Description

comprehensive weather and grading overhaul for Anomaly

Preview
Rays of Anomalous Worlds : Weathers + Reshade
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RamseySparrow Author
RamseySparrow - - 833 comments

GAMMA update:

Hi Stalkers. Quite a few people have asked about compatibility with GAMMA, but I'm not using it or even Playing stalker at all at the moment.

If you like both GAMMA and RAW, perhaps drop the dev behind GAMMA, Grok, a message and ask about / suggest compatibility.

I have heard good things about GAMMA and I also, shamelessly, think RAW is probably one of the best if not the best looking weather systems for the x-ray engine balanced both for visuals and gameplay. It would be nice to see them play together nicely.

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kRePiN
kRePiN - - 86 comments

Yoooo, congratz on the re-release, i've been using your first release since those days, glad you're back.

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RamseySparrow Author
RamseySparrow - - 833 comments

Thanks! The first one was taken down because I was ignorant of distribution licencing and unintentionally disrespected an effect creator's wish: this is why you now need to grab the 'film workshop' effect on your own from the provided link. Many thanks to TreyM, the creator - I wouldn't be able to make things work the way they do if it wasn't for the simple shadow-crushing curve his effect contains.

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billlcarr
billlcarr - - 272 comments

This looks amazing!

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Hippobot
Hippobot - - 98 comments

Congrats on the release!

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RamseySparrow Author
RamseySparrow - - 833 comments

thx!

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flarevaloc
flarevaloc - - 90 comments

so many cool weather mods I want to try, so little time

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RamseySparrow Author
RamseySparrow - - 833 comments

White man’s burden, Lloyd. White man’s burden.

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Joe325
Joe325 - - 142 comments

Nice

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RamseySparrow Author
RamseySparrow - - 833 comments

Hey. You may not know, but it was after checking your old weather/reshade combo a long while ago that I first realised how much the game can be changed through the use of two simple tools. So kudos to you Joe, for indirectly contributing to the setting off of this entire project!

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RamseySparrow Author
RamseySparrow - - 833 comments

Too soon for anyone the have actually had the time to playtest the addon, but already someone anonymously gave it a low score.

Such a great thing to do :)

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Wyrhta
Wyrhta - - 46 comments

Glad to see that RAW is back. :)

If you have some time to answer two questions about the recommended addons:

- For CVFX, the 1.1 update of version 3.5 is necessary, isn't it?

- As for Arszi's Radiation Overhaul: no contraindication from you to use "Arszis Radiation Overhaul Demonized Edition" in conjunction with RAW?

Anyway, thanks for this fantastic overhaul.

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RamseySparrow Author
RamseySparrow - - 833 comments

demonised edition is fine and recommended as a very good update to the original, though check whether it uses any scripts that modify or automate winds. should be fine

cvfx, I’m not sure, what the 1.1 update is, I’m just using the 3.5 version that is archived in the description link on the addon page.

you’re welcome, enjoy

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Wyrhta
Wyrhta - - 46 comments

Thanks RamseySparrow. :)

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AnuCheekiBreekiDamke
AnuCheekiBreekiDamke - - 2 comments

Could you post your load order of the addons mentioned? Also you are using GTR shaders? Super nice screenshots, gratz!

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RamseySparrow Author
RamseySparrow - - 833 comments

hi. sorry but my build was fully manual, no mod manager.

what i can tell you is that i have Beef’s NVGs installed first, then SSS + patch.
Upscaled skies don’t conflict with anything, and GTR came later but i think i opted not to use its shaders and the one file that GTR and SSS conflict on make sure to take from SSS, otherwise you’ll have black grass through fog.

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Ekkaia!
Ekkaia! - - 301 comments

Wow, I think that I will try with A.G.E.D.A. texture pack (Autumn Harmony + DeadZone Texture + EFP Texture Pack + GTR Textures + Agressor) and Aydin's Grass.

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m0rph1um
m0rph1um - - 11 comments

When I try to use this and load my game all textures are gone an nothing has any color. Its like lookng at the plan polygon models. Any idea?

