I do Source Mapping but mostly for Portal and Portal 2. I'm the main mapper of Portal: Project-Beta, Blue Portals and I'm also a mapper for Portal: Alive and Kicking. I do mapping for other Source games such as Half-Life 2 also.

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reepblue
reepblue @ Portal: Project Beta

Whoops! you're right. I sent that out by mistake. Here's a fixed version. Thanks. Hopping to get a new build up soon. Pastebin.com

Reply Good karma+2 votes
reepblue
reepblue @ Misc Developer Maps

For now, you can just install the maps in the simple maps directory. New build (not yet done) fixes the custom folder.

Reply Good karma+1 vote
reepblue
reepblue @ Portal Project Beta

Will check it out, thanks for the report.

Reply Good karma+1 vote
reepblue
reepblue @ Portal Project Beta

Thanks for the feedback. The mod is still being worked on and I'm trying to figure out how to get the packaging system to work. I kind of want to make the base mod a snapshot of the December build, and not 5GB of random content.

Reply Good karma+1 vote
reepblue
reepblue @ Portal Project Beta

It's just so interesting! :)

Reply Good karma+2 votes
reepblue
reepblue @ Portal Project Beta

No Mac support right now. Sorry.

Reply Good karma+1 vote
reepblue
reepblue @ Portal: Project Beta

Yep, next on the list. Coming with the trailer maps. Issue is that the particles still show up so to play it properly. Without a binary edit (Which is being worked on) you'll need x06 mode enabled to have it right.

Reply Good karma+1 vote
reepblue
reepblue @ Portal Project Beta

Oh yeah, that can cause some problems too, thanks. :)

Reply Good karma+2 votes
reepblue
reepblue @ Portal Project Beta

Whoops! it still has the SDK steamappid. change the 243730 to 400. Although, you shouldn't need Portal installed.

Here's my gameinfo, minus the appid fix.
Pastebin.com

Reply Good karma+3 votes
reepblue
reepblue @ Blue Portals

In this case, you'd need to have backed up the entire Source 2009 version of Portal. We didn't recompile the engine, Valve did.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals

I need to find a backup of that project and post a video of it. I remember it being weird and broken along with stuff relating to fruit.

Reply Good karma+2 votes
reepblue
reepblue @ Alive & Kicking

Whoops, that happens when I don't come here often. Translations will mostly come right before/right after release. Ask Colossal near release I guess.

Sorry again for not getting back to you sooner, Also It was not clear in what you wanted to translate for. I swore it was for Vectronic when I first looked at it.

Reply Good karma+3 votes
reepblue
reepblue @ Blue Portals

Yeah I should re-release this on Github or something so the mod can accommodate for gotcha's like this.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

I did not do the music.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

I personally forgot, as some songs I don't have anymore. But If you look under the filenames, it does hint what they are/what they were.

I do know that you forgot "I'm so Lucky Lucky" by Lucky Twice(?), and 08 on your list is "Sextasy" by East Clubbers.

Reply Good karma+3 votes
reepblue
reepblue @ Vectronic

Thanks. :)

Reply Good karma+4 votes
reepblue
reepblue @ Vectronic

Yes, I just need to prepare something else, and I'll post an article before New Years Eve.

Reply Good karma+3 votes
reepblue
reepblue @ Blue Portals

You can try rebuilding the cubemaps since it seems to be the problem. You see, now for Portal and other games of it's branch, you have to delete the default cubemap to build your own. I've tried to build them in other modes (ldr only, etc) but I saw no differences because mine were already built for DX95 HDR level 2.

I'd recommend you just put in the console mat_spectacular 0, buildcubemaps, then mat_spectacular 1 in maps you see this issue. I really hate cubemaps in this branch.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals

Make sure you're running under dx90 with the command -dxlevel 90 or -dxlevel 95. If you are and it's still crashing, I'll take a look at it.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

It should, We've played the entire mod a few times with this update and we did not notice anything missing.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

This should fix most things, including crashes.

Reply Good karma+1 vote
reepblue
reepblue @ Blue Portals 2014 Release

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

Thanks.

Reply Good karma+2 votes
reepblue
reepblue @ PUNT

Yeah, just mention me in the credits/somewhere and I'm fine with it. Also I recommend you port it to 2013 since the old build was 2013.

Have fun.

Reply Good karma+1 vote
reepblue
reepblue @ Tornate

It was released only on the workshop. This download has the original 3 maps, and the later released map Forgotten in a DLC like package.

Reply Good karma+3 votes
reepblue
reepblue @ Vectronic

It's still changing. It mostly needs to be like this for gameplay reasons. I hope to at least replace the pistons and other things in the future.

Reply Good karma+2 votes
reepblue
reepblue @ Vectronic

Yep, yep. Expect a long and informative news article soon. I'm working on the draft now.

Reply Good karma+5 votes
reepblue
reepblue @ Blue Portals' Official Post-Steampipe Quick Patch

You need to do this manually. I have not had Desura installed since 2011.

Reply Good karma+2 votes
reepblue
reepblue @ Alive & Kicking

We are not charging anyone a dime.

Reply Good karma+4 votes
reepblue
reepblue @ Jackhammer: new cross-platform level editor (public alpha)

Definitely gonna try the Linux build and make a HL1 mod just for fun to test it being that all my Goldsrc games are on my Linux machine. Thank you so much not only making an alternative, but also bringing a map development software to the Linux platform. I will definitely keep my eye on this! :)

I say yes to Source Support only because Hammer for Source got so broken over the years.

Reply Good karma+2 votes
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