I do Source Mapping but mostly for Portal and Portal 2. I'm the main mapper of Portal: Project-Beta, Blue Portals and I'm also a mapper for Portal: Alive and Kicking. I do mapping for other Source games such as Half-Life 2 also.

Comment History  (0 - 30 of 376)
reepblue
reepblue Sep 28 2014, 8:59pm replied:

Yeah, just mention me in the credits/somewhere and I'm fine with it. Also I recommend you port it to 2013 since the old build was 2013.

Have fun.

+1 vote   mod: Punt: Rebirth
reepblue
reepblue Sep 20 2014, 8:11pm replied:

It was released only on the workshop. This download has the original 3 maps, and the later released map Forgotten in a DLC like package.

+2 votes   download: Tornate
reepblue
reepblue Aug 17 2014, 10:39pm replied:

It's still changing. It mostly needs to be like this for gameplay reasons. I hope to at least replace the pistons and other things in the future.

+2 votes   media: Vectronic
reepblue
reepblue Aug 10 2014, 11:47am replied:

Yep, yep. Expect a long and informative news article soon. I'm working on the draft now.

+5 votes   mod: Vectronic
reepblue
reepblue Aug 1 2014, 10:32pm replied:

You need to do this manually. I have not had Desura installed since 2011.

+2 votes   download: Blue Portals' Official Post-Steampipe Quick Patch
reepblue
reepblue Jul 25 2014, 6:07pm replied:

We are not charging anyone a dime.

+3 votes   mod: Alive & Kicking
reepblue
reepblue Jan 30 2014, 3:42pm says:

Definitely gonna try the Linux build and make a HL1 mod just for fun to test it being that all my Goldsrc games are on my Linux machine. Thank you so much not only making an alternative, but also bringing a map development software to the Linux platform. I will definitely keep my eye on this! :)

I say yes to Source Support only because Hammer for Source got so broken over the years.

+2 votes   article: Jackhammer: new cross-platform level editor (public alpha)
reepblue
reepblue Nov 29 2013, 6:24am replied:

Thank you, we really appreciate it! Although this mod is now three years old, it's still great when people come across the mod, and enjoy it. :)

We are just working on final touches at this point with the update.

+2 votes   mod: Blue Portals
reepblue
reepblue Nov 26 2013, 9:59pm replied:

It will be fixed in the next update, which should be any day now...

+2 votes   mod: Blue Portals
reepblue
reepblue Oct 22 2013, 1:16am replied:

Thanks. I feel like that mods I've worked on should always work for as long as possible. The reason why it took so long was because I was in question of HOW to do it, and I thought it would be more broken then it actually was.

Also, another mod will be coming out of the graveyard, so keep your eyes out for that also. :)

+1 vote   article: News of a forthcoming update.
reepblue
reepblue Oct 22 2013, 12:39am replied:

The update will contain this fix. I figured out the problem was that the engine crashes when you try to kill a soundscape entity.

+1 vote   article: News of a forthcoming update.
reepblue
reepblue Oct 16 2013, 11:28pm replied:

2007 can build the cubemaps properly. Without models, some materials, the reflections will build abnormally, and when you port the bsp back into Portal, you will see missing models and purple and black textures in some reflections.

+3 votes   article: News of a forthcoming update.
reepblue
reepblue Jul 29 2013, 2:08am says:

Awesome, awesome, awesome. Looking forward to the next build release.

+3 votes   media: XashXT: custom build. Parallax & Water shot 1.
reepblue
reepblue Jul 7 2013, 11:24pm replied:

The mod is on the 2013 branch now. Van will take care of Linux compatibility. Thanks.

+3 votes   mod: Vectronic
reepblue
reepblue Jun 14 2013, 11:20pm replied:

This is a Portal Content mod so, you need Portal installed.

+1 vote   mod: Blue Portals
reepblue
reepblue Jun 11 2013, 5:20pm replied:

Thanks again. Punt will have it's own atmosphere no matter what it will look like. Still want to keep a Science Fiction-kind of space theme, but I dunno about retro-futurism. If I can't do it, I'll make sure I'll be able to do it later. Right now, the mod being fun in the first place is the primary goal. :)

+2 votes   article: Finally an update about PUNT!
reepblue
reepblue Jun 11 2013, 5:15pm replied:

Thanks. Yeah, the mod is taking longer then I actually expected. I saw my self almost done at this point, not redoing the entire game mechanic. Really glad to see people still tagging along.

+2 votes   article: Finally an update about PUNT!
reepblue
reepblue Jun 5 2013, 3:08am replied:

Mod uses custom DLLs. But Van said something about getting source mods to work at one point.

+1 vote   mod: Vectronic
reepblue
reepblue Apr 19 2013, 7:01am says:

Congrats on another release! I wish you the best and I was glad I could help out a bit. :)

+3 votes   mod: Factum Solus
reepblue
reepblue Apr 2 2013, 4:34pm replied:

Also still playing around with what to do. Ran into a few walls a few weeks ago.

+2 votes   mod: Vectronic
reepblue
reepblue Apr 1 2013, 8:19pm replied:

Weather if it is a joke or not is up to you. It can happen, you know. ;)

+2 votes   media: New Blue Portals
reepblue
reepblue Mar 23 2013, 12:32am replied:

The dlls are shared with Portals so yes, it should "work" one way or another.

However, Valve plans to update most or all of their games with the vpk format. We do not plan to release any updates, fixes until that day has come. Who knows, BP may be un-playable by then, or we will have the same issue we had with Blue Portals 2.

+1 vote   mod: Blue Portals
reepblue
reepblue Feb 8 2013, 2:05pm replied:

Lasers are trip wires. A lot of games besides Portal 2 used them before.

There is no laser bending cubes tho.

+1 vote   media: More Screens
reepblue
reepblue Feb 7 2013, 9:55am replied:

I will once that map I used last time is finished.

+2 votes   media: More Screens
reepblue
reepblue Jan 28 2013, 2:37am replied:

Some people forget that they are getting stuff like this for free of charge and they can play it free of their will.

What an improvement Skinny. I love the new portal makers, very creative.

+2 votes   media: Almost done!
reepblue
reepblue Jan 24 2013, 5:18pm replied:

I would not use buildings here, but I know a few other places where they can be used. Thanks. :)

+2 votes   media: Flip Flop
reepblue
reepblue Jan 23 2013, 11:20pm replied:

Thanks, the Skybox is a reuse of earlier maps were skylights like this are not existent. I have to make a new skybox for these maps anyway.

+3 votes   media: Flip Flop
reepblue
reepblue Jan 23 2013, 11:18pm replied:

It is a mixture of cartoon and reality.

+1 vote   media: Flip Flop
reepblue
reepblue Jan 22 2013, 10:04pm replied:

It should since it uses the Portal DLLs, but I have no idea if it is possible to set it up without extracting everything to Portal.

+1 vote   mod: Blue Portals
reepblue
reepblue Jan 18 2013, 1:55pm replied:

The advanced chambers are decayed. The normal campaign is clean with a few missing tiles to prevent it from being bland.

+1 vote   mod: Alive & Kicking
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