I do Source Mapping but mostly for Portal and Portal 2. I'm the main mapper of Portal: Project-Beta, Blue Portals and I'm also a mapper for Portal: Alive and Kicking. I do mapping for other Source games such as Half-Life 2 also.

Comment History  (0 - 30 of 386)
reepblue
reepblue Apr 22 2015, 4:26am replied:

Yeah I should re-release this on Github or something so the mod can accommodate for gotcha's like this.

+1 vote   mod: Blue Portals
reepblue
reepblue Jan 24 2015, 7:24am replied:

I did not do the music.

+1 vote   download: Blue Portals 2014 Release
reepblue
reepblue Dec 21 2014, 2:15am replied:

I personally forgot, as some songs I don't have anymore. But If you look under the filenames, it does hint what they are/what they were.

I do know that you forgot "I'm so Lucky Lucky" by Lucky Twice(?), and 08 on your list is "Sextasy" by East Clubbers.

+2 votes   download: Blue Portals 2014 Release
reepblue
reepblue Dec 11 2014, 10:40pm replied:

Thanks. :)

+4 votes   mod: Vectronic
reepblue
reepblue Dec 11 2014, 10:40pm replied:

Yes, I just need to prepare something else, and I'll post an article before New Years Eve.

+2 votes   mod: Vectronic
reepblue
reepblue Nov 30 2014, 9:43pm replied:

You can try rebuilding the cubemaps since it seems to be the problem. You see, now for Portal and other games of it's branch, you have to delete the default cubemap to build your own. I've tried to build them in other modes (ldr only, etc) but I saw no differences because mine were already built for DX95 HDR level 2.

I'd recommend you just put in the console mat_spectacular 0, buildcubemaps, then mat_spectacular 1 in maps you see this issue. I really hate cubemaps in this branch.

+1 vote   mod: Blue Portals
reepblue
reepblue Nov 30 2014, 9:37pm replied:

Make sure you're running under dx90 with the command -dxlevel 90 or -dxlevel 95. If you are and it's still crashing, I'll take a look at it.

+1 vote   mod: Blue Portals
reepblue
reepblue Nov 30 2014, 9:35pm replied:

It should, We've played the entire mod a few times with this update and we did not notice anything missing.

+1 vote   download: Blue Portals 2014 Release
reepblue
reepblue Nov 29 2014, 7:20am replied:

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

This should fix most things, including crashes.

+1 vote   mod: Blue Portals
reepblue
reepblue Nov 28 2014, 7:01pm says:

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

Thanks.

+1 vote   download: Blue Portals 2014 Release
reepblue
reepblue Sep 28 2014, 8:59pm replied:

Yeah, just mention me in the credits/somewhere and I'm fine with it. Also I recommend you port it to 2013 since the old build was 2013.

Have fun.

+1 vote   mod: PUNT: Rebirth
reepblue
reepblue Sep 20 2014, 8:11pm replied:

It was released only on the workshop. This download has the original 3 maps, and the later released map Forgotten in a DLC like package.

+3 votes   download: Tornate
reepblue
reepblue Aug 17 2014, 10:39pm replied:

It's still changing. It mostly needs to be like this for gameplay reasons. I hope to at least replace the pistons and other things in the future.

+2 votes   media: Vectronic
reepblue
reepblue Aug 10 2014, 11:47am replied:

Yep, yep. Expect a long and informative news article soon. I'm working on the draft now.

+5 votes   mod: Vectronic
reepblue
reepblue Aug 1 2014, 10:32pm replied:

You need to do this manually. I have not had Desura installed since 2011.

+2 votes   download: Blue Portals' Official Post-Steampipe Quick Patch
reepblue
reepblue Jul 25 2014, 6:07pm replied:

We are not charging anyone a dime.

+4 votes   mod: Alive & Kicking
reepblue
reepblue Jan 30 2014, 3:42pm says:

Definitely gonna try the Linux build and make a HL1 mod just for fun to test it being that all my Goldsrc games are on my Linux machine. Thank you so much not only making an alternative, but also bringing a map development software to the Linux platform. I will definitely keep my eye on this! :)

I say yes to Source Support only because Hammer for Source got so broken over the years.

+2 votes   news: Jackhammer: new cross-platform level editor (public alpha)
reepblue
reepblue Nov 29 2013, 6:24am replied:

Thank you, we really appreciate it! Although this mod is now three years old, it's still great when people come across the mod, and enjoy it. :)

We are just working on final touches at this point with the update.

+2 votes   mod: Blue Portals
reepblue
reepblue Nov 26 2013, 9:59pm replied:

It will be fixed in the next update, which should be any day now...

+2 votes   mod: Blue Portals
reepblue
reepblue Oct 22 2013, 1:16am replied:

Thanks. I feel like that mods I've worked on should always work for as long as possible. The reason why it took so long was because I was in question of HOW to do it, and I thought it would be more broken then it actually was.

Also, another mod will be coming out of the graveyard, so keep your eyes out for that also. :)

+1 vote   news: News of a forthcoming update.
reepblue
reepblue Oct 22 2013, 12:39am replied:

The update will contain this fix. I figured out the problem was that the engine crashes when you try to kill a soundscape entity.

+1 vote   news: News of a forthcoming update.
reepblue
reepblue Oct 16 2013, 11:28pm replied:

2007 can build the cubemaps properly. Without models, some materials, the reflections will build abnormally, and when you port the bsp back into Portal, you will see missing models and purple and black textures in some reflections.

+3 votes   news: News of a forthcoming update.
reepblue
reepblue Jul 29 2013, 2:08am says:

Awesome, awesome, awesome. Looking forward to the next build release.

+3 votes   media: XashXT: custom build. Parallax & Water shot 1.
reepblue
reepblue Jul 7 2013, 11:24pm replied:

The mod is on the 2013 branch now. Van will take care of Linux compatibility. Thanks.

+3 votes   mod: Vectronic
reepblue
reepblue Jun 14 2013, 11:20pm replied:

This is a Portal Content mod so, you need Portal installed.

+1 vote   mod: Blue Portals
reepblue
reepblue Jun 11 2013, 5:20pm replied:

Thanks again. Punt will have it's own atmosphere no matter what it will look like. Still want to keep a Science Fiction-kind of space theme, but I dunno about retro-futurism. If I can't do it, I'll make sure I'll be able to do it later. Right now, the mod being fun in the first place is the primary goal. :)

+2 votes   news: Finally an update about PUNT!
reepblue
reepblue Jun 11 2013, 5:15pm replied:

Thanks. Yeah, the mod is taking longer then I actually expected. I saw my self almost done at this point, not redoing the entire game mechanic. Really glad to see people still tagging along.

+2 votes   news: Finally an update about PUNT!
reepblue
reepblue Jun 5 2013, 3:08am replied:

Mod uses custom DLLs. But Van said something about getting source mods to work at one point.

+1 vote   mod: Vectronic
reepblue
reepblue Apr 19 2013, 7:01am says:

Congrats on another release! I wish you the best and I was glad I could help out a bit. :)

+3 votes   mod: Factum Solus
reepblue
reepblue Apr 2 2013, 4:34pm replied:

Also still playing around with what to do. Ran into a few walls a few weeks ago.

+2 votes   mod: Vectronic
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