!

+1 vote     media: Everything is burned to the ground!
Rikersbeard
Rikersbeard Feb 27 2013, 9:28pm says:

Looking forward to trying the pre-release.

+3 votes     mod: P.R.E
Rikersbeard
Rikersbeard Feb 1 2013, 6:00pm replied:

Looks like things didn't get any better for those not living on the colonies!

+1 vote     mod: G String
Rikersbeard
Rikersbeard Jan 29 2013, 9:15pm says:

NICE GUN!

+1 vote     mod: NovaCor: The Fringe
Rikersbeard
Rikersbeard Jan 23 2013, 10:45pm says:

Nice idea and level design look. The retro future is a nice touch and looks very inviting to play. Too many dark mods of late so this will be a treat!

+2 votes     mod: PUNT
Rikersbeard
Rikersbeard Jan 22 2013, 8:27am says:

Thanks for adding the new enemy quantity option, should help those slow, lumbering players from the single-button joystick era reach the end!:)
Although I did derive so much pleasure from the combine slaughter-fest that was Strider Mountain, but boy was that a tough slog!
Some of us also like to admire the scenery while we fight to survive, maybe even take a few snapshots for the family album!

+1 vote     mod: The Closure
Rikersbeard
Rikersbeard Jan 16 2013, 9:09am says:

I do like the Cypress 9mm. Nice simple elegant design at its best.
For the pistol; how about something akin to the “Sandman” gun used in “Logan’s Run”. I like the simple look and an extra large muzzle flash might look good in game.
Just a thought.

+1 vote     mod: NovaCor: The Fringe
Rikersbeard
Rikersbeard Jan 7 2013, 8:18pm says:

Nice little movie, mods looking really good but the combine soldier at the end seemed a bit deaf! Looking forward to the finish of this one.
Nice to see the Return of that little air vehicle.

+1 vote     mod: The Closure
Rikersbeard
Rikersbeard Jan 7 2013, 8:02pm says:

I seem to be forever getting thrown off that boat!

+1 vote     mod: Estranged
Rikersbeard
Rikersbeard Jan 2 2013, 11:38am says:

I read on your Facepunch thread that you’re making the poison headcrab a major danger to the player’s health. I already despise those little monsters and now I will have to fear them! That is cruel, but clever. :)

+4 votes     mod: Nox Aeterna
Rikersbeard
Rikersbeard Jan 2 2013, 11:27am says:

I love to see a winter styled mod, especially with snow and looking as good as this!
If the ambient sound is as good as these visuals, it will be a real winner.
Keep up the good work!

+2 votes     media: January Media Release
Rikersbeard
Rikersbeard Jan 1 2013, 10:31am says:

Damn mod is too realistic atmospherically speaking, gave me a real bad cold!

+3 votes     mod: BLACK SNOW
Rikersbeard
Rikersbeard Dec 30 2012, 6:58am says:

This mod is truly horrible in the real sense. Unending horror in a very bleak world of darkness and fear. I disliked horror mods, until Nightmare House 2 changed that view. But Cry of Fear is real horror and as much as I want to stop playing it, its sheer quality draws me back in. The backtracking puzzles do not bother me half as much as the amount of ammo I have to use to stay alive: on easy!
This is a masterpiece in the art of survival horror.
I just fear I may not make it to the end!

+3 votes     game: Cry of Fear
Rikersbeard
Rikersbeard Dec 30 2012, 6:22am says:

Glad to hear the good news. Looking foward to hearing more. Good news that is! :)

+2 votes     mod: Zeitgeist
Rikersbeard
Rikersbeard Dec 29 2012, 4:08pm says:

Keep up the fine work. I've still got to upgrade from WinXP!

+2 votes     mod: NovaCor: The Fringe
Rikersbeard
Rikersbeard Dec 17 2012, 7:11pm says:

I remember the problems I had with version one. Having played too many mods where you are funnelled along paths, or there was only one path to choose had made me a lazy player. Here was a mod where you were forced to actually think about your path and I found it so much more rewarding when I got through each section.
And there was a “you tube” walkthrough to help if needed!
With only a missing crosshair, a major slow down on an office level map, one other map missed and a map reload for the finish over 54 maps, I considered this a near perfect mod.
And now the director’s cut with version two!

+2 votes     mod: G String
Rikersbeard
Rikersbeard Dec 17 2012, 6:22am replied:

All three!

+1 vote     mod: Mission Improbable
Rikersbeard
Rikersbeard Dec 17 2012, 6:21am says:

Simply modding brilliance! Lot's of polish and the new level has the best Combine architecture around!
And a wheely good new character!:)

+3 votes     mod: Mission Improbable
Rikersbeard
Rikersbeard Dec 13 2012, 10:17am says:

Looking forward to seeing this finished for a long time now. Good luck in 2013!

+1 vote     mod: Acomnadation
Rikersbeard
Rikersbeard Dec 2 2012, 7:14am says:

Version two is looking even better and I am glad you have user control over all the shaders and things. Hopefully you can please everybody that way.
I hope you will keep version one available for download as well as version two, as I really loved it. Even enough to forgive the odd game eccentricity!

Are you going to let us know what is new in ‘V.2’, without any spoilers of course, ie, extra levels, etc?

+2 votes     mod: G String
Rikersbeard
Rikersbeard Nov 10 2012, 7:52am says:

That little video made me spill my tea!

+4 votes     mod: Inquietude
Rikersbeard
Rikersbeard Nov 7 2012, 8:34am says:

The images from this mod are the best I've seen so far! Amazing use of lighting and fog!
A masterpiece in the making.

+5 votes     mod: Fast Detect
Rikersbeard
Rikersbeard Nov 7 2012, 8:27am says:

That is a seriously big drop!

+2 votes     media: FD
Rikersbeard
Rikersbeard Nov 3 2012, 11:16am says:

I have to say I’m starting to like horror mods due to the amazing graphic and lighting work they encourage. Your many images exemplify this and your music examples set a great atmosphere. Looking forward to this mod.

Just a quick question.
Do we get a torch? And is so, is it modified like the torch in say, “G-String”? And can it be permanent once switched one?

Or maybe a flare like light source?

Oh hell, I just want a light! (Insert smiley here)

PS. Really good music!

+2 votes     mod: Crypt
Rikersbeard
Rikersbeard Nov 3 2012, 10:55am says:

They are some nice walls!

+1 vote     media: New Wall... Again
Rikersbeard
Rikersbeard Nov 3 2012, 10:51am says:

This mod has great promise and a nice story to it.
Please feel free to translate the mod for English speaking gamers, but just enough for us to get by.
I love the international flavour of a lot of mods and I don’t mind English subtitles, even bad English ones!

+8 votes     mod: P.R.E
Rikersbeard
Rikersbeard Nov 1 2012, 12:59pm says:

Game seems a lot better now and flows more smoothly. The train section looks really great now. Like the ability to sprint, but would love a melee weapon to thump those zombies with if I have to. Love the ammo and health supplies in the signal box and there’s a dolly to! This mod has the right colouring and sounds to make it feel really creepier than it actually is.
Only issue was a disappearing gun in the sewer level, just after entering from the road tunnel, and then it returned briefly and then vanished again. Its function was still there and I could see the crosshair and fire. Nice ending!

+2 votes     mod: Estranged
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