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RamseySparrow Author
RamseySparrow - - 833 comments

not really, I’m sorry.

are you on dx11? had been using enhanced shaders? Messed with texture mods? tried resetting shader cache for the launcher? tried switching SSAO/HBAO/med/high and so on? have you been testing weather from weather editor and forgot to unpause the weather during a storm?

RAW weathers would definitely not do it and I doubt reshade would, as long as you’re on dx11 and haven’t messed with any reshade settings. you can test if it’s reshade by turning it off while in-game. if problem persists, it’s not raw.

it sounds like a shader or texture problem so think enhanced shaders, Sss, gtr and the like.
If you were using enhanced shaders I know they can get a bit funky when you change some in-game settings. but i once had issues with SSS bugging out when not all of its modules were installed and when SSAO settings had been changed.
That’s all I can think of.

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m0rph1um
m0rph1um - - 11 comments

I used enhanced shaders before in mod organizer but removed them for RAW. Only ES color grading was left.
I also deleted the shader cache in the launcher for the first start.
I am using dx11.
I also loaded your config with cfg_load RAW.
I didn't use the weather editor.
I don't use GTR but A.D.E.G.A Texture package.
I will try play around with the AO-Ingamesetting.

Thanks.

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RamseySparrow Author
RamseySparrow - - 833 comments

Hope you’ll figure it out. Only time I have had anything remotely similar it was always ES. I know fiddling with some settings from the console can resolve it, please check ES descriptions and comment section.

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Ironwall
Ironwall - - 10 comments

Didn't find out anything myself, but I find a reddit post about it.
cfg_load grading_default in the console fixes it.

Reddit Post to where I found a the comment that included the Fix
Reddit.com

He said he found out how to fix it in the GAMMA discord so I dunno more about what causes it but..

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Ironwall
Ironwall - - 10 comments

Just ran into this same issue. The Textures are there (I think?) But everything is black as if there is 0 light, I can see Sun-Rays on the Glass in Dead-City and I see my Glow-Stick and PDA but they generate no light around me, Saw a campfire as well and saw a AI Shadow in the darkness.. Needa figure out what it is, going to try compiling the core into it's own 7z archive to load it into my MO2 to see if anything conflicts with it directly then work from there.

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Ironwall
Ironwall - - 10 comments

I just realized that MO2 Mods have their own shader caches..

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Grimfear
Grimfear - - 52 comments

Preset looks great was using your old configuration for quite some time, putting a new mod list together and was quite excited to see you come back to give us a new preset.

Can you share your gloss factor settings I think they look perfect in your screens?.

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RamseySparrow Author
RamseySparrow - - 833 comments

sure, all in the description, if you read that? You may want to tweak a little from the console while in game and see what looks good, but if you’re using GTR, i’d say about 1, if vanilla textures start around 2.

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Phrozac
Phrozac - - 20 comments

Looks great! What grass and trees are you using in the screenshots?

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RamseySparrow Author
RamseySparrow - - 833 comments

please. do. check. descriptions. :)
You will usually find answers to questions there.

vanilla grass + aggressor in 3 selected maps + GTR beta (global texture rework)

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Phrozac
Phrozac - - 20 comments

My bad. I stopped reading just before the Recommended Addons section. Figured answers would've been in the FAQ.

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RamseySparrow Author
RamseySparrow - - 833 comments

no prob

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LVutner
LVutner - - 766 comments

" no. but you can promise to recycle plastics, help the elderly and be a good, rational human being who doesn't shoot humans, dogs and cats outside of games."

based. 10/10

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RamseySparrow Author
RamseySparrow - - 833 comments

haha

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izperehoda
izperehoda - - 483 comments

STALKER 2 came out early :)

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RamseySparrow Author
RamseySparrow - - 833 comments

Fingers crossed for GSC. Goes without saying, my heart goes out to them and to many others.

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scuttle0815
scuttle0815 - - 3 comments

Wow! Continued my savegame with your mod and.... for me it's like a new game! Thank you very much for sharing your work

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RamseySparrow Author
RamseySparrow - - 833 comments

really nice to hear, thanks. have fun.

