Description

I've missed the good old AK47 and AKS47 from Blindeside's reanimation mod. This mod contains an original Vanilla sound and a JSRS sound version. Use the JSRS with caution, maybe it'll mess up your "weapon_sounds" LTX....didn't test it much. DLTX 1.5.2 required!!! Minor texture issues with the animation at the magwell and the gp 25

Preview
Blindside AK47, AKS47 - DLTX 1.5.2
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Jumping_Hunter
Jumping_Hunter - - 106 comments

Thank you so much for this mod, as well as your mod for metallic and bakelite magazines fix for Blindside's animations, you did a great job!

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Malac88 Author
Malac88 - - 137 comments

Thank you!
Currently working on a weapon mod pack with these fixes and nearly all of the vanilla weapon AWAR animation fixes, polymer mag sounds.

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Lobberstorm
Lobberstorm - - 186 comments

crashed with AWAR, don't worry I still like the mod you
upload here, and also keep it going man!

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Malac88 Author
Malac88 - - 137 comments

Didn't test it with AWAR. I'll look into it.
Probably conflicts the AWAR "weapon_sounds" ltx inside "gamedata/configs/items/weapons". The mod system LTX in gamedata/configs is overwriting sound paths. Do you have an error code?

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Malac88 Author
Malac88 - - 137 comments

Open the "mod_system_000" LTX inside gamedata/configs and add a ! To that line.
It should look like this:
![wpn_ak47_sounds]

If that also wont work, than remove the ; from that line, if there is any.

; ![wpn_ak47_sounds] ---> ![wpn_ak47_sounds]

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Lobberstorm
Lobberstorm - - 186 comments

Its work, Thanks Hero

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Malac88 Author
Malac88 - - 137 comments

Good hunting, stalker!!!

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Malac88 Author
Malac88 - - 137 comments

If some sounds are messed up or missing, just add or edit them in the mod_system_000 LTX

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Guest
Guest - - 693,267 comments

would be cool to see ak-74m and ak-100s series how player holds like akm (left hand holding a grip instead of mag like gay)

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TheSmersh
TheSmersh - - 96 comments

And with nice BaS scopes as well!

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Malac88 Author
Malac88 - - 137 comments

This meant to be an addon for the Blindside reanimation mod. I don't want to complicate things with scopes etc.....

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Malac88 Author
Malac88 - - 137 comments

Tried the opposit with the AK47, but it's a mess.
You can try, just change the "anm" lines in the "w_ak" LTX and rename the hud and hud hands animations inside meshes. Expect a lot of crashes, but it can be done....I think.

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Malac88 Author
Malac88 - - 137 comments

Oh wait....no It's not a mess. Actually it's pretty easy.
Lets say you want the AK103 changed like that.
Copy all of the "anm" lines in "w_ak" and replace the "anm" lines in "w_ak103"
After that do the same with the AK103 hud and hands animation files inside "meshes". This is exactly the way I've created this mod.
Oh and dont forget about the hands positions and aim positions.

Maaaaybe you dont need to change the hud and hand animation files........nwm, take a try

Anyway, probably you'll have issues with the scopes.

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Guest
Guest - - 693,267 comments

Holy mother, that was so easier that i thought! jees thank you

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Malac88 Author
Malac88 - - 137 comments

Good modding, stalker!

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Malac88 Author
Malac88 - - 137 comments

Expect some minor texture issues and aiming issues with the iron sight. Aiming can be fixed in debug mode. Weapon hud editor

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Guest
Guest - - 693,267 comments

No worries, I'll do that, good i know how to do this

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Guest
Guest - - 693,267 comments

well, i did that and now it gives crashes after changing animations for ak-101, ak-102 and ak-105

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Malac88 Author
Malac88 - - 137 comments

I'll look into it soon.

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Guest
Guest - - 693,267 comments

I did this too, and still crashes, yet hud hands only 1 file for ak 100s.. darn

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Malac88 Author
Malac88 - - 137 comments

Ok, I did it.
You need to rename 2 animation files. The ak103 hud animation file and the ak100 hud hand animation file

wpn_akm_hud_animation ---> wpn_ak103_hud_animation
wpn_hand_akm_hud_animation ---> wpn_hand_ak100_hud_animation

After this you have to edit the "w_ak103" LTX

Copy all of the hand, aim, grenade launcher, lowered positions and all of the "anm" lines from "w_akm" LTX and replace them in the "w_ak103" LTX

This is the only way, to change the hand position on the AK 100 series rifles, but it will also change the reload animation to AKM and you have to fine tune the aiming in debug mod "weapon hud editor", coz the iron sight is a bit off to the right. Didnt test the scopes.

Oh and this will mess up ALL of the AK 100 series, so you have to change every single one of their animation files and edit the weapon LTX files and fine tune the iron sights.

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Guest
Guest - - 693,267 comments

thank you! i don't even know how to thank you

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RamseySparrow
RamseySparrow - - 833 comments

What does this addon do, exactly?

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SniperHellscream
SniperHellscream - - 981 comments

Hello I am using MO2 and I have a question. On installation, should this plugin go before or after BaS in the mods list?

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Malac88 Author
Malac88 - - 137 comments

Remove the "mod_system_000" and load it after BaS. I think it will work, but the sounds are gonna be vanilla.

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SniperHellscream
SniperHellscream - - 981 comments

ok i'll try it and see what happens

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Malac88 Author
Malac88 - - 137 comments

Or no sounds at all.

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Malac88 Author
Malac88 - - 137 comments

The "mod_system_000" was the only solution for the sounds

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, you was right, apparently, removing the mod_system_000 file and also placing it after BaS the weapon loses all sounds. may not be compatible with BaS?

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Malac88 Author
Malac88 - - 137 comments

Didn't test it with BaS, probably there wont be any sounds, if you delete the mod_system LTX. The only way to add sounds for the AK was the mod_system LTX.

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SniperHellscream
SniperHellscream - - 981 comments

It's ok, any way thank you verry much for the complement

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DYPA4EJIJI0
DYPA4EJIJI0 - - 12 comments

Any chance for eft repos compatibility patch?

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