Contracts may be much more polished and stable than SGW3 as the overall format, but boy does it feel like a huge stylistic downgrade: it's a lot more cheesy and gamey, with much worse body physics, hilariously ugly looking scopes (they were AMAZING in 3) and interfaces and general level of style approximating the worst kind of generic mishmash of ubisoft and other over the top low-brow gaming. It's a shame they changed the direction so much.
Whomever looked at the permanent ****-stream bullet-drop projection in the scope and said "Yes, this is great" should rethink their career choices along with the dimwit responsible for control binding scheme which is more buggy and clusterfucked than CDPR's cyberpunk. And that's saying something.
What happened to games? 20 years ago game designers knew how to do basic things such as coding binding schemes in such a way that they don't fold onto themselves the moment you want to rebind a few keys away from the default.
RamseySparrow
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