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etyczny
etyczny - - 67 comments

Damn was waiting for this after FW things...

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RamseySparrow Author
RamseySparrow - - 833 comments

What are FW things? Oh, do you mean Film Workshop? In that case, yes, I couldn't get myself to get back into it for a good year or so. But, all water under the bridge and a lesson learned.

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Legion-Commander
Legion-Commander - - 3 comments

Hello there! I have a problem with Film Workshop:
23:07:17:023 [21252] | ERROR | Failed to compile "D:\Games\GAMMA RC3\mods\Anomalous Weathers\bin\reshade-shaders\Shaders\Film Workshop\FilmWorkshop.fx":
D:\Games\GAMMA RC3\mods\Anomalous Weathers\bin\reshade-shaders\Shaders\Film Workshop\Include/Film Packs/FilmPacks.fxh(112, 34): error X30004: undeclared identifier 'LUT_DIRFILM_PACKNEG_PNG'
D:\Games\GAMMA RC3\mods\Anomalous Weathers\bin\reshade-shaders\Shaders\Film Workshop\Include/Film Packs/FilmPacks.fxh(113, 31): error X30004: undeclared identifier 'LUT_DIRPRINT_LUTPRINT_PNG'
D:\Games\GAMMA RC3\mods\Anomalous Weathers\bin\reshade-shaders\Shaders\Film Workshop\FilmWorkshop.fx(407, 5): error X3004: undeclared identifier 'LIMIT'

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RamseySparrow Author
RamseySparrow - - 833 comments

Hello Commander. Is that a hard crash?

I can only wager a vague guess for why that is. You're using GAMMA and looking at the path, it uses one that is quite different from standard Anomaly.

There's no way a game can crash because of lacking a reshade effect path - at worst it would start and simply not load film workshop. If you'er not experiencing a hard crash then try opening reshade, going to the second tab and pointing the reshade to the correct path where the film workshop is.

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Legion-Commander
Legion-Commander - - 3 comments

No, it's not a crash. Just FilmWorkshop.fx failing to compile and not working in Reshade. The rest of the effects work fine, but it messes up the graphics.

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RamseySparrow Author
RamseySparrow - - 833 comments

Regarding mo2 I honestly don’t know as I don’t use it.

Other effect work you say? Very strange.
To state the obvious: Did you download and place film workshop folder inside the reshade-shaders/shaders? Did you try fixing its path from the reshade menu? Just checking we’re on the same page

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Legion-Commander
Legion-Commander - - 3 comments

Yeah, I did it. But nevermind, I think I found the problem. It's because of 5.6.0 Reshade. With your older version included in RAW it works perfectly. Thanks for the trying to help!

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RamseySparrow Author
RamseySparrow - - 833 comments

Ah… glad we pinned it. Yes, the never ending updates of things tend to break stuff all the time. Better is the constant enemy of good.

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android_paperclip
android_paperclip - - 205 comments

gott DAYUM this mod looks amazing, ******* great work this is easily my favourite weather mod

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RamseySparrow Author
RamseySparrow - - 833 comments

thanks, hope it'll improve your experience. if you don't mind me asking, where is your profile thumb from?

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android_paperclip
android_paperclip - - 205 comments

the anime Serial Experiments Lain, it's about this girl who becomes a computer nerd and looses her mind

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RamseySparrow Author
RamseySparrow - - 833 comments

Read up on the synopsis, very intriguing. Seems to be in the same spectrum of subject matter and rough release timeline as Ghost in the Shell - very post-gibsonian pre-Internet vibe with an extra pinch of hikikkomori.

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OperatorShadow
OperatorShadow - - 2 comments

Recommended PC Requirements to run this mod?

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Hippobot
Hippobot - - 98 comments

The reshade itself is quite GPU heavy at 5 ms of gpu usage and 0.062 ms CPU usage, which you can check within reshade. Depending on if you're gpu bottlenecked it could be very heavy. I have a 3080 and a 5900x and the fps loss is around 10-18 fps depending on the scene. I know one person with a lesser system and gets about 20 fps loss (regardless of scene) with a 2060 super, cpu unknown. Though you could disable some of the reshade effects to get more fps while sacrificing visuals. Your mileage may vary though.

