I do Source Mapping but mostly for Portal and Portal 2. I'm the main mapper of Portal: Project-Beta, Blue Portals and I'm also a mapper for Portal: Alive and Kicking. I do mapping for other Source games such as Half-Life 2 also.

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reepblue
reepblue @ Blue Portals

In this case, you'd need to have backed up the entire Source 2009 version of Portal. We didn't recompile the engine, Valve did.

Good karma+1 vote
reepblue
reepblue @ Blue Portals

I need to find a backup of that project and post a video of it. I remember it being weird and broken along with stuff relating to fruit.

Good karma+2 votes
reepblue
reepblue @ Alive & Kicking

Whoops, that happens when I don't come here often. Translations will mostly come right before/right after release. Ask Colossal near release I guess.

Sorry again for not getting back to you sooner, Also It was not clear in what you wanted to translate for. I swore it was for Vectronic when I first looked at it.

Good karma+3 votes
reepblue
reepblue @ Blue Portals

Yeah I should re-release this on Github or something so the mod can accommodate for gotcha's like this.

Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

I did not do the music.

Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

I personally forgot, as some songs I don't have anymore. But If you look under the filenames, it does hint what they are/what they were.

I do know that you forgot "I'm so Lucky Lucky" by Lucky Twice(?), and 08 on your list is "Sextasy" by East Clubbers.

Good karma+3 votes
reepblue
reepblue @ Vectronic

Thanks. :)

Good karma+4 votes
reepblue
reepblue @ Vectronic

Yes, I just need to prepare something else, and I'll post an article before New Years Eve.

Good karma+2 votes
reepblue
reepblue @ Blue Portals

You can try rebuilding the cubemaps since it seems to be the problem. You see, now for Portal and other games of it's branch, you have to delete the default cubemap to build your own. I've tried to build them in other modes (ldr only, etc) but I saw no differences because mine were already built for DX95 HDR level 2.

I'd recommend you just put in the console mat_spectacular 0, buildcubemaps, then mat_spectacular 1 in maps you see this issue. I really hate cubemaps in this branch.

Good karma+1 vote
reepblue
reepblue @ Blue Portals

Make sure you're running under dx90 with the command -dxlevel 90 or -dxlevel 95. If you are and it's still crashing, I'll take a look at it.

Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

It should, We've played the entire mod a few times with this update and we did not notice anything missing.

Good karma+1 vote
reepblue
reepblue @ Blue Portals

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

This should fix most things, including crashes.

Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

Thanks.

Good karma+2 votes
reepblue
reepblue @ PUNT

Yeah, just mention me in the credits/somewhere and I'm fine with it. Also I recommend you port it to 2013 since the old build was 2013.

Have fun.

Good karma+1 vote
reepblue
reepblue @ Tornate

It was released only on the workshop. This download has the original 3 maps, and the later released map Forgotten in a DLC like package.

Good karma+3 votes
reepblue
reepblue @ Vectronic

It's still changing. It mostly needs to be like this for gameplay reasons. I hope to at least replace the pistons and other things in the future.

Good karma+2 votes
reepblue
reepblue @ Vectronic

Yep, yep. Expect a long and informative news article soon. I'm working on the draft now.

Good karma+5 votes
reepblue
reepblue @ Blue Portals' Official Post-Steampipe Quick Patch

You need to do this manually. I have not had Desura installed since 2011.

Good karma+2 votes
reepblue
reepblue @ Alive & Kicking

We are not charging anyone a dime.

Good karma+4 votes
reepblue
reepblue @ Jackhammer: new cross-platform level editor (public alpha)

Definitely gonna try the Linux build and make a HL1 mod just for fun to test it being that all my Goldsrc games are on my Linux machine. Thank you so much not only making an alternative, but also bringing a map development software to the Linux platform. I will definitely keep my eye on this! :)

I say yes to Source Support only because Hammer for Source got so broken over the years.

Good karma+2 votes
reepblue
reepblue @ Blue Portals

Thank you, we really appreciate it! Although this mod is now three years old, it's still great when people come across the mod, and enjoy it. :)

We are just working on final touches at this point with the update.

Good karma+2 votes
reepblue
reepblue @ Blue Portals

It will be fixed in the next update, which should be any day now...

Good karma+2 votes
reepblue
reepblue @ News of a forthcoming update.

Thanks. I feel like that mods I've worked on should always work for as long as possible. The reason why it took so long was because I was in question of HOW to do it, and I thought it would be more broken then it actually was.

Also, another mod will be coming out of the graveyard, so keep your eyes out for that also. :)

Good karma+1 vote
reepblue
reepblue @ News of a forthcoming update.

The update will contain this fix. I figured out the problem was that the engine crashes when you try to kill a soundscape entity.

Good karma+1 vote
reepblue
reepblue @ News of a forthcoming update.

2007 can build the cubemaps properly. Without models, some materials, the reflections will build abnormally, and when you port the bsp back into Portal, you will see missing models and purple and black textures in some reflections.

Good karma+3 votes
reepblue
reepblue @ XashXT: custom build. Parallax & Water shot 1.

Awesome, awesome, awesome. Looking forward to the next build release.

Good karma+3 votes
reepblue
reepblue @ Vectronic

The mod is on the 2013 branch now. Van will take care of Linux compatibility. Thanks.

Good karma+3 votes
reepblue
reepblue @ Blue Portals

This is a Portal Content mod so, you need Portal installed.

Good karma+1 vote
reepblue
reepblue @ Finally an update about PUNT!

Thanks again. Punt will have it's own atmosphere no matter what it will look like. Still want to keep a Science Fiction-kind of space theme, but I dunno about retro-futurism. If I can't do it, I'll make sure I'll be able to do it later. Right now, the mod being fun in the first place is the primary goal. :)

Good karma+2 votes
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