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Comment History
RepJunkieJr
RepJunkieJr - - 13 comments @ Open Jedi Project Enhanced Universe

That's what I do. The Executable calls the JAMP.exe and whenever I try to start a game. It crashes, so I had to edit the file to call on openjk.x86.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ Open Jedi Project Enhanced Universe

I've only been able to get it to work through OpenJK. Trying to start a game through jamp causes it to crash. I was also wondering if there's always supposed to be a large blue shield around me and everyone in the game. It only goes away when people use certain things like the Westar Pistols. I was always a fan of OJP and seeing it come back to life is wonderful. However, this is slightly irritating because I can't figure out how to fix it. That said, I am enjoying the mod regardless. Keep up the epic work!

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ Republic Commando - Victor 3

Room for one more?

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ MartinKosecky5

I can do voice lines for you if you still need them.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ SCP Chaos Ops

Hey. I remember you from JKHub. I remember you asking about modelling, and I'm sorry for declining. I've gotten a bit better and if you'll have me, I think I could help out.

Good karma+4 votes
RepJunkieJr
RepJunkieJr - - 13 comments @ Jedi Class Hud

Hey this looks amazing. It'd be awesome if this was continued, or at least passed on.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ SerenityJediEngine 2025

I've gotta agree with muerte2mortal here. While this is a great mod, and you've once again wowed me and exceeded my expectations, you need to take a break. If you want I'd be more than happy to assist with the development. I've got some experience with modding myself; it's nothing too serious but it gets the job done. Something I find people often lose sight of is project scope. This means basically focus on the one thing you want to achieve at the moment. Don't let your thoughts stray. Basically, don't go, "Ooh can I put this in here as well?" instead think "How am I gonna put what I'm working on in here"

Anyway, I digress. Great work so far, get some rest. If you need any help, contact me.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ Knights of the Force 2.1 Update: 02/09/19

I seem to have a problem with textures and models. None of them want to load.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ SerenityJediEngine 2025

Okay. Thanks for the info.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ SerenityJediEngine 2025

Just because I like messing with things I shouldn't (and sometimes breaking them), could you provide a tutorial, or at least the basics on editing the classes?

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ SerenityJediEngine 2025

I noticed a lot of negative comments towards this mod, when in fact, I find this mod to be a great challenge. The blocking system takes a while to get used to, just like MBII, and on the saber throw insta-gib bit, all it takes is reflexes. The saber can actually be evaded, either by dodging automatically (granted you have enough FP), or being quick enough to move out of the way. The bots, while inaccurate, have different methods in which they can take you down. Granted, at a distance, they are not even a worry, but when you get close enough to them, they become deadly, both in Multiplayer and in SinglePlayer. In Multiplayer, I feel like I'm actually playing with people, and not bots. Note that when I say people, I don't mean troll and "pros" that abuse the flaws in the system. On that note however, I will say that there are multiple bugs in Singleplayer. The main one is that I always end up crashing on the first level when I receive an objective update. Also, after a bit of messing around with the pause menu buttons, none of the console codes or the pause menu buttons will work. This isn't too bad, as it takes quite a while for this to happen, and all you need to do is restart the game, so playing constantly for 24 hours, you would have to restart the game about 5 times. All in all, this game is true to its intro. It is not for the faint of heart or weak. I give it a 9.5/10.

EDIT: Also, is there any way I can edit the loadout settings for MP? I want to add a custom playermodel as a Jedi.

EDIT EDIT: Booting the MP back up, I remembered that the lightning is a bit too much, as the bots use it constantly and if you're not "lightning fast" on that block button, you're getting knocked down and killed, so I bump my previous rating down to a 9 out of 10.

Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments @ Evolution of Combat V

I've recently taken up 3D modeling with Blender for Jedi Academy, but as of now, all I've really been able to do is frankenstein parts. On the other hand, I'm an exceptional Foley artist. As far as coding goes, all I can really do is .skin files, and other npc/bot files. If you guys are short on hands, and/or need an extra dev, shoot me a message. I'd be happy to help!

-RepJunkieJr
AKA: Just another guy with a lightsaber

Good karma+2 votes
RepJunkieJr
RepJunkieJr - - 13 comments @ The Battlefront Project

I watched a video on this mod, and it said that one of the heroes was Kyle Katarn, and I immediately downloaded the mod to appease the Chuck Norris of Star Wars, but I looked everywhere and couldn't find him? Is there a place I'm not looking, or is he not even in the mod?

Good karma+1 vote