One thing to keep in mind is that this doesn't use ES which saves you fps in that sense, but the install for this is very easy. Give it a shot and see what your fps stays at afterwards.

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RamseySparrow Author
RamseySparrow - - 833 comments

Hippobot, are you sure you’re taking about RAW reshade itself and not other addons or Anomaly settings that cause a 20fps drop, like grass shadows, render distance or SSR addon for instance? Is your performance box ticked on the reshade?

You mentioned above that RAWshade is not using Enhanced Shaders, but that would have nothing to do with Reshade itself - ES is a separate addon and a direct in-engine rendering pipeline.

Goes without saying Anomaly is not cpu or GPU efficient and tanks worse than Cyberpunk 2077 at higher settings, but 20fps for RAWreshade itself sounds pretty big, considering there aren’t any resource-heavy effects in it, such as the usual AAs, SSRs or ray tracing culprits. I’m getting 5fps cost consistently at all times.

I’ve added some performance tips in the first comment, just in case, since Anomaly is full of settings that can melt rigs if your slider slips too far to the right.

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Hippobot
Hippobot - - 98 comments

The raw reshade itself is very heavy you would only need to go into the statistics tab in the reshade menu to see how heavy it is on the gpu side. For comparison its about as heavy as a basic reshade with color grading + RTGI or alternatively + TFAA. When I mentioned ES, I meant it in that since RAW does not use ES, then you aren't incurring any further overhead which is a benefit in fps terms, so the fps hit varies from system to system. I agree with you, anomaly is notoriously heavy on the cpu side, but what I'm talking about isn't about the cpu its because your reshade is very heavy on the gpu.

Imgur.com

This imgur link shows you the post processing usage and you can see the heavy cost on the gpu despite the scene itself not being complex (without mobs, anomalies, etc). You can further see prod80 sucking up 1.470 ms on its own, filmic workshop using 0.747, Deband using 0.613, and prod80_shadows... using 0.432. The rest aren't as important as they don't incur as much of a hit. Also the fps hit of your reshade will likely be lower if I decreased my resolution.

If I were to scale back to 1440p, then the total hit on GPU would be roughly 3.3 ms, still very high for a reshade without TFAA or RTGI, but not as high as 4k. Hopefully this explains what I meant exactly.

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RamseySparrow Author
RamseySparrow - - 833 comments

That’s a fair assessment, and it does make sense, absolutely. I’m a little less on the tech side of things so didn’t even really check those, having been building RAW for my own use, in essence.

I’m on RX6800 xt and play at about 1440p scaled up to native 4k using AMDs FSR which I find really fixes up performance. Coupled with tuned grass and rendering distance settings, I get steady 60 across for the exact result you can see in the screenshots.

I may add a performance friendlier version if and when I have time, reduced to the core minimum required for the look to work. Prod80 shadows could go, with lightroom standing in for it, as well as the entire VFX booster module.

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Hippobot
Hippobot - - 98 comments

You could wait until SSS update 16 as I’ve talked to Tabs the creator and that update will introduce basic reshade effects like bloom, CA, sharpening, etc. All of which will be faster than the reshade variants with no ui overlap. This way you can just adjust the main preset and forgo having a performance friendly option. Meaning raw reshade gets faster. This is what I plan on doing with Atmospherics even though the reshade presets for it are already light. And if you’re wondering SSS update 15 will be for its mcm integration so you can change SSS settings in the mcm instead of having to reload your game and changing the settings in the config.

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RamseySparrow Author
RamseySparrow - - 833 comments

Yes, I know he plans for it. I love what Asci is doing with SSS but I already had to reshape raw few times, grudgingly, to account for its updates, haha.

It took me a long time to build and tune RAW to the shape its in and I’m done with it for a longer while at least, however if you feel like it, you are more than welcome to curate and tune it accordingly if and when the next SSS update drops. Open offer, at your own leisure.

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